Dragon's Lair (NES)
Dragon's Lair is a sidescroller loosely based on the infamous arcade game of the same name. The player takes the role of Dirk the Daring, who is trying to rescue Princess Daphne who has been taken by Singe, the Dragon. The player must navigate through five levels to get to Singe. The game has been noted for its horrible play control and that your character moves really slow. The European and Japanese version were slightly altered by making your character move faster and different bosses and other slight modifications, such as when your player gets hit by a falling column, it crushes Dirk until it only shows his helmet and feet running around, which was a funny feature.
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Out of all the bad things in this game, the music is not one of them. The music fits the game nicely. For example, when you're in the caves, the music sounds suspensful. When you're on the descending elevator, the music sounds rushed. The only drawback to the music is that each tune is short, making it loop more often than other games, which will make it sound annoying after a while.
Since the game lacks credits, MotiveTime's only known composer was Mark Cooksey, so we have asked Mark for confirmation of composing this game's soundtrack and he confirmed that he wrote the music to this game. He says the music was composed in Notator for the Atari ST and converted the MIDI files which he made in Notator to the NES with his sound driver. Mark Cooksey said the title music was an actual song he wrote and recorded called "Mark's Medieval Lahs" in which he used a Roland D10 for piano backing while he used several 8-track tapes to record his voice. Since we have not yet received permission from him to upload the song here, it is not available to listen to.
The names of the songs come from the game's manual. The manual however states that the official level 1 is The Entrance Hall.
- Note: The European and Japanese versions play the music differently, so they should be recorded and uploaded here.
|01||Title (Mark's Medieval Lahs)||Mark Cooksey||Mark Cooksey||1:57||Download|
|02||The Drawbridge||Mark Cooksey||Mark Cooksey||1:06||Download|
|03||The Entrance Hall||Mark Cooksey||Mark Cooksey||0:54||Download|
|04||The Gold Mines||Mark Cooksey||Mark Cooksey||1:52||Download|
|05||The Hall of the Grim Reaper||Mark Cooksey||Mark Cooksey||2:18||Download|
|06||Singe's Cavern||Mark Cooksey||Mark Cooksey||2:05||Download|
|07||The Elevator Shaft||Mark Cooksey||Mark Cooksey||0:34||Download|
|08||Boss||Mark Cooksey||Mark Cooksey||1:01||Download|
|09||Ending||Mark Cooksey||Mark Cooksey||0:46||Download|
(Source: Verified by composer, game lacks credits)
As per usual with the Elite NES titles, this game does not have credits. However, the game uses Mark Cooksey's sound engine. We have contacted Mark Cooksey who has confirmed composing the music and sound effects to this game.
- mobygames.com/game/nes/sullivan-bluth-presents-dragons-lair - MobyGames.
- gamefaqs.gamespot.com/nes/587250-sullivan-bluth-presents-dragons-lair - GameFAQs.
- youtube.com/watch?v=MoxJ8R4nhVQ - An orchestra performs Dragon's Lair (NES)'s title theme and level 1 music.