Difference between revisions of "Vigilante 8 (N64)"
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{{Infobox Game | {{Infobox Game | ||
− | | Title = Vigilante 8 | + | | Title = Vigilante 8 |
− | | BoxArt = | + | | BoxArt = Vigilante 8 - N64 - USA.jpg |
− | | Platform = {{Platform|Nintendo 64|N64}} | + | | Platform = {{Platform|Nintendo 64|N64}} |
− | | Year = 1999 | + | | Year = 1999 |
− | | Developer = {{Developer|Luxoflux}} | + | | Developer = {{Developer|Luxoflux}} |
− | | Amazon = | + | | Amazon = B00003E4GK |
}} | }} | ||
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==Music== | ==Music== | ||
The game has several nice 70s inspired songs to listen to, each of which lasts about 2 minutes long. The PlayStation version contained higher quality audio because of its use of CDs, and also had a few more songs. However, the Nintendo 64 version features a completely different soundtrack (save for BGM 1) and has a noticeable lower fidelity because of the console's use of cartridges resulting in less space. To compose the music, Alexander Brandon wrote his music on a cartridge provided by British game developer [[Software Creations]]. The program allowed one to create music on a piano roll. Brandon said that the game's instruments are taken from a Korg Trinity synthesizer. | The game has several nice 70s inspired songs to listen to, each of which lasts about 2 minutes long. The PlayStation version contained higher quality audio because of its use of CDs, and also had a few more songs. However, the Nintendo 64 version features a completely different soundtrack (save for BGM 1) and has a noticeable lower fidelity because of the console's use of cartridges resulting in less space. To compose the music, Alexander Brandon wrote his music on a cartridge provided by British game developer [[Software Creations]]. The program allowed one to create music on a piano roll. Brandon said that the game's instruments are taken from a Korg Trinity synthesizer. | ||
− | |||
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| Game = Vigilante 8 | | Game = Vigilante 8 | ||
| Platform = N64 | | Platform = N64 | ||
− | | Recording = | + | | Recording = 01 - Vigilante 8 - N64 - BGM 1.ogg |
}} | }} | ||
{{TrackListEntry | {{TrackListEntry | ||
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| Game = Vigilante 8 | | Game = Vigilante 8 | ||
| Platform = N64 | | Platform = N64 | ||
− | | Recording = | + | | Recording = 02 - Vigilante 8 - N64 - BGM 2.ogg |
}} | }} | ||
{{TrackListEntry | {{TrackListEntry | ||
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| Game = Vigilante 8 | | Game = Vigilante 8 | ||
| Platform = N64 | | Platform = N64 | ||
− | | Recording = | + | | Recording = 03 - Vigilante 8 - N64 - BGM 3.ogg |
}} | }} | ||
{{TrackListEntry | {{TrackListEntry | ||
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| Game = Vigilante 8 | | Game = Vigilante 8 | ||
| Platform = N64 | | Platform = N64 | ||
− | | Recording = | + | | Recording = 04 - Vigilante 8 - N64 - BGM 4.ogg |
}} | }} | ||
{{TrackListEntry | {{TrackListEntry | ||
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| Game = Vigilante 8 | | Game = Vigilante 8 | ||
| Platform = N64 | | Platform = N64 | ||
− | | Recording = | + | | Recording = 05 - Vigilante 8 - N64 - BGM 5.ogg |
}} | }} | ||
{{TrackListEntry | {{TrackListEntry | ||
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| Game = Vigilante 8 | | Game = Vigilante 8 | ||
| Platform = N64 | | Platform = N64 | ||
− | | Recording = | + | | Recording = 06 - Vigilante 8 - N64 - BGM 6.ogg |
}} | }} | ||
{{TrackListEntry | {{TrackListEntry | ||
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| Game = Vigilante 8 | | Game = Vigilante 8 | ||
| Platform = N64 | | Platform = N64 | ||
− | | Recording = | + | | Recording = 07 - Vigilante 8 - N64 - BGM 7.ogg |
}} | }} | ||
{{TrackListEntry | {{TrackListEntry | ||
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| Game = Vigilante 8 | | Game = Vigilante 8 | ||
| Platform = N64 | | Platform = N64 | ||
− | | Recording = | + | | Recording = 08 - Vigilante 8 - N64 - BGM 8.ogg |
}} | }} | ||
{{TrackListEnd}} | {{TrackListEnd}} | ||
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** ''Sound:'' {{Credits|Michael Schwartz}} | ** ''Sound:'' {{Credits|Michael Schwartz}} | ||
− | ([[:File: | + | ([[:File:Vigilante 8 - N64 - Credits - Manual.jpg|Source]]) |
There are also credits in the game which are accessible in the game's options, and a screenshot from the game should be provided. The game gives credit to a couple sound designers for the slide shows used in the game's endings. However, there are no sound effects during these sequences, just music, which was written by Alexander Brandon. | There are also credits in the game which are accessible in the game's options, and a screenshot from the game should be provided. The game gives credit to a couple sound designers for the slide shows used in the game's endings. However, there are no sound effects during these sequences, just music, which was written by Alexander Brandon. | ||
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| Formats = {{Format|USF}} | | Formats = {{Format|USF}} | ||
| File = | | File = | ||
+ | | No Rip = Missing | ||
}} | }} | ||
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{{Publication | {{Publication | ||
| Title = Vigilante 8 | | Title = Vigilante 8 | ||
− | | BoxArt = | + | | BoxArt = Vigilante 8 - N64 - USA.jpg |
| Platform = {{Platform|Nintendo 64}} | | Platform = {{Platform|Nintendo 64}} | ||
| Publisher = {{Publisher|Activision}} | | Publisher = {{Publisher|Activision}} | ||
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{{Publication | {{Publication | ||
| Title = Vigilante 8 | | Title = Vigilante 8 | ||
− | | BoxArt = | + | | BoxArt = Vigilante 8 - N64 - EU.jpg |
| Platform = {{Platform|Nintendo 64}} | | Platform = {{Platform|Nintendo 64}} | ||
| Publisher = {{Publisher|Activision}} | | Publisher = {{Publisher|Activision}} | ||
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}} | }} | ||
|} | |} | ||
+ | |||
+ | ==Links== | ||
+ | * [https://www.mobygames.com/game/n64/vigilante-8 mobygames.com/game/n64/vigilante-8] - MobyGames. | ||
+ | * [https://gamefaqs.gamespot.com/n64/199192-vigilante-8 gamefaqs.gamespot.com/n64/199192-vigilante-8] - GameFAQs. | ||
+ | * [https://en.wikipedia.org/wiki/Vigilante_8 en.wikipedia.org/wiki/Vigilante_8] - Wikipedia. |
Revision as of 06:32, 31 August 2019
Vigilante 8 | ||||||||
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Vigilante 8 is a vehicular combat game, similar to that of the Twisted Metal series. In 1975, there is an oil crisis in the southwestern United States. A company known as the Oil Monopoly Alliance Regime (OMAR) is set on taking all the oil so they can be more successful. The player can choose between playing as the Vigilantes (Good) or Coyotes (Evil). Each character has their own unique objectives for each stage; Vigilantes protect certain things in their missions while the coyotes destroy them. When a player finishes the Quest mode with all of the characters on a team, they will unlock another character, and completing that unlocked character's quest mode will unlock one more character on that team. The game allows two players to play cooperatively in Quest mode. In Arcade mode, you set up your own game and can have up to twelve opponents of your choosing. Survival mode is similar to Arcade mode, except that you will face off against an infinite number of enemies until you lose. Each character has their own special weapon, which can be obtained by collecting green U.S. Army boxes found throughout the level. These will damage your opponent more. Besides the various weapons you can pick up throughout the stage, you can also find wrenches (health powerups), green diamonds (temporary invincibility), and 2X icons (deals twice the amount of damage). The player can also use various button combination to perform certain attacks with the weapons they pick up.
The Nintendo 64 version has several differences between the PlayStation version. The Nintendo 64 replaces all ending movie sequences with slideshow images with text explaining what is happening. It also gives the super secret character his own Quest mode, and is also known for the track advertised when the game came out called Super Dreamland 64.
Screenshots
This page needs more screenshots. |
Music
The game has several nice 70s inspired songs to listen to, each of which lasts about 2 minutes long. The PlayStation version contained higher quality audio because of its use of CDs, and also had a few more songs. However, the Nintendo 64 version features a completely different soundtrack (save for BGM 1) and has a noticeable lower fidelity because of the console's use of cartridges resulting in less space. To compose the music, Alexander Brandon wrote his music on a cartridge provided by British game developer Software Creations. The program allowed one to create music on a piano roll. Brandon said that the game's instruments are taken from a Korg Trinity synthesizer.
The USF rip is missing several songs; The tunes that play when the player wins a level, loses a level, as well as some cutscene themes.
Recording
# | Title | Composer | Length | Listen | Download |
---|---|---|---|---|---|
01 | BGM 1 | Alexander Brandon | 3:36 | Download | |
02 | BGM 2 | Alexander Brandon | 6:38 | Download | |
03 | BGM 3 | Alexander Brandon | 2:57 | Download | |
04 | BGM 4 | Alexander Brandon | 3:50 | Download | |
05 | BGM 5 | Alexander Brandon | 3:41 | Download | |
06 | BGM 6 | Alexander Brandon | 3:29 | Download | |
07 | BGM 7 | Alexander Brandon | 3:15 | Download | |
08 | BGM 8 | Alexander Brandon | 2:25 | Download |
Credits
- Ripper:
- Recorder: Doommaster1994
- Game Credits:
- IN-GAME SOUND FX: THE AUDIO GROUP: Tim Gedemer
- IN-GAME MUSIC: STRAYLIGHT PRODUCTIONS: Alexander Brandon
- SHELL MUSIC TRACK: DOXON ENTERTAINMENT: Jeehun Hwang
- SHELL MUSIC TRACK: Bon Harris
- Music Supervision: Kelly Rogers credited as Kelly W. Rogers
SLIDE SHOW IMAGES:
- Sound: Brian Bright
- Sound: Michael Schwartz
(Source)
There are also credits in the game which are accessible in the game's options, and a screenshot from the game should be provided. The game gives credit to a couple sound designers for the slide shows used in the game's endings. However, there are no sound effects during these sequences, just music, which was written by Alexander Brandon.
Game Rip
This rip is missing songs. |
Ripping Nintendo 64 music is a very arduous process that is beyond the scope of this site.
The music was recorded in Winamp using the 64th Note plugin.
Releases
|
Links
- mobygames.com/game/n64/vigilante-8 - MobyGames.
- gamefaqs.gamespot.com/n64/199192-vigilante-8 - GameFAQs.
- en.wikipedia.org/wiki/Vigilante_8 - Wikipedia.
- Nintendo 64 Games
- Games Released In 1999
- Games Developed By Luxoflux
- Games
- Vigilante 8 (N64)
- Missing Screenshots
- Games By Tim Gedemer
- Games By Alexander Brandon
- Games By Jeehun Hwang
- Games By Bon Harris
- Games By Kelly Rogers
- Games By Brian Bright
- Games By Michael Schwartz
- Incomplete Rips
- Games That Use USF
- Games Released In USA
- Games Published By Activision