|Marshall R. Parker|
Marshall Parker is an Australian composer and sound designer, known for his work at Beam Software.
In his youth, Parker played in bands with former Beam Software musician Gavan Anderson, who succeeded their previous musician, Neil Brennan. However, Anderson ended up with too much work at Beam, and had to take care of his family, so he had Tania Smith come in as Beam's musician, while Gavan worked on sound. However, she ended up touring with Kylie Minogue as her keyboardist, and was forced to leave Beam. Smith was also a friend of Parker and asked him if he would like to start working on music for games and Parker started his work at Beam in November 1990, when he was 38. His first work was for Lucasfilm Games' Star Wars for the NES. Like the composers before him, Parker was not only a composer, but also tasked with arranging music from other games that Beam was porting to home consoles. Some of these games include Smash TV (NES/SNES), the aforementioned Star Wars (NES), and even arranged some music from NARC for Beam's Game Boy version of Terminator 2.
Parker's work grew in popularity around the SNES era when he scored the music for Shadowrun (SNES). He is also known for his work on Nightshade (NES), both of which have received several remixes by fans. He would also occasionally write completely different soundtracks for ports of games. For example, International Cricket (NES) and Super International Cricket (SNES).
When Beam Software's UK division, Teeny Weeny Games, was formed, the company didn't have any composers working there for their Nintendo games, so they had Parker send his music from Beam Software to them. Some of the titles he composed for TWG included Choplifter II and FireFighter for the Game Boy, as well as their only NES game Last Action Hero.
In 2007, Parker left Beam Software (then Krome Studios) and started working at RealU in June the same year and then left in February 2013. Parker is currently working at Ubisoft's Singapore division as an audio director, and has worked on their popular Assassin's Creed series with his son, Gavin Parker.
Because of the two composers using similar instruments for their Game Boy, NES, and SNES work, Marshall Parker's music sounds similar to David Wise. The Game Boy and NES drivers have a similar sound to Rare's sound driver while Marshall used many similar instrument samples as Wise in his SNES works.
Parker sequenced his music and it was then converted to Andrew Bailey's sound driver. The instrument samples were taken from Parker's Roland MIDI devices. Mainly the MV-30, but also the MC-500, D-550, and S-550. In True Lies, the game uses real guitar samples by Domenic Morabito.
Many of Parker's instrument samples are identical to the ones David Wise used for his music to Battletoads, as well as his SNES music. Both composers sampled instruments from Roland devices.
In FireFighter, he is listed as Beam Software. This was most likely due to the developer Teeny Weeny Games outsourcing their sound to Beam Software. They were probably never aware of the composer's name.
Beam Software (standing row, second from the right). Manual of Blades of Vengeance (GEN).
- mobygames.com/developer/sheet/view/developerId,2770/ - MobyGames.
- facebook.com/marshall.parker.58 - Facebook.
- sg.linkedin.com/pub/marshall-parker/39/5a0/66b - LinkedIn.