User talk:Professor Chaos

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Using YM conversions on Atari ST game pages

It seems YM logging is always not a 1:1 sound presentation of Amstrad CPC game music. For example, some comparison with AY and even VGM rips has revealed to me that YM sound is a bit more harsh and "simplified". Thus, unfortunately, YM rips are probably always a worse option for making recordings than just computer games themselves or AY/VGM files...

However, I was able to found some YM archives with converted YM2149 data from Atari ST. Considering the abovementioned information, they are also not an ideal transcription of a music data. Also, YM does not fully support YM2149 chip. But... Their sound is the same time not too far from "true" game rips' recording. Also, that's at least a "genuine" 80s computer music, it possibly can be played on every platfrom that uses AY chips, including something like Apple II. I'm not sure if something like AY, SC68 or SNDH are "easier" for those machines.

It makes me to think there is some sence in adding the existing YM conversions of non-digital Atari ST games' rips. What do you think about it? I ask you, because you seem to be a proper person for that, having some interest in AY-line sound chips (my apologies for bothering you if not). --M1911 (talk) 16:20, 1 December 2019 (EST)

Nah, you don't bother me. It's hard to bother me. :D Only be patient: It's true I have some interest in AY-3-891x sound, but I'm also still learning about the different AY-3-891x-based platforms and formats.
So you consider adding YM and SNDH files? So users can play Atari ST songs on, for example, Amstrad CPC? Hmm. I am undecided. Not sure if many are going to try that, especially since you can't actually play YM files on Amstrad CPC, but have to convert them to AYC first. Apart from that, personally I don't like log formats in general, they seem bulky.
But then again, you're right about AY, SC68 and SNDH: They can only work on the original platform; the others would have to emulate another CPU, which takes RAM and time. And if the Atari ST YM files already exist, then it's just a matter of uploading them, and those few kilobytes probably really won't hurt, will they? But perhaps it's better to ask Dean, too. --Professor Chaos (talk) 13:25, 2 December 2019 (EST)


Re-recording of existing SID soundtracks

Hello. Firstly, thanks for your SID recoding guide! Though now I understand that furter recodings of Commodore 64 might be more complicated than it seemed for me previously, that would help to record them with the best sounding.

However, I have already recorded some Commodore 64 tracks, just as other users. While for some of them it might be quite simple to decide if they should be re-recorded or not (I can't check all of them right now, in particular which ones are using filters and which ones do not, due to the temporal lack of sound on PC), for some of them it's more difficult. I'd ask about some of them:

1) Generally: is it OK to use JAM For Windows at least for recording songs without filters (sounding the same on every SID revision) being 33% stereo-panned? It might be more of personal taste, but I'm personally finding that stereo-panned SIDs sound often better (Cybernoid II: The Revenge (C64), Highlander (C64)) than 100% mono, despite SID is actually mono. I also found JAM is producing a short and mostly inaudible click in the very beginning, though it is recognizable while looping in Audacity. Maybe, there is a simpler tool for stereo-panning, I just have not tried it yet.

2) Humphrey (C64): may I ask you what do you think about the usage of filters in its title theme? I feel like David Whittaker might have added them into that, but years ago, when I was trying to record it, I found that for my ear the overall sound feels too dirty in case filter bias is not 0. The current recoding omits filters, and the resulting sound corresponds the way that Commodore 64 composers in 1983 were performing to work: it's more chippy and stakkato. But, maybe, with another filter bias it sounds much better than just without filter?

3) LED Storm (C64): different filter biases produce very different result (I can't check it via DeepSID right now, but I was able to found some recordings with different presets (1 and 2). It case that game is recorded, should it look like Impossible Mission II (C64) page?

--M1911 (talk) 10:36, 10 July 2020 (EDT)

Thanks, I'm glad it helps and am looking (hearing) forward to re-recordings! :)
  1. (I will also answer on the guide.) JAM is okay if the model (6581 or 8580) is definitely known, and the filter sounds okay (and noticeable!). For example, on Martin Galway, JAM sounds indeed very nice, but not so on Rob Hubbard, especially his LightForce (Song).
  2. Oh yeah, dirty buzzes like at 0:20, right? I recommend: Set the filter bias to something unbearable and then move it right (in VSID) or left (in XMPlay) until it sounds fine. Sometimes, the music may still sound a bit funny, because David Whittaker sets the filter to a random value on every note. But that's his artistic choice, and as long as it just doesn't get dirty anymore, it's ok. Only fully disabling the filter is unrealistic.
  3. Correct, right at the beginning of both recordings is an audible filter! :) Tim Follin's filter is said to be similar to Rob Hubbard's. As for how many recordings... good question. I think the composers' original sound is most important, but some people may remember a different sound, and will either be confused, or even prefer the wrong sound -- I feel that way about some NTSC songs! But I will ask Dean, since a few Windows 3 MIDI games beg the same question (Dare to Dream (W16) and probably Dracula In London (W16) sound much better on Windows 3's bad AdLib driver than a proper MIDI device).
--Professor Chaos (talk) 12:03, 10 July 2020 (EDT)
Yes, in Humphrey, it sounds a bit like in your example + I remember I was confused by the "randomness" of wah-wah effect created by the filter. Because the tune itself is very short, the effect goes throughot the loops like it's not in a sync with the melody itself, at least that's how I has been thinking about it. I have tried just now to listed that tune on a player with a simple filter on/off feature; now I feel better about it. Indeed, there is a place for some filter expirements.
Personal audial perception of music played at incorrect speed sometimes is a thing, indeed. Buzzer version of Tim 1 from Lemmings (ZXS), Apache Strike Theme from Apache Strike (C64), Cut Scenes - DragonStrike from DragonStrike (C64), were the ones I have used to listen at the wrond speed, so I was quite shocked when I found out that's not the way they were supposed to play. But while in the last example other songs in that game sound worse at the wrong speed, the first example, actually, is arguable (right now it's recorded from the game at the incorrect speed because of the weak ZX Spectrum processor, but in the game's rip it has a correct speed), and the second example is only one song, the case is even more complicated because I'm not sure if the MAC version was recorded on its correct speed (does Mac Plus/SE even have those NTSC/PAL troubles as platforms like Commodore 64?).
--M1911 (talk) 13:16, 10 July 2020 (EDT)
User talk:TheAlmightyGuru#Recording Guide and the new NTSC/PAL - Recording Guide mention something about recording twice! As for Macs, sorry, I never really got into Apple. --Professor Chaos (talk) 15:54, 11 July 2020 (EDT)
Thanks for explaination! --M1911 (talk) 11:55, 17 July 2020 (EDT)
Dean has answered all my questions. Hope I didn't overwhelm him. :-) I have now clarified the SID - Recording Guide, does it answer your question on LED Storm? I think the NTSC/PAL - Recording Guide is so far complete (except for the platform list). Unfortunately, I can't find proof that DragonStrike (C64) was actually published in PAL. --Professor Chaos (talk) 15:58, 29 August 2020 (EDT)
Sorry for that late answer. I think, your guide already provides a good picture for SID recording! Thank you! --M1911 (talk) 18:05, 21 September 2020 (EDT)

PC Speaker

I guess, that, despite PC Speaker being accociated with MS-DOS and ZXS games, there is some sence in considering as a "birthyear" the first usage of it on even systems which did not have music. The earlies that comes into my mind was Commodore PET from January 1977, but there might me some systems to use it even earlier, as PLATO's "Gooch Synthetic Woodwind" dates back to even 1972, and the first game to ever utilize music I was able to found was Gun Fight (ARC) from 1975.

But there can be a different reading, since PC Speakers earlier than probably A2's one are barely related to the computer music' history. At least, I remember somewhat similar case, when TheAlmightyGuru has decided to put a year when the computer series of Dungeons & Dragons starts: in 1982, but not 1974, as PLATO games are not official (probably also due to the fact they are thus unrelated much to the vidogame music history). --M1911 (talk) 11:55, 17 July 2020 (EDT)

I tried out the piezo speaker on VICE (xpet.exe, Settings > Machine > 2001), the frequency register seems precise enough for high-pitched music, and this sounds rather convincing: [1]. I have to pass on anything before 1977, though, I can barely get my head around. I did find this: [2] (Motocross arcade game with built-in tape player?) --Professor Chaos (talk) 14:36, 17 July 2020 (EDT)
Thanks for information! --M1911 (talk) 15:46, 17 July 2020 (EDT)

Hey

To Doommaster1994 and Professor Chaos, that's a lot of composers that used GEMS. I think I have to speak to Marc Baril and Paul Wilkinson that they used GEMS on Beavis and Butt-Head (GEN), which is developed by the developer that made terrible NES games like The Adventures of Rocky and Bullwinkle, The Terminator and Wayne's World. --Duc4Wikmedia (talk) 16:15, 30 August 2020 (EDT)

Hoppin' Mad (NES)

[...] The only other composers Gremlin Graphics used for consoles besides Cooksey were Neil Baldwin, an employee of Eurocom, who composed the music for HeroQuest (NES) and Barry Leitch, an employee of Imagitec at that time, were Super Cars (NES) and Greg Norman's Golf Power (NES). --Duc4Wikmedia (talk) 19:46, 21 November 2020 (EST)

Let's think of that!

Chaos, I think let's clear it up. Eden Entertainment Software outsourced its sound on some games (i.e. Robocop 3 and Joe and Mac) to Krisalis Software, NOT Teeny Weeny Games. TWG's games for Sega consoles always outsource sound to Krisalis Software. --Duc4Wikmedia (talk) 13:11, 30 November 2020 (EST)

Theoretical format outputting to PC Speaker

Hello!

By the way, I think that Trixter Monotone MON format could be used for storing some PC Speaker data that isn't "digital" (aside from speech, samples and so on). The problem is that it would properly only work if someone re-compose songs in it, like ones from World Darts (DOS). Apache Strike (DOS), Spy Hunter (PCB) or Avoid the Noid (DOS). There is barely any conversion or logging ever available for it, and it's probably not coming soom sadly.

There is also DP, but I don't think there are proper trackers for it. --M1911 (talk) 04:56, 10 March 2021 (EST)

Hi, thanks for looking! But I'm afraid re-composing (or converting in that manner) is more arduous and error-prone than logging and even ripping. I found a DOSBox patch that logs PC Speaker as AY data in VGM format but for me it works only half the time...
Thinking publicly (in case someone else reads this), the CUST format is really very well done. CUST files are basically executables (like EXE files on DOS), only they must be called by a player on Amiga (or in an Amiga emulator like in DeliPlayer) -- and a such player needs very little to do, since the hardware is already there for real! Making such rips and a player under DOS should work... a plugin (like for XMPlay) not so easily, it'd have to be based on DOSBox which I could barely compile... --Professor Chaos (talk) 13:46, 12 March 2021 (EST)

Just some brief thoughts about wiki

Hello again!

First, I want to say it, if I haven't said it before, that I appreciate much your you vgmpf entries! You are one of the most productive members whose contribution is always associated for me with the quality.

Secondly, I feel that I should have written something like that. Just some thoughts about the project.

I'm very glad that vgmpf is one of the very few wiki projects on my memory which didn't fall in any kind of "gamekeeping" and "dictatorship". While moderators and admins of any project technically has the ability to banish nearly every user in the project, and most often with minor or no negative consequences (it's just the nature of the wiki rights' system), too often it ends up with woefully incompetent leaders of the project just preventing anyone they don't like to make entries, or clearing the edits that don't reflect the views - political, non-political... - of the leads.

In nearly all the cases it ends up ultimately with everyone leaving the project sooner or later, because people wouldn't like to spend a lot of time just to see themselves cutted from an ability to edit even their own pages. Even in Wikipedia, IMHO, the only reason why it's still alive is the large number of newcomers making scarcely just maybe 10 or 20 edits. Being the old-resident while not being among the "circle of owners" of it on Wikipedia hardly redeems all the time the person puts in it - I have seen a lot of these people, some even tried to make an article featured only to get banned in a process of defending it.

VGMPF exists for 11 or even 12 years, it's still alive and well, and, what's more important, it still remains a place when you can just edit without participating any wiki dramas.

I, however, think that there are some ways to make VGMPF even more valuable and, ultimately, more visitable for everyone.

I totally understand the aim of VGMPF of preserving everything about the music. Then writing more about the older pieces is needed since people involved in it are the oldest ones. At the same time, however, there are some more popular games even of that era not listed at all (mostly ZXS and C64, while NES games are all right). For new games, I believe, more of these 1995-2011 W32 games are expected to see on VGMPF, since it was their childhood, and some of these games were praised for the music. Sadly, there just aren't too many W32 games at all.

I feel that one day more pages describing the newer and popular games should be done by someone. Of course I understand that making music pages with 50+ tracks (that's very optimistic, actually) for these games isn't easy, so I don't have good ideas how to do it. --M1911 (talk) 16:08, 15 May 2021 (EDT)

Here I am!
Thank you very much! I always thought VGMPF is a place to popularize underrated facts, answer frequently asked questions, etc. It is a cool bonus to see influence, small or large: Forum and Twitter users already link to Clever Music, and I guess my DeepSID mentions and interview links have shown effect on VGMPF, too. :-) To get there, I analyzed lots of other pages. For example, I like User:Doommaster1994's ideas of explaining tunings and separating aliases by linebreaks rather than commas. I wish I could just contact composers as he does, it's definitely not my strength. Very true what you say about dramas, too: I've seen a couple of different sizes elsewhere, from short-lived childishness, to moderators who ignore each other. Turns out VGMPF users are down to earth and explain mistakes factually. User:TheAlmightyGuru must have put a lot of his personality into the guides, especially moderation, before others followed.
Now my thoughts:
--Professor Chaos (talk) 18:29, 19 May 2021 (EDT)
Personally I seem to be more aware of RPGs and shooters that came to W32, such as:
But surely there are of other genres, just among what comes in my mind and selecting just from games I love for the music:
I absolutely agree with your stance on VGMPF users. Just from my personal experience... TheAlmightyGuru has wonderful qualities of designing, making structure of everything and guides. binarymaster did a wonderful job with DOS gaming, including the creation of his own programs for MIDI playback, as well as Malvineous, responsible for Camoto with OPL playback. I love it when Doommaster1994 is able to contact nearly literally everyone, starting from Japanese people, as you have mentioned. Not to mention his passion while making guides about everything. I remembered Cancer as an editor having much more patience than me, including an ability to just rename by hand a lot of files. And banning a WAVE of spammers when they are coming. MrNorbert1994 is an avid NES programmer and archivists, collecting even the rips I perhaps could never obtain any other way. --M1911 (talk) 17:40, 20 May 2021 (EDT)
By the way, I liked your Commodore 64 tunes! --M1911 (talk) 18:25, 8 July 2021 (EDT)
Thanks! It seems hard to rate one's own tunes. :-) I guess the melodies are creative and harmonic, just a bit short. There will be 6 more in tomorrow's HVSC update, and DeepSID probably same week, though nothing to remove from SID#Missing this time. --Professor Chaos (talk) 13:56, 11 July 2021 (EDT)

Amstrad CPC site has a special tag for games without music

I have just never seen something like that on others, so I'll simply leave it here. --M1911 (talk) 19:46, 25 September 2021 (EDT)

Gosh, I've been on that site for years and never noticed! This could lower distractions from games without music. :-) Gamebase64 has something similar, too. --Professor Chaos (talk) 05:59, 26 September 2021 (EDT)

Unknown Mocking Song title

Hello! As it turned out, Goran Bregović has used simply "Mocking Song" name in his 1997 recording. Though he was by far not the first one to ever utilize it and most probably not the first one to record and release it professionally. However, can it be considered as a kind of "most common name" - enough to rename the article? --M1911 (talk) 19:26, 3 October 2021 (EDT)

I don't think so... when googling "mocking song -Goran -Bregović" (with minus signs to exclude him), I can't seem to find anything, and "mocking song" is a rather obvious guess.
But I remember now that the song was majorly featured in a cartoon I saw long ago and, through it, found "Ring Around the Rosy" on YouTube and TV Tropes. How about that? I will also tell HVSC, because I believe they made up "Nye nye nye booh booh I was right" themselves in the late 90s. --Professor Chaos (talk) 12:03, 4 October 2021 (EDT)
Okay, not quite made up, but misspelt :) en.wikipedia.org/wiki/Nyah_nyah_nyah_nyah_nyah_nyah --Professor Chaos (talk) 12:13, 4 October 2021 (EDT)
Here I am. Last week I additionally noticed that the Ring-song as in another SID and on Wikipedia sounds a little bit different from our unknown mocking song. I told my HVSC groupmates all I know. Nobody replied, our admin simply put "Nyah nyah nyah nyah nyah nyah" and "Sad trombone" in. --Professor Chaos (talk) 15:12, 12 October 2021 (EDT)

File deletion request

Hi. [...] Wish I had the rights to do it myself. By the way, thanks a lot for improving my TWNN article and some others' pages. You've been helping a lot lately. Да сте живи и здрави! --Жукороп (talk) 14:20, 4 May 2022 (EDT)

Of course I deleted. Maybe you can just ask User talk:TheAlmightyGuru for deletion rights when you need them. Worked for me, and I can imagine it's your time, too. I sure love your attention to correcting and completing (categories, classical composer pages, questions on talk pages, etc.). All the best to you, too! --Professor Chaos (talk) 14:43, 4 May 2022 (EDT)

Front page

Hi. I noticed you added all my recently-made articles today on the front page. Is it strictly necessary to always showcase there anything new that users make? I know stuff like scrappy soundtracks aren't allowed, but are there any other exceptions? --Жукороп (talk) 12:01, 30 May 2022 (EDT)

Not allowed? That's news to me, where did you read that? What I think: When choosing what to write about, it sure is a good idea to have common sense and focus on what sounds nice, sort of unique, or is well-known. For example, everyone knows Alf and thus might wonder about those two games I added. Even if they suck. I was unsure if I was going too far with Drei Drachentöter, but it sure sounds better than Alf (and Atari 2600 :P) and there's Category: Homebrew Games.
But no, not strictly necessary. In fact, I have added similar games (like both Sky-Fighter ports and 5x Boulder Dash around the same time) but kept only one on main because I felt it would've been annoying. I'm sure I'll do it again, especially with inferior ports or variants.
Regarding Auf Wiedersehen Pet, I guessed you were waiting till I finish Calippo. And while at it, I decided to look for other "main-worthy" updates (I occasionally did so in the past, and when I started, others did with me :)). I don't remember if you ever added people to main? I was a bit in a rush, but I probably subconsciously assumed you didn't know so I simply added all. I usually don't rate what others choose to write about, and I leave to them whether to choose scrappy stuff, but Mozart is fine (older contributors added ZZ Top and Hall & Oates).
Hope I answered all. --Professor Chaos (talk) 14:11, 30 May 2022 (EDT)

About file names

Hello!

Excuse me but I have a problem with those files because the latest version is not shown and the previous version is shown, I don't know why those files give that kind of bug or am I the one who has not applied something to correct it, a question by chance like Pages are deleted I don't know how to do that since I am leaving many unused. GatoVerde95 (talk)

- Hey friend, I don't think I explained it well, there are some audio files of the game Doom (GBA) that I had uploaded on December 12, 2022 and every time I upload an audio file, I go to page display mode and the latest version is not shown, but rather the previous one, I thought it had not been uploaded but actually the latest version was there, the only way to correct that was to move the file by changing it to some letters or adding more letters, and doing I made the audio files work, I did this in Doom (JAG) to complete the page, sorry if I'm explaining my problem wrong, I'm sorry.

- About the other thing, I think I'll try to talk to TheAlmightyGuru because every time I upload the file the wrong one appears, or I can't delete a page redirection and I only get more problems, I'll talk to him.

GatoVerde95 (talk)

Explaining the M.C. Kids rip

Hi! I saw you deleted the older revisions of my M.C. Kids uploads - thank you! I wanted to explain why I reuploaded the ZIP file more times than seemed necessary: in short, there were some very slight metadata changes (including correcting the composer's name) that I missed. I believe they registered as duplicates because the actual files remained unaltered otherwise (unlike the first reupload, which changed two files' names). I wasn't sure if it was a big deal or even necessary to correct, but I wanted to be thorough.

My apologies for the inconvenience. --Theand (talk) 17:03, 18 April 2023 (EDT)

No problem. I've found your edits and even your summaries very tidy and I love it. Keep it up! :) --Professor Chaos (talk) 17:09, 18 April 2023 (EDT)
Thank you (again)! Theand (talk) 18:16, 18 April 2023 (EDT)

Cybernoid (NES)

Hey there. Sorry for removing the info about the driver. I was told by MrNorbert1994 that the sound driver is not Mark Cooksey's and verified it via code comparison. However, it sounds like you are saying it's ported from a completely different C64 driver of Mark Cooksey's. I just wanted to ask if you could add an example C64 title that uses this specific driver? Norbert wanted to do a code comparison. I will leave your info on the page though, and will not touch it.

Thank you, and sorry for any trouble caused.

EDIT: I am seriously considering listing Daglish as the composer on the page. I went through my old conversation with Harvey and he says he clearly remembers Ben coming in the office in Birmingham to do the music one Saturday. He says he remembers it vividly, so it's not like his memory is vague. He said Daglish may have done pot when he came in and that would explain why Daglish doesn't think he worked on it. What do you think?

--Doommaster1994 (talk) 19:28, 28 April 2023 (EDT)

Ah great! Thank you for messaging, I'm genuinely happy. :) Is it best to reply here where you asked or at your talkpage?
"Space_Academy.sid" is best: It has all functions, nothing distracting, and nothing scrambled.
Hehe, not the first time I heard about unsober developers in the '80s. I agree to credit Ben Daglish for composing, and also have an idea about arranging I don't seem to have mentioned yet. First off, we know that Mark Cooksey composed NES songs as MIDI (Notator on Atari ST) and had his own software convert it to the NES. Ben Daglish had Pro24, so maybe he composed the song as a MIDI and someone else converted it.
If that's true... it's of course still all speculation, but Ben might not have understood (or not have needed to care ;)) in the first place for what platform it is. It could also explain why Adrian Carless said it was Mark Cooksey and why Mark doesn't remember: Converting is probably generally less memorable than composing. --Professor Chaos (talk) 03:58, 29 April 2023 (EDT)
Also, it's possible Daglish worked on it quickly/in one day, and that's why he probably couldn't remember. But that's just speculation.

--Doommaster1994 (talk) 04:19, 29 April 2023 (EDT)

I need your help

Good day! Some of my pages have some errors and missings. Can you check some of my pages? — IgoreshaZhu (talk) 08:18, 1 November 2023 (EDT)

Hi. I hope I can. :) Any in particular? Or do you mean, just generally fix formatting, grammar, add links, info from interviews, etc.? Please note that I can't easily follow on, say, the Game Boy. (I understand trackers and the Game Boy hardware, but don't know many games, people, drivers.) It probably helps that we have some common interests in composers I know from the C64. :) I'm already adding a lot to Jens-Christian Huus (on my local drive), more than I did with K.Walter, T.Mogensen, J.Wells, Del Priore, and probably Tufan Uysal in the future. --Professor Chaos (talk) 08:39, 1 November 2023 (EDT)
Yeah. I did not only pages GBA composers. I did pages about composers, who composed music for computer and home console games, especially James Hannigan, Jesper Kyd, Will Loconto, Bill Brown IV, Eric Chevalier from Ubisoft, Eric Los from Cryo and Soule's brother. I need some corrections in audio development. I still didn't know, did some composers used Cubase, especially Eric Chevalier. I also did pages about Aleksi Eeben, Jonne Valtonen and danish composers, who works for ITE Media (mostly for Hugo games). — IgoreshaZhu (talk) 11:42, 1 November 2023 (EDT)
Sometimes i did pages about classical music. Yesterday I did pages about Grieg and Debussy. I also need your help with classical music usage in Commodore 64 games. --IgoreshaZhu (talk) 04:59, 7 June 2024 (EDT)
I hopefully will speed up now, after taking too long on those Adventure Math songpages. (I also haven't forgotten your request on 1 November 2023.) --Professor Chaos (talk) 05:49, 7 June 2024 (EDT)
I'm did not only GBA sound driver list. I'm also did SEGA sound drivers. Maybe I'll do CD sound drivers, which didn't uses redbook audio. Some games used SMPS and GEMS. --IgoreshaZhu (talk) 15:45, 15 June 2024 (EDT)
Here's CD list --IgoreshaZhu (talk) 01:58, 22 June 2024 (EDT)

I'm finished creating composer pages, but some of them need to be improved, especially Blizzard/LucasArts/Sierra staff, Victor Crews of Sculptured Software, two members of Neuromantic Productions (Jim Hedges and Kurt Harland), Sega composers (Richard Jacques and Tristan des Pres), Andrew Sega, Michiel van den Bos, Jonne Valtonen, Simone Cicconi (especially something about Meridiano Zero group), composers of Oddworld (Josh Gabriel and Michael Bross), Wodok brothers (something about THX sound system for Amiga), Dynamix/Loudmouth composers (Chris Stevens and Tim Clarke), Looking Glass/Irrational Games composers (Eric Brosius and Greg LoPiccolo), Gottlieb composers (Dave Zabriskie and Craig Beierwaltes), James Hannigan (about his MIDI work at Cutthroat Island), Daniel Kleczyński (especially audio development section), Olof Gustafsson, Rom Di Prisco, Saki Kaskas, George Stamatiadis (maybe, i'm errored about that he worked at Beam Software) and Tony Bernetich (he indeed composed Earthworm Jim, according by Tallarico, but Neuromantic Productions arranged his music). Also i did pages of some developers especially 3DO, Crystal Dynamics and Cryo. Same with Henry Mancini page and song pages. You need to check some classical songs such as Funeral March of the Marionette, Night on the Bald Mountain, In the Hall of the Mountain King, The Sailor's Hornpipe and Rock Shop. I hope, you remember, where these songs are used. I also want to thank you for correcting my mistakes in the album pages and for some additions, especially in Jason A.S. Whitely page. --IgoreshaZhu (talk) 08:33, 12 October 2024 (EDT)

Yep, my todo-list is long. :) On C64, it's easy for me, there's a huge and still active database called "STIL" ("SID Tune Information List"). If you want, you can go to DeepSID], on the very bottom left select "STIL", and enter a name like "James Bond Theme". You should get 47 results, and about 12 have a blue "Game" tag. Atari 8-bit is not so easy, and on others I indeed have to remember. We shall see! --Professor Chaos (talk) 06:41, 13 October 2024 (EDT)
Thanks for the tip! I finally found that C64 arrangement of Night of Bald Mountain, which played in intro of Theshadowsnose's intro and already added in page. --IgoreshaZhu (talk) 12:57, 14 October 2024 (EDT)

Help

So please help me now with photos featuring Novaload's example song. So Tynesoft, Cheetahsoft, Ocean, System 3, Elite and Norace Computing have used the example song. --DucNguyen0131 (talk) 00:23, 8 November 2023 (EST)

GDRI Registration Problem

Hi! [...] Duc Nguyen advised me to join GDRI a year ago to fix one mistake in NES sound driver page. "The Addams Family: Pugsley's Treasure Hunt" sounds like Jon Dunn's sound driver, not Mule The Top Lad, or not? No matter how many times I tried to contact them by mail, it was useless. Registration fails. Even requests for corrections are informed. Maybe you can help with registration? Can i join GDRI?

Or transfer the lists from me (Especially Sega CD sound drivers in list of Genesis/Mega Drive list) and OlfinBedwere's Game Boy sound driver list to the same wiki, if you agree. It would be very useful to add GBA sound driver list based loveemu's research and Master System/Game Gear sound driver list (due the same hardware) with some improvements. Also, Nguyen's list of 64/DS sound drivers should be fixed or removed. Same with my unfinished list of N-Gage sound driver list. --IgoreshaZhu (talk) 03:37, 13 July 2024 (EDT)

Sorry, I have nothing to do with GDRI. I have only browsed it a couple of times:
  1. User:Doommaster1994 replied to you!
  2. I too believe they would love the correct driver lists of you guys.
  3. Strangely, the owner deleted some welcoming messages.
  4. You mean "Scavenger Hunt"? I never played/heard Addams Family on NES, but I know that Jon Dunn did the SNES version, and according to several NES rips, Dunn himself wrote inmidst the code and data: "MUSIC DRIVER V1.0 (C)JONATHAN DUNN & OCEAN SOFTWARE"
  5. On the subject of VGMPF, you could ask User:TheAlmightyGuru for the right to delete spam pages (but not block the spammers, I can't do that, either!).
    • Only don't rush deletions, please: I once deleted something by accident and had to ask TheAlmightyGuru to undelete (with all the history).
At any rate, good luck! --Professor Chaos (talk) 04:19, 13 July 2024 (EDT)
Thanks for the tip! --IgoreshaZhu (talk) 04:47, 13 July 2024 (EDT)

Poor pages for deletion

Hi! 4 years ago Duc Nguyen and Ryan Linn uploaded poor pages with false information, which should deleted (or improved):

Game pages by Takamori.Shiho which contains credits only.

And this poor page by new user:

Thanks for understanding --IgoreshaZhu (talk) 03:23, 20 September 2024 (EDT)

[updated below] --Professor Chaos (talk) 11:29, 20 September 2024 (EDT)
My two cents - if the page does not follow even basic structure and/or very poor language the way it's simpler to rewrite it from scratch, I see no problem in delete them. The wiki sadly has lots of very incomplete pages already. --M1911 (talk) 10:59, 22 September 2024 (EDT)
[updated below] --Professor Chaos (talk) 11:30, 22 September 2024 (EDT)
So, generally, I prefer to weigh up before deleting. TheAlmightyGuru, rather rightly, said something like every edit being a gift to us. But indeed, wrong info and a bare minimum look bad. But I've a hard time figuring when a page is "still good enough" or "already too bad". Here are my thoughts so far, please feel free to say more:
Pages with only few words:
  • Maybe the users are new to wiki-editing, make first tries to see if anything works, and are now looking further. So, I'd wait for a month so as not to make them unwelcome. Afterwards, it will feel safe to say they lost interest.
  • By that definition, I've deleted a dozen of pages and shall delete Super Mario World: Super Mario Advance 2 (GBA) tomorrow.
  • On the other five on your (Igor's) list, I've yet to see if the info is easy to find, correct, wrong etc.
Half-done pages are more difficult for me:
--Professor Chaos (talk) 06:41, 13 October 2024 (EDT)

Used audio devices in Xenocracy

Hi! I need your help. MIDI files from Xenocracy (W32) were intended for 4 audio devices. I only know that GM is General Midi and AWE is Sound Blaster AWE 32. FM is possibly OPL 3. But what means G_X in some MIDI files? --IgoreshaZhu (talk) 16:10, 21 September 2024 (EDT)

I don't remember having read "G_X" before, but I remember something like "XG"... would it make sense to you if it was the following? en.wikipedia.org/wiki/Yamaha_XG --Professor Chaos (talk) 16:15, 21 September 2024 (EDT)
I think, yes. --IgoreshaZhu (talk) 01:54, 22 September 2024 (EDT)