From Video Game Music Preservation Foundation Wiki
Revision as of 03:38, 31 July 2021 by Doommaster1994 (talk | contribs) (Notable Audio Personnel)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Zoop was a puzzle game developed by Hookstone and PanelComp. In the game, the player takes control of an arrow-shaped piece on a large 14x20 grid board, the 5x8 corners being unused. Other pieces of all sorts of colors appear on the opposite ends of the board and try to close in on the player. The player must eliminate all the colors. This can be done by shooting a piece. The arrow then changes to that particular color, and can now eliminate other pieces of the same color. The game is over when the pieces close into the player's playing field.

Zoop was released for the hottest video game consoles at the time. It even saw release on the obscure Atari Jaguar. The Jaguar version was meant to have more impressive visuals than the 16-bit versions, but Viacom ordered the developers of the Jaguar version (Electric Spectacle) not to improve the visuals, as to not surpass the PlayStation version's advanced visuals, as the PlayStation version was the version they were trying to market the most.

Zoop was released in North America and even Europe on a few platforms. Japan only saw releases for the Game Boy, PlayStation, and Saturn version. Interestingly, the Saturn version is exclusive to Japan.



Zoop consists of a mostly jazz-inspired soundtrack, however, a few songs in the soundtrack deviate from this and play styles such as Latin and orchestral rock tracks. Bobby Scumaci wrote the game's title theme, while Mark Davis wrote the rest of the in-game music.

The Saturn and PlayStation versions of the game share the same music, but have different music from the rest of the platforms, which appear to aim for an electronic/techno soundtrack. These versions appear to be the only video game music credit of New Zealand musician Eddie Chambers.

The DOS version has arguably the best sound quality, as higher fidelity devices such as the Roland MT-32 and General MIDI are supported. The second best in quality would probably be the 16-bit versions for the SNES and Genesis, the SNES version being slightly better in quality. The SNES version contains all songs from the original DOS version with slowed down versions for the Game Over. However, one of the songs is unused. The Genesis version uses FM audio, similar to the DOS version's FM synthesis when using the AdLib/SoundBlaster cards. It also only contains 7 of the 11 songs from the DOS version. Both the SNES and Genesis versions were arranged by famed video game musician Brian Schmidt. There was also the Macintosh and Jaguar versions also have very good sound quality, though the Jaguar version plays the music a quarter step (microtone) sharp, and both use generic-sounding instruments. Finally, there were the portable versions for the Game Boy and Game Gear. Both of these featured arrangements by Realtime Associates composer/arranger Eric Swanson. Both of these versions, similar to the Genesis version, only feature 7 of the 11 songs from the DOS version. Also, presumably due to either the low capacity on the cartridge, time constraints, and/or pure artistic decision, the portable versions' songs are not as long as the other ports.

The PlayStation and Saturn versions have better sound quality than the aforementioned consoles due to their CD audio capabilities, allowing for a higher fidelity soundtrack.

Notable Songs

  • Zoop Jazz - Theme song for most versions of the game.

Notable Audio Personnel

Zoop Platform - DOS.png • Platform - GB.png • Platform - GEN.png • Platform - GG.png • Platform - JAG.png • Platform - MAC.png • Platform - PS1.png • Platform - SAT.png • Platform - SNES.png
Notable Songs Zoop Jazz
Notable Personnel Bobby Scumaci • Mark Davis
Notable Companies Hookstone Productions • Viacom