User talk:KungFuFurby

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Interplay Notice

I think Rebecca Heineman was invested in co-creating Advanced Real-time Dynamic Interplay as buried in the credits of Out of This World (SNES) with programmers Jim Sproul and John Phillip Britt. That's right. Heineman made three SNES drivers. --Duc4Wikmedia (talk) 19:35, 21 August 2020 (EDT)

I think ARDI supporter Rebecca Heineman was credited as "Super NES Programming" in the credits of Out of This World (SNES), and sound driver programmer Jim Sproul and John Phillip Britt was credited there as "Additional Programming" in the credit roll of the same game, just like with the Brett Hull Hockey games, which listed Chip Level Designs as sound driver programmer. Unfortunately, Heimeman goes uncredited on Claymates (SNES), as it doesn't fit with the other two programmers listed here. --Duc4Wikmedia (talk) 20:04, 21 August 2020 (EDT)


Hold on KFF. I'll plan on revamping the SFC/SNES Sound Driver page, because the fact both the Michelle Simon/Tommy Tallarico and the Basement Boys Software/Chip Level Designs/Equilibrium versions of the N-SPC driver are related. Tallarico used BBS driver for Cool Spot (SNES), while Simon used BBS for Jammit (SNES) and Street Hockey '95 (SNES). --Duc4Wikmedia (talk) 20:39, 3 September 2020 (EDT)

Well another wake up call. The old name for SMSG (SNES Driver) is APU Engine, as sourced on text signatures for Bill Walsh College Football (SNES) and Mickey's Playtown Adventure: A Day of Discovery! (SNES). --Duc4Wikmedia (talk) 21:39, 7 September 2020 (EDT)

I think for these above two games using the signature, "APU" is short for "Audio Processing Unit". --Duc4Wikmedia (talk) 23:31, 9 September 2020 (EDT)

I also missed three SNES simulators in the SNES/SFC Sound Driver page. They are Super Strike Eagle/F-15 Super Strike Eagle, War 2410 and War 3010: The Revolution. I hope KungFuFurby, I'd said Robert C. Ashworth's version of the N-SPC driver is simply a later version of Technos' SNES driver. I'd suggested via message boards on Twitter and the VGMPF page that I think that RPM Racing used an earlier version of Interplay's SNES driver (aka Advanced Real-time Dynamic Interplay) by Rebecca Heineman that did not streams music from the SNES, and I'd thought on Factor 5's page that Super Turrican and Jim Power: The Lost Dimension in 3D used an earlier version of TROET SoundSystem by Chris Hülsbeck (we have to doublecheck Factor 5's name in the title screen of Super Turrican). There's also a separate sound driver by Id Software called SuperFamicom Low Level Sound Driver by Rebecca Heineman and John Carmack that was used in Wolfenstein 3D and Super 3D Noah's Ark. I'd just heard that the Michelle Simon/Tommy Tallarico variant of N-SPC is a branch of Basement Boys Software's SNES driver (since they doublechecked Cool Spot in which Tommy Tallarico used BBS, and doublecheck Street Hockey 95 and Jammit, in which Michelle Simon's name was found in the credits, since they also used BBS). Good luck! --Duc4Wikmedia (talk) 23:31, 9 September 2020 (EDT)

Hold on a second. I clarified that Cal Ripken Jr. Baseball (SNES) is Chip Level Designs, not Andrew Bailey. Got it! --Duc4Wikmedia (talk) 12:47, 10 September 2020 (EDT)

KFF, stay alive! I think Ocean Software's SNES driver needs to be revised and cleaned up merging it with N-SPC's Ocean driver, thus creating three versions of the driver. --Duc4Wikmedia (talk) 21:36, 27 September 2020 (EDT)

Update Report

Well I have an update report for K.F.F., regarding the SNES sound engine list.

It was suspected that all the games listed under "Michelle Simon/Tommy Tallarico" now detected as a no signature Basement Boys Software/Chip Level Designs/Equilibrium variant, since in the SNES credits for Cool Spot, Tommy Tallarico was listed for "Audio" in the credits. Even the SNES credits for Jammit and Street Hockey 95 listed Michelle Simon in there. The end result goes to like that:

  • Bebe's Kids
  • Cal Ripken Jr. Baseball (this game credits Equilibrium for sound code, all other cases that trace from the sound driver with the signatures credit Basement Boys Software)
  • Hunt for Red October
  • Muhammad Ali Heavyweight Boxing
  • NFL Football
  • Super Caesars Palace
  • Super Slam Dunk
  • Super Slap Shot
  • Tom and Jerry

--Duc4Wikmedia (talk) 00:03, 25 October 2020 (EDT)

It is reported that these drivers have two matching builds. Five no signature builds were taken from games by Park Place Productions and Virgin Games, the other four came from different developers and publishers. I agree. It was used by American developers only. I like the way I asked to make way for a change. --Duc4Wikmedia (talk) 22:22, 25 October 2020 (EDT)
It was reported that two of these were merged. They were this and this, just because Tallarico worked on the SNES audio conversion for Cool Spot, which used Chip Level Designs' sound engine. --Duc4Wikmedia (talk) 23:05, 25 October 2020 (EDT)
It is estimated that Chip Level Designs' N-SPC/Kankichi driver was used externally by American developers. --Duc4Wikmedia (talk) 09:24, 26 October 2020 (EDT)
Well this is really interesting. --Duc4Wikmedia (talk) 23:13, 26 October 2020 (EDT)