World Circuit (PCE)
World Circuit | ||||||
![]() |
||||||
|
- For other games in the series, see Family Circuit.
World Circuit is a formula one racing simulator developed by Game Studio and published by Namcot. It is essentially a 16-bit port of Family Circuit (FC), though there have been some minor tweaks made to the game. The game was revolutionary for its time, in that it allowed you to customize your car, as well as turn in many different angles. The game is played from a top-down view, and the tracks always scroll the screen up vertically. There are many various modes in the game, which are as follows:
Setting: This mode allows you to customize many aspects of your car. These include things like suspension, brakes, engine, and even car color.
Free Practice: This mode allows you to practice on any track without damaging your car.
Time Attack: The goal of this mode is to beat the time on the track chosen by the player.
Sprint Race: This is the main mode of the game. The player selects a circuit ranging from easy (Novice) to hard (World) and must accumulate the most points in the championship to win. This is done by finishing as many races in first place as possible, as it awards the player with the most points. Unlike the original game, you are not required to qualify to play the main race.
Endurance Race: This mode makes the player prioritize the durability and pit crew of their car rather than focus solely on the speed.
The game gives a password for both your progress in the championship, as well as your car. The player must be careful each race; while they can pass through opponent cars, there are many twists and turns, as well as a few obstacles on the road which can deal damage to your car, which in turn affects its performance, making the race much more difficult to win.
Contents
Screenshots
Music
World Circuit borrows its entire soundtrack from the Famicom version. As a result, the same track names from that game's soundtrack DVD are also used here. For the most part, they serve the same purpose, though the track 2nd-3rd Place BGM plays in this game when the player loses the championship, rather than place 2nd or 3rd in a single race like the original. Due to the superiority of the HuC6280 compared to the Famicom's 2A03, some (almost literal) bells and whistles are added to this version, but other than that yield a pretty identical sound to the Famicom version.
The original game credited Nobuyuki Ohnogi as both the composer and sound programmer. However, World Circuit credits Ohnogi for sound along with Takeru Hikono and Satoshi Naito. Because of this, Hikono and Naito were most likely arrangers for the PC Engine music. Takeru Hikono's only other credit is in the Famicom game The Quest of Ki (FC), and this was the only game to credit Satoshi Naito for audio, as he was usually credited as a programmer. As a result, it's more likely Hikono arranged the game's music for the PC Engine while Satoshi programmed the game's audio driver, rather than it being programmed by Ohnogi. This could be supported by the fact that Ohnogi was never credited in another PC Engine/TurboGrafx-16 game.
Recording
# | Title | Composer | Arranger | Length | Listen | Download |
---|---|---|---|---|---|---|
01 | Title BGM | Nobuyuki Ohnogi | Takeru Hikono, Satoshi Naito | 0:34 | Download | |
02 | Menu Select | Nobuyuki Ohnogi | Takeru Hikono, Satoshi Naito | 1:15 | Download | |
03 | Race BGM | Nobuyuki Ohnogi | Takeru Hikono, Satoshi Naito | 3:03 | Download | |
04 | Victory BGM | Nobuyuki Ohnogi | Takeru Hikono, Satoshi Naito | 0:51 | Download | |
05 | 2nd-3rd Place BGM | Nobuyuki Ohnogi | Takeru Hikono, Satoshi Naito | 0:51 | Download | |
06 | Staff Roll | Nobuyuki Ohnogi | Takeru Hikono, Satoshi Naito | 1:11 | Download |
Credits
- Ripper: MusicFox (VGZ)
- Recorder: Doommaster1994
- Game Credits:
- サウンド (Sound): Takeru Hikono credited as ひこの たける (Hikono Takeru)
- サウンド (Sound): Satoshi Naito credited as ないとう さとし (Naitō Satoshi)
- サウンド (Sound): Nobuyuki Ohnogi credited as おおのぎ のぶゆき (Ōnogi Nobuyuki)
(Source)
The game's credits are displayed upon completion of the World Circuit. Like the original Famicom version, the game's credits are in Japanese hiragana and katakana, and list the developers' surname first and given name second, as is customary in Japan.
Game Rip
Ripping PC Engine music is an arduous process that is beyond the scope of this site. The music was recorded using in_vgm for Winamp.
Audio Devices
The game uses the PC Engine's HuC6280.
Releases
Links
- gamefaqs.gamespot.com/tg16/589166-world-circuit - GameFAQs.