Michael Delaney is an English video game programmer. He attended Beacon School in Crowborough for 2 years, then Uplands Community College in Wadhurst when his family moved to a different town.
Around 1990, he wrote the first music driver on the Commodore 64 for Allister Brimble and Mat Simmonds (4-Mat) using Turbo Assembler. Allister specified the driver. Allister used the driver in several games.
He designed and developed a second driver in 1991 which was faster and capable of more complex sounds but as the C64 was no longer being developed for, the driver was used only in one game, "Grell and Fella". The music was produced by Mat using the editor for the first driver and Michael converted the music data over. Developed on an Amiga based 6502 assembler and downloaded to the 64 using a development system he produced which connected from the Amiga's parallel port to the serial device bus via a cable Allister's father put together.
Around 1999, he wrote the GBC music driver which in many ways was based on his second C64 music driver. The code was written in Z80 assembly and used by Allister Brimble and Will Davis. Michael wasn't a Nintendo registered developer at the time, so the driver was developed using technical information found on the internet. He used a cartridge programmer bought from Lik Sang to test code on the target hardware.
The GBA driver then followed in 2001 and was written in Arm Assembler and tested on the target hardware using another cartridge programmer purchased from Lik Sang.
From around 2003-2008, Michael produced music and sound effects for quite a few Jakks Pacific Plug and Play products. He also developed a music driver and supporting tool(s) which were also used by Allister and Anthony Putson.
Michael currently owns and operates Notable Developments as a programmer and audio developer.
Game Boy Color/Advance
Michael wrote a sound driver in Z80 assembly. The driver was used by Allister Brimble and Will Davis for their music and sound effects. In Masters of the Universe, they are credited with consoleaudio.com, and in some titles, games using the sound driver use the moniker AudioArts or Full Fat Productions.
The driver is well known and respected, as the PCM channel accurately emulates the sound of Commodore 64 pulse waves.
The driver had no name.