|Allister Mark Brimble|
Allister Brimble is an English musician famous for his C64 and Amiga music.
Brimble started with piano lessons at age 7. For his birthday, he received a Sinclair ZX Spectrum 48K computer and immediately started learning BASIC from magazines. Brimble felt very confined to writing music on it because of its limited sound capabilities. He sold his Spectrum in 1986 to buy the new and improved ZX Spectrum 128 which came with Glider Rider (ZXS), scored by David Whittaker. Brimble was mesmerized by Whittaker's work and continued learning music programming on the Spectrum. Later, he got a Commodore 64 and sent some of his music demos to Elite Systems, but they rejected his music. Even worse, one of his family members died. However, he received 100 pounds from the will. With the money, Brimble sold his previous computers in order to buy a Commodore Amiga. He started using Sonix and SoundTracker. He then sent his music as public domain to 17BIT Software. This led to Brimble's music getting heard more and more. Eventually, it led him to sending a demo disk to a game publisher. Brimble began working for Codemasters in 1988 and continues to write music for them. His first soundtrack to a game was Nitro Boost Challenge. Brimble composed a huge deal of Commodore 64 and Amiga music. Allister Brimble still continues to compose music and sound for games to this day.
Brimble's favorite computer for writing music is the Commodore Amiga.
Game Boy Color
For some reason, for most of the Game Boy Color games he worked on, Brimble went by the handle AudioArts. He also did music for Full Fat Productions who would sometimes do audio for other companies. As a result, Brimble also used the company's name as an alias.
Brimble used a sound driver by Michael Delaney.
For Chicken Run, Brimble began experimenting with the Micheal Delaney sound driver. He had this to say about the process of arranging the movie’s soundtrack for the game:
In some of Chicken Run’s music, an audible whistle sound can be heard. Brimble acknowledged this, saying:
Brimble used GEMS.
Brimble originally wrote his music in assembly but later made a tracker program that converted his compositions to Gavin Raeburn's sound driver.
For Toy Story, Brimble used piano samples from the Kurzweil K2000, which was a really great synth at the time, providing good SNES instrument sounds. Some of the other sounds were programmed with the SNES' DSP. He borrowed David Whittaker's sound driver for his first few SNES games, before programming his own driver later on.
Brimble explained how he wrote music at Virgin Games in a comment of a dual playthrough of Dragon: The Bruce Lee Story:
Brimble's official portfolio can be found here: http://www.allisterbrimble.com/allister_portfolio.pdf
In Flinstones: Burgertime in Bedrock, he is credited as Full Fat Productions, a game development studio. It is suspected that AudioArts provided audio to Full Fat Productions, who in turn provided audio to the main developer, hence the credit to Full Fat Productions.
He also went by the moniker Gameboyaudio.com once, but because the Game Boy name belonged to Nintendo, they told him to change the name.
- mobygames.com/developer/sheet/view/developerId,790/ - MobyGames.
- facebook.com/allister.brimble - Facebook.
- exotica.org.uk/wiki/Allister_Brimble - Amiga Gameography.
- remix64.com/interviews/interview-allister-brimble.html - Interview from June 13, 2001.
- c64.com/?type=4&id=12 - Interview from December 8, 2010.
- kultboy.com/Allister-Brimble-Interview/42/ - Interview from November 7, 2013.
- youtube.com/watch?v=r462-FSOKDc - Video Interview.
- youtube.com/watch?v=I-21xKX-8_0 - Video Interview.