User talk:OlfinBedwere

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Maniac Mansion (C64)

Hey, great work on the Maniac Mansion (C64) page; everything is complete and well-written! You were very thorough on it too! The only nitpick I have is that the screenshots are scaled up in size rather than at the platform's native resolution. I'll bet the emulator's screen capture scaled them (and strangely cut off the bottom row of pixels giving an unusual resolution of 640x399). It's not a big deal, they still look great and give a good sampling of the variety in the game. Thanks a lot for your other recent contributions as well! --TheAlmightyGuru (talk) 14:07, 27 October 2016 (MDT)

Thanks! Thought I'd start with a game that only has a short soundtrack, so that I could focus on getting the page done well. As for the screenshots, it looks like ScummVM's default setting is 2x native resolution, but there is a setting that forces native resolution (which also seems to give the correct aspect ratio), so I'll use that if I add the soundtracks for any more SCUMM engine games. --OlfinBedwere (talk) 04:25, 28 October 2016 (MDT)
Awesome! And thanks again. --TheAlmightyGuru (talk) 07:15, 28 October 2016 (MDT)

Message to You

Hi this guy, I want to support on Equilibrium page. It said only two SNES games they developed, Road Riot 4WD and Capcom MVP Football and both use Chip Level Designs' sound driver. I also said that Super Caesars Palace (SNES) used a sound driver from Chip Level Designs (though it was uncredited), as explained on the SNES Cool Spot. --Duc4Wikmedia (talk) 23:06, 5 September 2020 (EDT)

I agreed. Many of the game staff from Equilibrium went on to form Halestorm, and some of the staff were later recruited by Digital Eclipse. --Duc4Wikmedia (talk) 23:43, 5 September 2020 (EDT)