Heya, you came from a page you were interested in and wonder what the editor is like, why he would write what he wrote, what you can expect?
- I read all messages, just not always immediately know what to reply.
- I can be hesitant to contact old developers (despite small success). I am not on Facebook or LinkedIn.
- I can be really indecisive and unsure about how people want something. I feel it's best to read other editors' pages, experiment (and return later if I still like it), point out options in talk pages, and wait if others want to act or answer. I try to say more in less, though more often than not, I think "I went too far, this sounds unnatural or complicated!"
- I'm a programmer at heart and retrieve lots of info by reading machine code like novels.
- I prefer few big edits over many small ones. Even if I won't be on the top fast. Not that it's the point. :P When I get tired of sticking on something too long, I keep drafts on my local drive, wrap unfinished parts with degree-signs (°) as a reminder, and copy-paste finished parts into the VGMPF.
- After finishing recordings, you could test them on your phone while commuting!
- Instead of making in-game screenshots, try making videos! Using a lossless codec of course. Play comfy, extract frames later using VirtualDub or VLC media player.
Games and series
A ? means I haven't properly checked if the port has music. A — means I didn't do anything on that page; I just acknowledge that the port exists. See also User:Professor Chaos/List of Interactive or Random Songs!
People and companies
- new, but little: The Beatles, Bernhard Arenz, CSW Group, David Martin, Dietmar Heß, The Flexible Arts, Gábor Ligeti, Graham Marsh, HUMM, Ian Crabtree, Inhome Software, Jeroen Soede, Johnny Klonaris, Joe Simko, John Fitzpatrick, K-Byte, Karl Hörnell, Maarten Smit, Mark Harrison, Markus Müller, Matthias Deutsch, Neil Higgins, Newsfield Publications, Pablo Toledo, Palladix, Paolo Galimberti, Patrick Payne, Paul Hughes, Paul Summers, Péter Varga, Pixel Painters, The Programming Partnership, Steven Baumrucker, Tamás Révbíró, Tommy Dunbar, Vangelis, Vladimir Kononenko
- new, medium: Andras Molnar, Binary Design, Bob Yannes, Clever Music, EAS Software, Gábor Pongyor, Graham Jarvis, Idea, Jay Derrett, Jean-Michel Jarre, Jeroen Kimmel, Jochen Heß, Kaiko, Karl Hörnell, Maarten Smit, Markt & Technik Verlag, Musicon Design, Oliver Klaewer, Paul Norman, Petrik Salovaara, Ramiro Vaca, Robert Allen, Robert Hartshorne
- new, and much: Computec Media, Holger Gehrmann, Johannes Bjerregaard, Julie Dunn, Karsten Obarski, Markus Schneider, Matthias Steinwachs, Peter Liepa
- half of general: Andrew Cotter, Bob Landwehr, David Whittaker
- half of general, C64 music development: Chris Grigg, Keith Tinman, Kris Hatlelid, Mark Cooksey
- half of general, half of music development: Rob Hubbard
- half of general, music development: Jason Brooke, Thomas Detert
- half of general, audio personnel, hardware: Rainbow Arts
- general, third-party drivers under C64 music development: Georg Brandt
- general, music development: Charles Callet, Chris Hülsbeck, Peter Clarke
- David Thiel - surname info
- Mike Webb - company info
- Roy Davis - death and development info
- Amiga - some cleanup, added clock and mixing info
- Amstrad CPC
- Atari 8-bit - speaker
- Atari ST - MIDI, screen resolutions, TOS
- SNDH - Technical
- BBC Micro
- Commodore 64 - starting from loaders, all except two addon names
- 6581 - all except POKEY comparison
- Magic Voice
- SID - infobox, first and third paragraph
- SID - Recording Guide
- Drivers: K-Byte (C64 Driver), Rob Hubbard (C64 Driver), Unknown C64 Driver, Source (C64 Driver)
- Editors: Master Composer, PASS, Novaload, Electrosound 64, Music Master, Soundmonitor, Ubik's Musik, The Ariston Music Editor, TFMX Editor, The Sound FX Kit
- Commodore 128
- DOS - general music and sound
- AdLib Sound Driver - most of general, version history and technical
- AdLib Visual Composer - edited third of general
- KSM - tempo info
- LDS - availability info
- OPL2 - modes, vibrato and tremolo
- PC-Soundman - half
- PlayROL - half of general
- Sound Blaster 16 - emulation status
- VCL - infobox, technical, rewrote general
- VIC 20
- Windows - MIDI
- ZX Spectrum - loudspeaker
- Chris Hülsbeck (more on Amiga than on C64, like quite some people say)
- Dan Froelich
- Jason Brooke (as a musician, too, but more as a programmer)
- Jochen Heß
- Julie Dunn
- Karsten Obarski
- Markus Schneider
- Martin Galway
Uh, way too many to mention... so better get started! See also Editor's Favorite Songs.
|1988||Title||Firefly (C64)||Fred Gray|
|1988||Unused||Lazer Tag (C64)||Jason Brooke|
|1988||All (Spherical I not so much)||Spherical (AST)||Stefan Jeworowski|
|1990||Title, High Scores||X-Out (C64)||Ramiro Vaca, Adam Bulka, Michael Hendriks|
|1990||All||StarTrash (C64)||Ramiro Vaca, Chris Hülsbeck|
|1990||Title, In-Game||Stone Edge (C64)||Markus Schneider|
|1991||All||Vincent (C64)||Frank Schäfers|
|1991||Title||P.P.Hammer (C64)||Thomas Detert|
|1991||Modern Arts (OPL2)||Rock'n Roll (DOS)||Jochen Heß|
|1992||Scene 5, Ending, Credits||Apidya (AMI)||Chris Hülsbeck|
|1992||(I Can't Play The) Violin||Murder Makes Strange Deadfellows (DOS)||Paul Norman|
|1993||Song 1-1||God of Thunder (DOS)||Roy Davis|
|1994||Title, Credits||Saliva Kid (C64)||Rene Kretzschmar|
|1994||Story||Cheeky Twins II (C64)||Jan Krolzig|
|1995||World Atlas||Atlas (DOS)||Unknown|
|1995||All||Rollin (DOS)||Karsten Koch|
|1996||funny||Charly the Clown (DOS)||Steffen Kleinke|
|1996||All||Gene Machine (DOS)||Ian McCue|
Ways to find credits, interviews, narrow down release dates etc.
- archive.org: In the middle (not the top), enter the name of a game, person or device (better in double quotes), click Search text contents and GO. On the left, you can choose years. Remember OCR can misspell. For example, I found a bit more about Jochen Heß by typing "jochen heB" or "jochen hefi".
- kultboy.com: On the top right, enter the name of a game -> list of magazine reviews. Faster for me than MobyGames.
- musipedia.org: Rather outdated, but the Flash piano did point me to several songs in Plum Duff (ZXS).
I LOVE to be able to mute voices and see notes and instrument settings. Not these boring fractals in Windows Media Player and Winamp.
To me, learning a platform consists of 4 parts: CPU, audio, emulators, and the "community". I only want the most accurate emulators and pedantically compare them with YouTube videos of real machines. The "community" is hardest: Who and what are the most popular composers, editors, working styles, magazines, exclusive games? I can understand audio code on about every platform, yet compare how much I could write about the Commodore 64 and how little on the Amstrad CPC.
Occasionally, I peek at platforms I've never seen for real, typically when I notice something I know from elsewhere, like my all-time favorite comic series. Not all platforms hold my interest long, though. The best indicator will be the left column, where I mention tools I use (or not). The right column are personal remarks.
||How it all began. Around 1987, my father heard of "the new C64". 4 years later, he filmed me playing Boulder Dash (C64)! Another 6 years later, he dictated my first BASIC program and gave me books. I read On the Edge: The Spectacular Rise And Fall of Commodore a few years before Martin Galway recommended it on his (formerly public) Facebook page. My tunes.
On May 29, 2022, my C64 didn't turn on! Put it into the cupboard (I'd never throw it away). Turned it on two days later and happily played Boulder Dash 4. Just like that! Still shows that nothing and no one gets younger and I never care to think about it. Not that I complain. That it's still with me is miraculous enough!
||I've had many PCs since 1992, but my oldest now is the left one. I wish we had kept more, they would come handy for recording now. But it was typical: Nobody thought that retrogaming will be a thing. I have a MIDI keyboard that works fine with the SB16.|
|In the 1990s, my father bought us a PAL console, though to this day, I have only 8 games. As I got into programming, consoles couldn't cut it. They got a renaissance in early 2002, when I discovered the NESticle emulator, which really taught me about waveforms and vibrato. Seeing that the NES is 6502-based was a relevation: Could I write NES games? Found many technical docs, homebrew sources, switched between NESten and FCE Ultra, did a few rips, and indeed a few ports of games and songs. All junk. Lost interest in mid-2004. But FCE's debugger rocked!
I made a clean rip of Impossible Mission II (NES), but on the whole I'm sure the NES community does not need me. Other platforms need me. :P
|See NES. Plus Super Game Boy.|
|Learned and disliked its custom Z80. Reconciled when I saw that the real Z80 has index registers.||Handhelds are the best! This must be why I have 16 games, two Game Boys from my siblings (I wonder if they still work (the Game Boys)), and a Game Boy Color.|
|WinUAE since 2000. Started using DeliPlayer in late 2002. Composed using Modplug Tracker from 2003 to 2004. Used the Winfellow emulator for a while, probably because it had a debug button and I didn't care for accuracy then. Nowadays using Delix (rev. 9). For videos, set Capture before filtering on, Video Microsoft Video 1, compression quality 100, and data rate off.||My brother had one around 1993, probably an Amiga 600. Not even he remembers what happened to it. I loved watching him and his pals play. Myself, I played The Great Giana Sisters (AMI) and acknowledged Chris Hülsbeck's compositions before I did on the C64.
Just before lockdown 2020, my other brother lent me an Amiga 500, in turn lent from someone he hasn't met in 20 years. Most disks don't work. Everyone seems to experience that 5'25" last much longer than 3'5".
|While I don't get how anyone can prefer these color clashes so much over the C64, I know when to be impressed. See Savage (ZXS) and Astro Marine Corps (ZXS)!|
||First saw this strange platform in VICE 1.x...|
||First saw it in VICE 1.x. Boy, was it ugly.|
||Found the ST's combination of graphics and audio surreal.|
|Martin Galway. 'nuff said.|
|Coded a MOD player without effects in NO$GBA, to see if I can.||My father got my mother a Nintendo DS with Brain Age (NDS) for her birthday in 2008. Later we got another DS and a 3DS. I loved Brain Age, Professor Layton and Rhythm Heaven (NDS). And Giana Sisters DS (NDS) until I touched the end-of-level flag without collecting all crystals. So immature!|
|Can't get my head around the Apples, like there's more than meets the eye.|
|Would rather recheck emulators before doing another page.|
||Overrated, even for a console. :P
Stella's debug colors are great fun! I've always wished C64 emulators had that.
||Characteristic noise basses.|
|Always admire the colors! Worse music than expected, except Daley Thompson's Star Events (CP4).|
|I can hardly run anything.||Tried Bubble Ghost (A2GS) and Impossible Mission II (A2GS). Pick'n Pile (A2GS) doesn't work at all.|