User talk:IgoreshaZhu

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Thank you

Thank you for seeing VGMPF. We have talked about an Atomic Planet developer that they are concerning who did not know about the arrangement for Super Puzzle Fighter II (GBA). It simply credited Logik State/Paul Carter as its audio programmer. --Duc4Wikmedia (talk) 02:56, 3 June 2023 (EDT)

I still don't know. I'm think that original music score was arranged in Protracker. — IgoreshaZhu (talk) 08:20, 1 November 2023 (EDT)

Recording file names

I've noticed that a lot of the recordings you've uploaded for pages on people (most recently Dick DeBenedictis) don't follow the wiki's standards for file names. Editing Rules: Recordings says they need to follow this format:

Track - Game Title - Platform Code - Song Title.ogg

Yours tend to omit the track number and place the platform code in parentheses (i.e. Spider-Man The Movie (PS2) - Scorpion's Sting.ogg). --Theand (talk) 18:42, 7 August 2023 (EDT)‎

Well, you right. I'll consider it. — IgoreshaZhu (talk) 02:40, 8 August 2023 (EDT)


Since another user had posted a list of NES credits, should anyone post a similar list of GB/GBC/GBA credits on Google Docs? --Duc4Wikmedia (talk) 12:36, 10 October 2023 (EDT)

I think, yes. But i really can't did this list -- IgoreshaZhu (talk) 13:29, 10 October 2023 (EDT)
I would, but it would take way longer to do, especially if I included GBA games on there. If someone else does it, I could help out. --TJthewizard2002 (talk) 20:47, 10 October 2023 (EDT)

Hey guys!

You should have joined GDRI. To be honest, when doing a new user on GDRI, please use the email address and read the terms of coniditons to register for a new user, so we use the lost password retrieval. So to be honest, regarding The Addams Family: Pugsley's Scavenger Hunt (NES) and The Addams Family: Pugsley's Scavenger Hunt (GB), the sound driver looks more like Ocean Software than Mule the Top Ladd. --Duc4Wikmedia (talk) 00:01, 14 October 2023 (EDT)

Sound driver pages

You already did the page for GBA sound drivers? Now should you try Nintendo DS sound drivers? --Duc4Wikmedia (talk) 18:37, 27 October 2023 (EDT)

I'm know only Nitro Composer, DSX and Engine Software. Some engines based Krawall, LS_Play and MusyX. Some games used RAW audio. I didn't know other sound drivers, sorry. — IgoreshaZhu (talk) 01:08, 28 October 2023 (EDT)
Don't insist on your own anymore. As in the case of your "FMV in DS Games" vidio request. I still can't did this video, due the my YouTube channel is deleted by copyright and Roskomnadzor's strikes. I'm only did remake of my old video about FMV in cartidge-based games and uploaded in, but i really missed some games like "Duel Masters: Sempai Legend", "Super Puzzle Fighter II", "Harlem Globetrotters: World Tour", "Britney's Dance Beat", "Boukyaku no Senritsu" and "Mermaid Melody: Pichi Pichi Pitch". — IgoreshaZhu (talk) 01:53, 30 October 2023 (EDT)
Finally you did it? Why you so jealous to me? You shouldn't do that! Moreover, some of your assumptions are incorrect. — IgoreshaZhu (talk) 01:09, 31 October 2023 (EDT)

Regarding your recent edits on the Most Wanted page

Hi! I noticed that you currently have 17 entries on the Most Wanted page. I wanted to remind you that the page request you "limit your suggestions to 10 at a time per user," so you may need to remove some of the ones you've added.

Thank you for your time! --Theand (talk) 18:45, 19 April 2024 (EDT)

OK. Thank you for noticing. — IgoreshaZhu (talk) 02:30, 20 April 2024 (EDT)

About unconfirmed information

Good evening! I have to admit that part of my entered information is still unconfirmed. At December of 2020, i add infamous unreleased version of Dino Crisis in Mark Cooksey page, due the Cooksey worked at Fluid Studios (subsidiary of David A. Palmer Productions along with Gravity-I). Later, i asked to Cooksey in Messenger, did he really composed this prototype and he still didn't answered due the he isn't active at Facebook now. Also, builds of Dino Crisis by Fluid is still didn't founded. Also, I know that later M4 trying to develop port of same game and, maybe, early version was recycled into Resident Evil Gaiden (GBC).

Also, in Shin'en-based based pages i added unconfirmed information, such as cancelled games by PipeDream Interactive, especially Aerial Aces and cancelled sequel of A Boy and his Blob, which possibly composed by Martin Schioeler, and possibly sounds like Fortress and M&M's Blast. Also, i added Scaler, due the IGN mentioned GBA port, but it really planned? And also, I shouldn't have added cancelled 100 Bullets, which D3 Publisher planned to release it. Before i thinked, that GBA version was developed by Visual Impact Productions and used same 3D engine, which used in kill.switch port. Builds possibly used audio from kill.switch, as well as some prototypes, which i found, especially mysterious GBA prototype by Mike Mika, which used Allister Brimble's music from Alienators: Evolution Continues, prototype of Mechanic Mechanica, which used audio from Oddworld: Munch's Oddysee and prototype of Aero The Acro-Bat, which used audio from Earthworm Jim port by Game Titan.

I would be happy to talk with Schioeler, but access is closed in LinkedIn.

Also, i didn't know, did Nelson Everhart or Mike Pummell write music for Acclaim's versions of 100 Bullets. Builds had credits, but i can't check it, due the never played through PS2 emulators. I don't know how to set it up correctly.

Maybe Acclaim planned GBA version, too. And possibly, it developed by Möbius Entertainment, due the A Sound of Thunder/Max Payne engine fits here.

I know nothing about version by D3 Publisher. Maybe, it was never developed. I think, Jason Graves and Rod Abernethy can write music for this version, but in not mentioned in credits in their own websites. — IgoreshaZhu (talk) 06:22, 25 April 2024 (EDT)

Also, i add unconfirmed information in Steve Rockett's page. I add unreleased and cancelled games by Crawfish Interactive and Pocket Studios. I'm not sure, that The Mask: From Zero to Hero by Cryo Interactive and Pocket Studios uses sound driver by David Shea, as well as Asteroids, which developed by Climax. Maybe unknown War Monster RTS by Wicked Witch Software not composed by Rockett, but Wicked Witch developed three games with Crawfish Interactive — Aliens: Thanatos Encounter, Roswell Conspiracies: Aliens, Myths and Legends and Mary-Kate and Ashley: Crush Course, and they really composed by Rockett. These games possibly uses sound driver by Probe, as well as in lost War Monster RTS prototype. Also, i think, that Rockett really did music for cancelled ports of Bitmap Brothers games (especially, Gods) and in full version of Grand Theft Auto III. But build of GTA III, that dumped, uses audio from MP2K demo and AGS Aging Cartridge. — IgoreshaZhu (talk) 07:02, 25 April 2024 (EDT)
As it is, I mostly add information by checking the titles. Sometimes I identify composers and sound engines by my ear. But my imagination is even worse than Duc Nguyen and Nancy G. Fiamahn. Duke makes the biggest mistakes, especially with the using of Nitro Composer and Sappy sound drivers by some composers and that cancelled Shaun Palmer's Pro Snowboarder 2 used GAX sound driver and composed by Martin Schioeler. Maybe, this version was never developed due the cancellation, too. About Nancy, she looks like an autistic girl, and she is mad about unreleased games. She did false gameplays, using Paint program and screenshots. — IgoreshaZhu (talk) 07:27, 25 April 2024 (EDT)
Also, i removed some of my thoughts, especially Sydney 2000 in Mark Cooksey page, due this game was credited in GameBoyAudio site. Nancy G. Fiamahn is really lied, she just put music from Carl Lewis Athletics 2000 by Planet Interactive in false game footage. Some games, which i add on gameographies (especially in Cooksey page and mine pages) is extremely rare, especially Outrage where credited Cooksey and Brighton. — IgoreshaZhu (talk) 07:46, 25 April 2024 (EDT)
I will be glad if some prototypes and unreleased games founded after a while. Maybe the information in the credits will be matches with some of my assumptions — IgoreshaZhu (talk) 09:48, 25 April 2024 (EDT)
Well, i'm finally checked credits, that Nelson Everhart was a composer in Acclaim's version. It remains only to check Jason Graves and Rod Abernethy in D3 Publisher's version, Tom Kingsley in GBA version by Acclaim and Möbius (if the port was really planned, although it's not) and Martin Schioeler in DS/GBA versions by D3 Publisher and Visual Impact (although it is unlikely that it was developed). It takes time to wait for the final finding of one of the builds/prototypes. — IgoreshaZhu (talk) 02:34, 26 April 2024 (EDT)


Where is the source for Kurt "Larson"??? All games that credit him use Kurt "Harland". IAmThe789Guy (talk) 19:49, 8 May 2024 (EDT)

I'm sorry about that. I'm never know about it. — IgoreshaZhu (talk) 00:16, 9 May 2024 (EDT)
I'm checked some pages. Not only me did this mistake. — IgoreshaZhu (talk) 00:23, 9 May 2024 (EDT)
Finally i did page according to your remarks. — IgoreshaZhu (talk) 06:49, 15 May 2024 (EDT)

Invalid Ogg file: Stream Undecodable

There are some OGG files you've recently uploaded that mediawiki couldn't parse for some reason, reporting "Invalid Ogg file: Stream Undecodable" error:

I'd suggest reconverting and reuploading them, because wiki couldn't determine bitrate and duration of these files. --binarymaster (talk) 18:30, 9 May 2024 (EDT)

This is my fault. I'll try to fix it. — IgoreshaZhu (talk) 01:59, 10 May 2024 (EDT)