Allister Brimble

From Video Game Music Preservation Foundation Wiki
Jump to: navigation, search
Allister Mark Brimble
Allister Brimble - 1.jpg
Born 1970-11-29
Birth Place
Nationality English   UK.svg
Aliases The Demon
Alistair Brimble
Full Fat Productions

Allister Brimble is an English musician famous for his C64 and Amiga music.

Brimble started with piano lessons at age 7. For his birthday, he received a Sinclair ZX Spectrum 48K computer and immediately started learning BASIC from magazines. Brimble felt very confined to writing music on it because of its limited sound capabilities. He sold his Spectrum in 1986 to buy the new and improved ZX Spectrum 128 which came with Glider Rider (ZXS), scored by David Whittaker. Brimble was mesmerized by Whittaker's work and continued learning music programming on the Spectrum. Later, he got a Commodore 64 and sent some of his music demos to Elite Systems, but they rejected his music. Even worse, one of his family members died. However, he received 100 pounds from the will. With the money, Brimble sold his previous computers in order to buy a Commodore Amiga. He started using Sonix and SoundTracker. He then sent his music as public domain to 17BIT Software. This led to Brimble's music getting heard more and more. Eventually, it led him to sending a demo disk to a game publisher. Brimble began working for Codemasters in 1988 and continues to write music for them. His first soundtrack to a game was Nitro Boost Challenge. Brimble composed a huge deal of Commodore 64 and Amiga music. Allister Brimble still continues to compose music and sound for games to this day.

Brimble's favorite computer for writing music is the Commodore Amiga.

Music Development


For most of my games I used pro-tracker and for a few I used Soundmon 2.0. The samples were taken from synths I had as well as a few ripped from other soundtracker mods I still compose in the same way today for the Nintendo DS

Commodore 64

First, Brimble used Ariston, and later, a driver and editor written for him by his friend Michael Delaney.

Game Boy Color

For some reason, for most of the Game Boy Color games he worked on, Brimble went by the handle AudioArts. He also did music for Full Fat Productions who would sometimes do audio for other companies. As a result, Brimble also used the company's name as an alias.

Brimble used a sound driver by Michael Delaney.

For Chicken Run, Brimble began experimenting with the Micheal Delaney sound driver. He had this to say about the process of arranging the movie’s soundtrack for the game:

I did them all by ear but in 3 or 4 note polyphony, so I had to create lots of different chords out of fast single channel arpeggio's.

In some of Chicken Run’s music, an audible whistle sound can be heard. Brimble acknowledged this, saying:

I recorded myself whistling, then extracted a single cycle of the waveform and used the redefinable waveform to play it. Then I added pitch slide at start & vibrato & volume effects.

...When I say a sample it's only a 16 byte looping waveform but cut from a whistle sample.


Brimble used GEMS.


Brimble originally wrote his music in assembly but later made a tracker program that converted his compositions to Gavin Raeburn's sound driver.


For Toy Story, Brimble used piano samples from the Kurzweil K2000, which was a really great synth at the time, providing good SNES instrument sounds. Some of the other sounds were programmed with the SNES' DSP. He borrowed David Whittaker's sound driver for his first few SNES games, before programming his own driver later on.

Brimble explained how he wrote music at Virgin Games in a comment of a dual playthrough of Dragon: The Bruce Lee Story:

We used a custom sound driver at Virgin games to create to the SNES music so you'll hear several real time synth instruments and SFX. Then everything was converted to Megadrive later as well as we could using the SNES MIDI's.


Brimble's official portfolio can be found here:

Released Title Sample Notes
1989-??-?? Nitro Boost Challenge (AMI)
1989-??-?? Rock Star Ate My Hamster (AMI)
1989-??-?? Terry's Big Adventure (AMI)
1989-??-?? Thunderbirds (AMI)
1989-??-?? Time Soldier (AMI)
1989-??-?? Treasure Island Dizzy (AMI)
1990-??-?? Italy 1990 (AMI)
1990-??-?? Kamikaze (AMI)
1990-??-?? Miami Chase (AMI)
1990-??-?? MIG-29 Soviet Fighter (AMI)
1990-??-?? SAS Combat Simulator (AMI)
1990-??-?? Spellfire the Sorcerer (AMI)
1990-??-?? Wacky Darts (AMI)
1991-??-?? Alien Breed (AMI)
1991-??-?? CJ's Elephant Antics (AMI)
1991-??-?? CJ in the USA (ZXS)
1991-??-?? Dizzy Down the Rapids (ZXS)
1991-??-?? Dizzy, Prince of the YolkFolk (ZXS)
1991-??-?? Fast Food (AMI)
1991-??-?? Full Contact (AMI)
1991-??-?? Kwik Snax (AMI)
1991-??-?? Linus Spacehead's Cosmic Crusade (NES)
1991-??-?? Mean Machine (AMI)
1991-??-?? Pro Boxing Simulator (AMI)
1991-??-?? Quattro Adventure: Boomerang Kid (NES)
1991-??-?? Quattro Sports: Baseball Pros (NES)
1991-??-?? Quattro Sports: Soccer Simulator (NES)
1991-??-?? Seymour Goes To Hollywood (AMI)
1991-??-?? Sky High Stuntman (AMI)
1991-??-?? Slightly Magic (AMI)
1991-??-?? Slightly Magic (ZXS)
1991-??-?? Spellbound Dizzy (ZXS)
1991-??-?? Super Grand Prix (AMI)
1991-??-?? The Sword and the Rose (AMI)
1991-??-?? T2: The Arcade Game (DOS)
1991-??-?? T2: The Arcade Game (SMS)
1992-??-?? 1st Division Manager (AMI)
1992-??-?? Agony (AMI)
1992-??-?? Alien Breed: Special Addition (AMI)
1992-??-?? Assassin (AMI)
1992-??-?? Big Nose Freaks Out (NES)
1992-??-?? Cue Boy (ZXS)
1992-??-?? DJ Puff (ZXS)
1992-??-?? Dojo Dan (AMI)
1992-??-?? Grell and Fella (ZXS)
1992-??-?? Indy Heat (AMI)
1992-??-?? Project-X (AMI)
1992-??-?? Robin Hood: Legend Quest (AMI)
1992-??-?? Sergeant Seymour Robotcop (ZXS)
1992-??-?? Space Gun (AMI)
1992-??-?? Spellbound Dizzy (AMI)
1992-??-?? Superfrog (AMI)
1992-??-?? Super Seymour Saves the Planet (AMI)
1992-??-?? Troddlers (AMI)
1992-??-?? Waggle-O-Mania!!! (AMI)
1992-??-?? Wild West Seymour (ZXS)
1993-??-?? Alien Breed II: The Horror Continues (AMI)
1993-??-?? ATR: All-Terrain Racing (AMI)
1993-??-?? Apache (AMI)
1993-??-?? Assassin: Special Edition (AMI)
1993-??-?? Big Nose the Caveman (AMI)
1993-??-?? Body Blows (AMI)
1993-??-?? Body Blows Galactic (AMI)
1993-??-?? Championship Manager '93 (AMI)
1993-??-?? Colonization (AMI)
1993-??-?? The Fantastic Adventures of Dizzy (NES)
1993-??-?? Goal! (AMI)
1993-??-?? Impossible Mission 2025: The Special Edition (AMI)
1993-??-?? The Lost Vikings (AMI)
1993-??-?? Mortal Kombat (AMI)
1993-??-?? Overdrive (AMI)
1993-??-?? Project-X: Revised Edition (AMI)
1993-??-?? Star Trek: 25th Anniversary (AMI)
1993-??-?? Subwar 2050 (AMI)
1993-??-?? T2: The Arcade Game (AMI)
1993-??-?? T2: The Arcade Game (GG) (T2:ザ・アーケードゲーム)
1993-??-?? Troddlers (SNES)
1993-11-?? The Lawnmower Man (SNES) (バーチャルウォーズ)
1994-??-?? Alien Breed: Tower Assault (AMI)
1994-??-?? Arcade Pool (AMI)
1994-??-?? Arcade Pool (CD32)
1994-??-?? Arcade Snooker (AMI)
1994-??-?? Body Blows: AGA (AMI)
1994-??-?? Bubble and Squeak (AMI)
1994-??-?? Bubble and Squeak (CD32)
1994-??-?? Bubble and Squeak (GEN) Arranged by Matt Furniss.
1994-??-?? Cannon Fodder (GEN)
1994-??-?? Cannon Fodder (SNES)
1994-??-?? Championship Manager '94 (AMI)
1994-??-?? Dino Dini's Soccer (GEN)
1994-??-?? Dungeon Master II: The Legend of Skullkeep (AMI)
1994-??-?? Fields of Glory (AMI)
1994-??-?? Impossible Mission 2025: The Special Edition (CD32)
1994-??-?? Jimmy White's Whirlwind Snooker (SMD)
Sound Programmer
1994-??-?? The Lawnmower Man (GEN)
1994-??-?? The Lion King (AMI)
1994-??-?? Mortal Kombat II (AMI)
1994-??-?? Spider-Man and the X-Men in Arcade's Revenge (GG)
1994-??-?? Tinhead (SNES)
1994-??-?? Ultimate Body Blows (CD32)
1994-??-?? Waggle-O-Mania 2 (AMI)
1994-??-?? Zeewolf (AMI)
1994-08-?? Elite Soccer (SNES) (ワールドカップストライカー)
1994-09-?? Spider-Man & Venom: Maximum Carnage (SNES)
1994-12-?? Street Racer (SNES) (ストリートレーサー)
1995-??-?? Kingpin: Arcade Sports Bowling (CD32)
1995-??-?? Mr. Tuff (SNES)
1995-??-?? Pinocchio (GEN)
1995-??-?? Primal Rage (AMI)
1995-??-?? Super Loopz (AMI)
1995-??-?? Zeewolf 2: Wild Justice (AMI)
1995-02-23 Dragon: The Bruce Lee Story (SNES)
1995-12-?? Toy Story (SNES) (トイ ストーリー) Sound Design and Music Implementation
1996-??-?? Pinocchio (SNES) (ピノキオ)
1996-02-22 Micro Machines 2 (SNES) Sound Driver
1996-04-25 Toy Story (GEN) Sound Design and Music Implementation
1996-09-29 Worms (SNES) With Bjorn Lynne.
1997-10-?? Ken Griffey Jr. Presents Major League Baseball (GB) Arranger?
1998-02-28 Pitfall Beyond the Jungle (GBC) Sound Effects
1999-??-?? RollerCoaster Tycoon (W16)
1999-12-01 Cool Bricks (GBC)
2000-01-?? Ghosts 'N Goblins (GBC)
Arranged Ayako Mori's music.
2000-05-?? Casper (GBC)
2000-05-18 Toobin (GBC)
2000-10-18 Magic Drop (GBC)
2000-10-24 Microsoft: The 6in1 Puzzle Collection Entertainment Pack (GBC)
2000-11-22 102 Dalmatians: Puppies to the Rescue (GBC)
2000-11-24 Chicken Run (GBC)
2000-11-29 Road Rash (GBC)
2000-12-08 Tom and Jerry in Mouse Attacks (GBC)
2000-12-?? 3-D Ultra Pinball: Thrillride (GBC)
2000-12-?? Flintstones Burgertime in Bedrock (GBC)
2001-??-?? Mr Nutz (GBA)
2001-02-11 Lucky Luke: Wanted (GBA)
2001-06-12 Planet Monsters (GBA)
2001-06-15 Tootuff (GBC)
2001-10-28 Doom (GBA)
2001-11-13 Cubix Race’n’Robots (GBC)
2001-11-15 Tony Hawk’s Pro Skater 3 (GBC)
2001-11-30 Santa Claus Jr (GBC)
2002-02-08 The Nations: Land of Legends (GBC)
2002-09-16 Egg Mania (GBA)
2002-10-15 RollerCoaster Tycoon 2 (W32) (ローラーコースタータイクーン2)
2002-11-20 Antz Extreme Racing (GBA)
2002-??-?? V.I.P. (GBA)
2002-10-29 Masters of the Universe: Power of Grayskull (GBA) Music
2003-05-08 RollerCoaster Tycoon Deluxe (W32)
2003-11-17 Medal of Honor: Infiltrator (GBA)
2003-11-18 ¡Mucha Lucha!: Mascaritas of the Lost Code (GBA)
2004-06-18 Asterix and Obelix XXL (GBA)
2005-??-?? Driver 3 (GBA)
2006-05-10 Garfield and his nine lives (GBA)
2008-08-05 GRID (NDS)
2016-11-08 Cartoon Network: Battle Crashers (PS4)
2017-10-31 Cartoon Network: Battle Crashers (NS)
Unreleased Road Runner (GG)
Unreleased Road Runner (SMS)
Unreleased Superman: Battle for Metropolis (GBC)
Unreleased RoboCop (GBA)


When Allister did the music for Game Boy games, he usually went by the moniker AudioArts. This was an alias for a group he ran with Will Davis, and Michael Delaney.

In Flinstones: Burgertime in Bedrock, he is credited as Full Fat Productions, a game development studio. It is suspected that AudioArts provided audio to Full Fat Productions, who in turn provided audio to the main developer, hence the credit to Full Fat Productions.

He also went by the moniker once, but because the Game Boy name belonged to Nintendo, they told him to change the name.

Picture Gallery