Difference between revisions of "Allister Brimble"
(→GBC) |
m |
||
Line 1: | Line 1: | ||
{{Infobox Composer | {{Infobox Composer | ||
− | | Name = Allister Mark Brimble | + | | Name = Allister Mark Brimble |
− | | Picture = | + | | Picture = Allister Brimble - 1.jpg |
− | | Born = 1970-11-29 | + | | Born = 1970-11-29 |
− | | BirthPlace = | + | | BirthPlace = |
− | | Nationality = British | + | | Nationality = British |
− | | Aliases = The Demon<br>Alistair Brimble<br>Gameboyaudio<br>AudioArts<br>Full Fat Productions | + | | Aliases = The Demon<br>Alistair Brimble<br>Gameboyaudio<br>AudioArts<br>Full Fat Productions |
− | | Flag = UK | + | | Flag = UK |
− | | Website = www.orchestralmedia.co.uk | + | | Website = www.orchestralmedia.co.uk |
}} | }} | ||
− | '''''Allister Brimble''''' is a British musician famous for his C64 and Amiga music. He started with piano lessons at age 7. For his birthday, he received a Sinclair Spectrum computer and immediately started learning BASIC from magazines. | + | '''''Allister Brimble''''' is a British musician famous for his C64 and Amiga music. He started with piano lessons at age 7. For his birthday, he received a [[Sinclair ZX Spectrum 48K|ZX Spectrum]] computer and immediately started learning BASIC from magazines. Brimble felt very confined to writing music on it because of its limited sound capabilities. He sold his Spectrum in 1986 to buy the new and improved ZX Spectrum 128 which came with [[Glider Rider (ZXS)]], scored by [[David Whittaker]]. Brimble was mesmerized by Whittaker's work and continued learning music programming on the Spectrum. Later, he got a [[Commodore 64]] and sent some of his music demos to [[Elite]], but they rejected his music. Even worse, one of his family members died. However, he received 100 pounds from the will. With the money, Brimble sold his previous computers in order to buy a [[Amiga|Commodore Amiga]]. He started using [[Sonix]] and [[SoundTracker]]. He then sent his music as public domain to 17BIT Software. This led to Brimble's music getting heard more and more. Eventually, it led him to sending a demo disk to a game publisher. Brimble began working for [[Codemasters]] in 1988 and continues to write music for them. His first soundtrack to a game was Nitro Boost Challenge. Brimble composed a huge deal of Commodore 64 and Amiga music. Allister Brimble still continues to compose music and sound for games to this day. |
− | + | Brimble's favorite computer for writing music is the Commodore Amiga. | |
− | ==Music | + | ==Music Development== |
− | === | + | ===Amiga=== |
{{Template: Quote | {{Template: Quote | ||
|For most of my games I used pro-tracker and for a few I used Soundmon 2.0. The samples were taken from synths I had as well as a few ripped from other soundtracker mods I still compose in the same way today for the Nintendo DS}} | |For most of my games I used pro-tracker and for a few I used Soundmon 2.0. The samples were taken from synths I had as well as a few ripped from other soundtracker mods I still compose in the same way today for the Nintendo DS}} | ||
+ | ===Commodore 64=== | ||
+ | First, Brimble used [[Wally Beben]]'s driver with permission and entered notes and instruments using an assembler. Later, he used a driver and editor written for him by his friend [[Michael Delaney]]. | ||
− | === | + | ===Game Boy Color=== |
− | For some reason, for most of the Game Boy Color games he worked on, | + | For some reason, for most of the Game Boy Color games he worked on, Brimble went by the handle [[AudioArts]]. He also did music for [[Full Fat Productions]] who would sometimes do audio for other companies. As a result, Brimble also used the company's name as an alias. |
− | + | Brimble used a sound driver by [[Michael Delaney]]. | |
− | === | + | ===Genesis=== |
− | + | Brimble used [[GEMS]]. | |
===NES=== | ===NES=== | ||
− | + | Brimble originally wrote his music in assembly but later made a tracker program that converted his compositions to [[Gavin Raeburn]]'s sound driver. | |
===SNES=== | ===SNES=== | ||
− | For Toy Story, | + | For Toy Story, Brimble used piano samples from the Kurzweil K2000, which was a really great synth at the time, providing good SNES instrument sounds. Some of the other sounds were programmed with the SNES' DSP. |
==Gameography== | ==Gameography== | ||
− | + | Brimble's official portfolio can be found here: http://www.allisterbrimble.com/allister_portfolio.pdf | |
− | {| class="wikitable" | + | {| class="wikitable" |
! Released | ! Released | ||
! Title | ! Title | ||
Line 656: | Line 658: | ||
==Picture Gallery== | ==Picture Gallery== | ||
<gallery> | <gallery> | ||
− | + | Allister Brimble - 3.jpg|From remix64 interview site. | |
− | + | Allister Brimble - 1.jpg|From exotica site. | |
− | + | Allister Brimble - 2.jpg|From exotica site. | |
− | + | Allister Brimble - 4.jpg|Unknown Source. | |
</gallery> | </gallery> | ||
==Links== | ==Links== | ||
− | * [https://www.facebook.com/allister.brimble | + | * [https://www.mobygames.com/developer/sheet/view/developerId,790/ mobygames.com/developer/sheet/view/developerId,790/] - MobyGames. |
− | * [ | + | * [https://www.facebook.com/allister.brimble facebook.com/allister.brimble] - Facebook. |
− | * [ | + | * [https://www.exotica.org.uk/wiki/Allister_Brimble exotica.org.uk/wiki/Allister_Brimble] - Amiga Gameography. |
− | * [http://www.youtube.com/watch?v=r462-FSOKDc youtube.com/watch?v=r462-FSOKDc] - Video Interview. | + | * [https://www.remix64.com/interviews/interview-allister-brimble.html remix64.com/interviews/interview-allister-brimble.html] - Interview from June 13, 2001. |
+ | * [http://www.c64.com/?type=4&id=12 c64.com/?type=4&id=12] - Interview from December 8, 2010. | ||
+ | * [https://www.kultboy.com/Allister-Brimble-Interview/42/ kultboy.com/Allister-Brimble-Interview/42/] - Interview from November 7, 2013. | ||
+ | * [https://www.youtube.com/watch?v=r462-FSOKDc youtube.com/watch?v=r462-FSOKDc] - Video Interview. | ||
* [https://www.youtube.com/watch?v=I-21xKX-8_0 youtube.com/watch?v=I-21xKX-8_0] - Video Interview. | * [https://www.youtube.com/watch?v=I-21xKX-8_0 youtube.com/watch?v=I-21xKX-8_0] - Video Interview. | ||
Revision as of 18:51, 13 November 2019
Allister Mark Brimble | ||||||||||
|
Allister Brimble is a British musician famous for his C64 and Amiga music. He started with piano lessons at age 7. For his birthday, he received a ZX Spectrum computer and immediately started learning BASIC from magazines. Brimble felt very confined to writing music on it because of its limited sound capabilities. He sold his Spectrum in 1986 to buy the new and improved ZX Spectrum 128 which came with Glider Rider (ZXS), scored by David Whittaker. Brimble was mesmerized by Whittaker's work and continued learning music programming on the Spectrum. Later, he got a Commodore 64 and sent some of his music demos to Elite, but they rejected his music. Even worse, one of his family members died. However, he received 100 pounds from the will. With the money, Brimble sold his previous computers in order to buy a Commodore Amiga. He started using Sonix and SoundTracker. He then sent his music as public domain to 17BIT Software. This led to Brimble's music getting heard more and more. Eventually, it led him to sending a demo disk to a game publisher. Brimble began working for Codemasters in 1988 and continues to write music for them. His first soundtrack to a game was Nitro Boost Challenge. Brimble composed a huge deal of Commodore 64 and Amiga music. Allister Brimble still continues to compose music and sound for games to this day.
Brimble's favorite computer for writing music is the Commodore Amiga.
Contents
Music Development
Amiga
Commodore 64
First, Brimble used Wally Beben's driver with permission and entered notes and instruments using an assembler. Later, he used a driver and editor written for him by his friend Michael Delaney.
Game Boy Color
For some reason, for most of the Game Boy Color games he worked on, Brimble went by the handle AudioArts. He also did music for Full Fat Productions who would sometimes do audio for other companies. As a result, Brimble also used the company's name as an alias.
Brimble used a sound driver by Michael Delaney.
Genesis
Brimble used GEMS.
NES
Brimble originally wrote his music in assembly but later made a tracker program that converted his compositions to Gavin Raeburn's sound driver.
SNES
For Toy Story, Brimble used piano samples from the Kurzweil K2000, which was a really great synth at the time, providing good SNES instrument sounds. Some of the other sounds were programmed with the SNES' DSP.
Gameography
Brimble's official portfolio can be found here: http://www.allisterbrimble.com/allister_portfolio.pdf
Picture Gallery
Links
- mobygames.com/developer/sheet/view/developerId,790/ - MobyGames.
- facebook.com/allister.brimble - Facebook.
- exotica.org.uk/wiki/Allister_Brimble - Amiga Gameography.
- remix64.com/interviews/interview-allister-brimble.html - Interview from June 13, 2001.
- c64.com/?type=4&id=12 - Interview from December 8, 2010.
- kultboy.com/Allister-Brimble-Interview/42/ - Interview from November 7, 2013.
- youtube.com/watch?v=r462-FSOKDc - Video Interview.
- youtube.com/watch?v=I-21xKX-8_0 - Video Interview.