Wordtris (GB)

From Video Game Music Preservation Foundation Wiki
Jump to: navigation, search
Wordtris - GB.jpg
Platform: Game Boy
Year: 1992
Developer: Realtime Associates
For other games in the series, see Tetris.

Wordtris is a puzzle game based on Tetris. A block with a letter is dropped into the well/playing field and the player must combine letters together in order to make a word. The longer the word, the more points the player will accumulate. The game has ten levels; A through J. At Level J, the game continues until the player fills the playing field/well and loses the game.

The Game Boy version of Wordtris has the single-player mode, but also has a tournament mode compatible with up to four players. However, this mode can only be played with four players across one Game Boy, as opposed to using the Game Boy's link cable.

The Game Boy version of Wordtris was converted by Realtime Associates by only three people; it was programmed by Steve Ettinger, artwork by Connie Goldman, and produced by David Warhol, founder of Realtime Associates.


Wordtris - GB - Title Screen.png

The title screen.

Wordtris - GB - Main Menu.png

The main menu.

Wordtris - GB - Level A.png

Playing Level A.

Wordtris - GB - Level Clear.png

Level Clear.

Wordtris - GB - Level B.png


Wordtris - GB - Level D.png

Scoring two words at the same time in Level D.


Wordtris for the Game Boy borrows its soundtrack from the DOS version, composed by famed film composer Ed Bogas. As one may expect, the music had to be scaled down in quality to play on the Game Boy's limited audio chip. Each song has a Russian feel to the music, with a lot of polka-sounding tunes. David Warhol arranged Ed's MIDI music in Cakewalk for DOS to play back on the Game Boy through his sound driver. Warhol most likely used the Tandy version's MIDIs as a reference, as it was made for three voices, similar to how the Game Boy has three melodic channels. There are two things to note with the Game Boy version's soundtrack; First, the songs play in different locations than the DOS version. Second, the songs loop, unlike the DOS version, which resorts to dead silence after the song is finished. Also, Level E from the DOS version is missing, and Level B from the DOS version is only heard while viewing the scores, and even then, it is a short snippet of the song. As a result, Level I and J both reuse songs from earlier levels.

The Level Clear music isn't from the DOS version, so it was most likely written by Warhol himself. There are also a few jingles based on levels in the game that don't appear to play anywhere in the game.


# Title ComposerArranger Length Listen Download
01 Title Screen Ed BogasDavid Warhol 1:07
02 Level A and I Ed BogasDavid Warhol 1:17
03 Level B and J Ed BogasDavid Warhol 1:07
04 Level C Ed BogasDavid Warhol 0:44
05 Level D Ed BogasDavid Warhol 1:39
06 Level E Ed BogasDavid Warhol 0:49
07 Level F Ed BogasDavid Warhol 1:02
08 Level G Ed BogasDavid Warhol 0:56
09 Level H Ed BogasDavid Warhol 0:37
10 Level Clear David WarholDavid Warhol 0:02
11 Game Over Ed BogasDavid Warhol 0:07
12 Tournament Scores Ed BogasDavid Warhol 0:04
13 Level A and I Jingle Ed BogasDavid Warhol 0:04
14 Level D Jingle Ed BogasDavid Warhol 0:06
15 Level F Jingle Ed BogasDavid Warhol 0:04



Wordtris does not contain in-game credits like its DOS counterpart. Instead, they can be found in the manual. This was presumably due to there not being enough space on the cartridge to fit the staff credits.

Though David Warhol is only credited for Product Management, we have received verification from him that he was responsible for arranging Ed's score to the Game Boy.

Game Rip




Audio Devices

The game uses the DMG-CPU B of the Game Boy. It uses David Warhol's sound driver.


  USA.svg   USA
Wordtris - GB.jpg
Title: Wordtris
Platform: GB
Released: 1992-11-??
Publisher: Spectrum Holobyte