User talk:DucNguyen0131

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Your recordings

Hello!

May I ask you to re-upload some of your most recent NES and Commodore 64 soundtracks with proper looping, as well as their rips? Commodore 64 recordings somehow also contain notable background bazz (a result of the compression), and SID and NSF files are missing.

VGMPF rules and instructions do not prohibit by any way creating pages with any of the parts missing. However, the more this site has incomplete recordings, the harder it would be to track down them all and to fill them with any needed content in the future. I guess at least uploading the music SID and NSF rips would already largely help these pages to carry the function of "video game music preservation".

Thanks! --M1911 (talk) 01:42, 30 December 2020 (EST)

Donald Duck's Playground

Track 1 has noticeable clicks in each loop and the fade out ends with loudness. If possible, could you make a re-recording with these bugs fixed? The rest of the tracks seem ok though. I didn't knew Al Lowe did soundtracks on C64 too; I found out about him through the King's Quest games. He sure has an amazing music style, doesn't he? Keep up the good work! --Жукороп (talk) 17:01, 29 June 2022 (EDT

Will you ever clean up your grammar?

I swear, when I read the articles you do, it is full of some of the worst grammar I ever read. As a future reminder, before you add information or create pages, could you check your grammar before you created them? Thank you and good day. IAmThe789Guy (talk) 13:04, 21 March 2023 (EDT)

About Engine Software

Hi! How can you be sure that some composers have used this sound driver? You're really wrong. There are special tools by lunasorcery for that. You can check this sound driver using command "gbafind romfile.gba" and extract music using command "gba2xm romfile.gba 0xOFFSET" through Prompt Command window in Visual Studio Community 2019. I checked games likes "Davis Cup" in this tool, this game didn't uses Engine Software. Here is list of games which really supports this sound driver and checked in lunasorcery's tools: https://drive.google.com/file/d/1M_hJSmXJ5JNXS1N_jOsIDeH4obimg4Oe/view?usp=sharing

According to this list, this engine is mostly used by Allister Brimble, Anthony N. Putson and Bart Roijmans. And also, Shahid Ahmed, Jeremy Taylor, Philippe Vachey, Tom Kingsley, Gerard Gourley, Yannis Brown (mostly for Halfbrick), Jon Dunn (in games credited as Semi-Precious Studios), Frederic Motte (Elmobo), Alexander Brandon, Richard Beddow, Lionel Payet Pigeon (L2P Music), Pat Phelan, Steve Szczepkowski, Philippe Charron, Noel Gabriel, Juan Linietsky, Jean-Sebastien Leblanc, Andrew Curnock, Jesse Higginson and Ray Norrish. Thanks to Scott Rob Rubin for contribution.

P.S. I remember you always gives me request to did "Digitized Speech in Nintendo DS Games" and "FMV in Nintendo DS Games" videos in YouTube. If i say "No!", that i say "No!". I can't do this video because i can't found video without comments for FMV in DS games, and also sound chip in DS is better, than in GBA. Now i can't do this video due my channel is deleted due the copyrights. Or am I confusing something. IgoreshaZhu (talk) 01:21, 26 March 2023 (EDT) Also, George Stamatiadis, Rob Warren, John Cleasby, Jan Morgenstern and, maybe, Raphael Gesqua used this sound driver. For DS games, it initially used by Bart Roijmans. Also, it used by Thomas Falk, Hae Young Kim, Fabian Del Priore, Kristina Schmidt, Allister Brimble, Anthony Putson, Sean Kolton, Frederic Motte, Yannis Brown, Davide Pensato, Evan Sornstein and by some composers of Somatone Interactive, especially in last DS game ever released. --IgoreshaZhu (talk) 05:41, 22 August 2024 (UTC)

You're liar or else? Why you did your lying edits about MP2K or Engine Software? Some composers, which you mentioned, uses custom sound engines. Here's list of games which uses MP2K: https://drive.google.com/file/d/16R1C98PhmUqYkh4Q19c6GJITPP78MUJp/view?usp=drivesdk IgoreshaZhu (talk) 07:48, 1 April 2023 (EDT)
Why you still ignoring?! You lied again. Mario vs Donkey Kong uses custom sound driver. IgoreshaZhu (talk) 07:02, 11 April 2023 (EDT)
Sorry for being so rude. I'm also did GBA sound driver list based on Loveemu's AGBinator with some additions by me, just like in OlfinBedwere's GB sound driver list. Also i didn't included large part of japanese games, that used MP2K and large part of homebrews that used Apex Sound Design's driver, which used in Payback: https://docs.google.com/document/d/1F9W1D4SXkRJvkLm-o5qeCVxpCIgCeE3IJ7kBqHxB4V0/edit?usp=sharing IgoreshaZhu (talk) 03:33, 11 October 2023 (EDT)

Gremlin

Hi, can you please name a Gremlin Graphics C64 game that does use Novaload's example song? Thanks. --Professor Chaos (talk) 12:50, 22 August 2023 (EDT)

We have plenty of Gremlin's early games, that does not use the song. Thor is also one of the few other companies that did not carry the cample song. Ultimate Play the Game (later Rare) did use the example song at once, and can be seen on Pentagram. --Duc4Wikmedia (talk) 13:54, 22 August 2023 (EDT)
OK, thanks for removing your error. But Pentagram (C64) is a fan-made conversion, not done by Ultimate/Rare. While at it, do you think you can also acknowledge the above questions? It could be pretty uplifting. --Professor Chaos (talk) 15:11, 22 August 2023 (EDT)

About Nitro Composer

Hi! How are you sure that some composers used Nitro Composer? Some sound drivers are based Krawall and LS_Play. From DS sound engines i know only Engine Software's sound driver and Shin'en Multimedia's DSX. Other drivers are unknown. Some games had digitized audio. — IgoreshaZhu (talk) 05:39, 23 October 2023 (EDT)

And yeah, Brimble didn't used this engine, due he composed his music using Fasttracker II. Also, this program for DS games music used composers like Anthony Putson, Fabian Del Priore, Raphael Gesqua and Steven Velema (in "Witches & Vampires"). Ian Stocker and Jake Kaufman is still used Impulse Tracker for his music, due the sound driver is similar to Krawall. — IgoreshaZhu (talk) 01:23, 31 October 2023 (EDT)
About "Witches & Vampires", it accepted according to music files in PC port. They're indeed in XM format. — IgoreshaZhu (talk) 03:52, 31 October 2023 (EDT)
And Stocker's music files was in IT format — IgoreshaZhu (talk) 04:13, 31 October 2023 (EDT)
And also, how can you be so sure that Re-Volt uses a Nintendo sound driver? I understand that you are autistic guy and you so covetous to me, as you wrote in YouTube channel description, but please, you can think before you edit something? — IgoreshaZhu (talk) 01:11, 8 May 2024 (EDT)
Also, Neil Baldwin as audio engineer was credited in War Gods, while you think, that this game uses Nintendo's sound driver. Eurocom games uses Neil Baldwin's sound driver. --IgoreshaZhu (talk) 02:42, 14 July 2024 (EDT)
I eliminated all of your lies about Niro Composer usage. About Allister Brimble, he used sound driver by Logik State with Anthony Putson. It accepted by credits in "Moshi Monsters: Katsuma Unleashed". Also, games by Ubisoft Casablanca used their own sound engine by Lahoucine Hamdane, not Nitro Composer. It accepted by credits, too. Especially in all Rabbids games. Can you understand me? As i said, from sound drivers i know only Engine Software and DSX by Shin'en. About Engine Software, it mostly used in games by 1st Playable Productions and games that composed by Bart Roijmans. Also, sound driver was credited in these games: "Deal or No Deal: The Banker is Back!", "Black Sigil: Blade of the Exiled", "C.O.P.: The Recruit", "Bibi Blocksberg: Das gestohlene Hexbuch" and some games that composed by Fabian Del Priore and other members of Dynamedion. Part of DSX games was credited in Shin'en website (with sole exception of Enchanted, due they confused with GBA game by A2M, in other part of games Shin'en was mentioned in game credits). — IgoreshaZhu (talk) 01:34, 8 May 2024 (EDT)
I'm also fixed your diseased imagination about Shaun Palmer's Pro Snowboarder 2, according to Karthik Bala's answer. He said, that Linzner did music for prototype. --IgoreshaZhu (talk) 04:27, 29 June 2024 (EDT)

GB Sound Drivers

I need to talk to you very seriously! TJtheWizard2002 told me about a vgmid program that defines sound drivers in games for GameBoy and Sega Mega Drive. I have tested this program in action and it has discovered a few of your mistakes:

  • Most of games by Now Production are used sound drivers by Make Software (like some games by Capcom, such as DuckTales and Darkwing Duck), Namco and Michiya Hirasawa.
  • Asteroids by Climax (Syrox) is not used sound driver by David Shea!!! vgmid found Jeroen Tel's sound driver signature, but i doubt that this game used same driver due the unique sounding.
  • I saw that you annoy Doommaster1994 about Dark Technologies and you lied, that No Fear: Downhill Mountain Racing composed by Thomas Egeskov Petersen, while i still hear Allister Brimble and Will Davis style and i remember it! This game used QuickThunder sound driver! vgmid agreed about it! Here's samples from No Fear and Road Rash for comparison:
  • I'm saying it again, not all games by Torus Games used Krome Studios' sound driver. Post-1999 games (starting with Duke Nukem) uses their unique sound driver, as i think. vgmid did a great job figuring out which games use Krome sound driver and which ones use Torus. With sole exception of unreleased games. In Carmaggedon TDR2000 vgmid found nothing. In that Max Steel game vgmid found Jonathan Dunn's sound driver. But this is not the case. Both unreleased games used sound driver by Torus. About Jon Dunn, his sound driver was founded in GBC games by Left Field Productions. It was also confirmed, that Super James Pond by Data Design Interactive indeed used Jon Dunn's sound driver, as i thinked before. It possibly arranged by Keith Tinman. But last Dunn's games (by Warthog and Zed Two) used Software Creations' sound driver which possibly developed by Tony Williams.
  • First Ultima game is not used sound driver by Origin. It used Sculptured Software's sound driver by Ken Moore. Total Carnage used Sculptured Software, too. Also i found that Sculptured Software also used in prototype of cancelled game based Akira anime movie due the borrowed audio from Jack Nicklaus Golf.
  • Sun-L games used sound driver by Arc System Works. Also, from the part of the games that you have listed, they use sound drivers by Aicom (which also was in bootlegs by Sintax like Ice Age) and Hudson Soft. Also, Camelot games used sound drivers by Nintendo, Hudson Soft and TOSE.
  • Spawn used sound driver by KCE Osaka. Most of KCE Nagoya games used standard sound driver by Konami.
  • Some games by Graphic Research used sound driver which possibly developed by Varie.
  • Believe or not, but vgmid found Tiertex signature in Triple Play 2001 ROM by Handheld Games. Same goes with unreleased NBA Life 2000 which uses assets from NBA Life '96, according by screenshot.

And don't try to restore old information that you added a long time ago. That's how I believed you were a liar. Or maybe you just have a diseased imagination. It is simply impossible to list everything at random when you can check in vgmid via the cmd. You're also really jealous on me and try to imitate me. Moreover, your buddy Ryan Linn got very badly hurt for adding false information, and carelessly. Not like this French maniac Kevin Felten who writes stupid comments in caps on the soundtracks from Crash Bandicoot games. He hasn't received real retribution yet either. Maybe I seem rude, arrogant, cruel and overly short-tempered (as well as picky), but I understand that something is wrong here. But please think and check before you make any changes. Don't be so dang literal! --IgoreshaZhu (talk) 07:09, 2 July 2024 (EDT)

Also i checked credits of Davis Cup for GBA, this game uses Laxity's updated mPlay sound driver, which called maPlay1, not Engine Software. It is necessary to read more carefully!
I'm talking with Karthik Bala before, he says, that prototype of cancelled Shaun Plamer's Pro Snowboarder 2 was composed by Manfred Lizner. Also, Ian Stocker is answered me that he converted his IT files to native DS format. --IgoreshaZhu (talk) 05:48, 11 July 2024 (EDT)
About Nitro Composer, although I don't understand all the DS sound drivers, I can explain something. In comparison with native DS format, Nitro Composer (NCSF) supports only MIDI format, just like PSF. But games, that used tracker-based format like XM, S3M and IT, is native DS format. Same goes with RAW data. Can you understand me? --IgoreshaZhu (talk) 04:28, 14 July 2024 (EDT)
As you can see, there is a special NDStoNCSF program for this, which extracts music from games using Nitro Composer. But the worst thing is extracting games on DSX Sound Engine. Before you can be sure of something and lie at the same time, check through this program. May this war of liars stop! --IgoreshaZhu (talk) 09:20, 14 July 2024 (EDT)
I checked most of DS games that i have and fixed your thoughts. I'll finish it later --IgoreshaZhu (talk) 15:43, 14 July 2024 (EDT)
And please, don't add so many games in unknown sound drivers section, because those games that you have listed used the appropriate driver, especially by Electronic Arts and Konami. I see you're not good at this. If you can't, don't do it! Don't be so dang literal! That's it! --IgoreshaZhu (talk) 03:34, 15 July 2024 (EDT)
Also, you think, that two DS games used Mark Cooksey sound driver, while these games indeed sounds like Nitro Composer sound driver. Also, i checked Hotel Transylvania through same tools, nothing happened. Due this game uses RAW data. As well as Bee Movie Game and Wheel of Fortune, which you mentioned. Also, early games by Amaze/Griptonite uses native DS format, as Ian Stocker said. --IgoreshaZhu (talk) 01:31, 16 July 2024 (EDT)
If you don't even know how to use this NDStoNCSF tool, please stop. --IgoreshaZhu (talk) 01:32, 16 July 2024 (EDT)
Also, i use NDS Header Tool to check it. I found that games, which used Logik State, had .ls files (This file type means "Logik State"). For Engine Software games, I use EPFExplorer. Despite that it developed specifically for games by 1st Playable Productions, it extracted music from games, such as C.O.P. The Recruit, Jagged Alliance and some Brimble/Putson's games. --IgoreshaZhu (talk) 03:02, 23 July 2024 (EDT)
Did you watched credits of "Asteroids" for GBC carefully? Antony Hartley did sound driver, not David Shea. --IgoreshaZhu (talk) 05:03, 22 August 2024 (UTC)
I found that you lied about that Rareware games for Genesis, such as Battletoads and Double Dragon, uses GEMS. They've indeed sounds more like Krisalis, not GEMS. These games uses unique sound driver by Rare. You should be ashamed of yourself! --IgoreshaZhu (talk) 02:18, 17 September 2024 (EDT)
Also, Beavis and Butt-Head didn't use GEMS, really. Doommaster thinks that is custom sound driver by Paul Wilkinson. vgmid found, that it used sound driver by Accolade. It sounds more like Accolade, not GEMS. --IgoreshaZhu (talk) 02:20, 5 October 2024 (EDT)
Also, in Beavis and Butt-Head the sound is broken. --IgoreshaZhu (talk) 12:16, 5 October 2024 (EDT)

My apologies

Hi! I'm sorry for being so rude to you by these two years. And also for saying all sorts of bad things about you. It's just that the moderators on the Crappy Games Wiki used to be rude to me in the same way, where I'm still not welcome, especially in New Qualitypedia. I think, you was there, too.

I understand that your grammar is really bad, and you are also adding questionable information that still needs to be corrected, especially in publisher/developer pages, that you created. That's why I've been correcting and supplementing your articles.

I also noticed a resemblance to Billy West, as he is also autistic. Especially to his characters like Philip J. Fry and Stimpy, due they was not smart, too.

I also understand that you are more concerned only with information about portable consoles, old consoles by Nintendo and Sega and Commodore/Amiga games. But I more interested in Windows/modern console games, not only in portable consoles.

As I said before, I can't do compilation of FMV in Nintendo DS games, since I can't find normal sources without frames and comments, and it's pointless to make Digitized Speech in DS video, too. Now you're lucky, my YouTube channel was deleted by order of Roskomnadzor for copyright infringement in January of 2021.

Also, TJthewizard2002 agreed that it was not worth doing a page on Atari Lynx sound drivers, since the most games reuses SFX from Chip's Challenge, Scrapyard Dog and Gordo 106 and Lynx hardware is limited. I'm sure that you still didn't know about Jaguar sound drivers. That's why I didn't trust you, because it's going to be a mess anyway.

Therefore, I ask you, please, think before you post or edit something, so that it does not happen, as in the case of Pugsley's Scavenger Hunt. You're tried to remove this signature from this page, since this ROM indeed have Jon Dunn's signature. --IgoreshaZhu (talk) 07:13, 25 September 2024 (EDT)