User talk:Cancer

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I've added a new page called Editor's Favorite Songs. This will list the favorite songs for just the editors of this site so we can gauge the overall opinion of the community. Each editor is encouraged to vote for up to five songs per platform as their favorite. If you want to vote for an existing song, add your vote to the total, then add your user name to the comment in the edit code so we can keep track; for example:

2 <!-- Users: TheAlmightyGuru, YourNameHere -->

Of course, you're welcome to add a new song to the list too! I hope you'll join us in creating a list of favorites for each other and our guests! --TheAlmightyGuru (talk) 10:57, 2 February 2016 (MST)

Vinyl Goddess From Mars Songs

Hey Cancer, thanks a lot for adding song pages for VGFM. I noticed that you're using the main menu screen as the picture for each one. The image on the side should be the place where you most commonly hear the song. So, if you could, please update the screenshots. Thank you so much for your contributions! --TheAlmightyGuru (talk) 14:48, 24 September 2016 (MDT)

Glad enough to help =) I would remove that picture where necessary but how do we avoid No screenshot category? --Cancer (talk) 15:28, 24 September 2016 (MDT)
Sorry about the long delay in reply. One screenshot should always be used in the template on the top-right. This screenshot should be the one where most people will remember the song being played. So, for example, if a song is heard in stage 1 and stage 7, we should use the stage 1 screenshot because most people will have played stage 1, but far fewer will have reached stage 7. Thanks again for all the song updates you're adding! --TheAlmightyGuru (talk) 08:04, 5 October 2016 (MDT)
Alright! However, is that Ok when the same image of a stage is used more than once? --Cancer (talk) 04:48, 7 October 2016 (MDT)
One other thing, I noticed in some of your song pages with multiple screenshots you're encasing them in a table that is left aligned. The SongScreenshot template actually supports an optional alignment parameter. You can use it like this:
I intentionally used the left alignment, thanks!:)--Cancer (talk) 04:48, 7 October 2016 (MDT)

Old table layout

Hello Cancer, first of all, thanks for your glorious and great updates of table layouts!

I've found one problem with redirects, Wok (W32) for example, please fix platform names to their redirect pages, i.e.:

{{Platform|Windows#Windows 32-bit|Windows 32}}


{{Platform|Windows 32}}

Because the first one adds game page to wrong unexistent category Category:Windows.

Besides that the Platform template should be used only inside Publication template, except the releases are missing on the page.

Once releases section with publications is added, Platform template inside Infobox Game should be replaced with simple link.

Thanks again for your work! --binarymaster (talk) 08:19, 20 January 2018 (EST)


So happy to see the soundtracks from these game recorded! I see that you recorded both soundtracks twice on two different devices. Could you specify in the Recording section what type of output was used for each recording? Something along the lines of "Tracks starting with a 1 were recorded with X and tracks starting with a 2 were recorded with Y." Thanks for all your hard work on this site! --TheAlmightyGuru (talk) 14:54, 14 August 2018 (EDT)

Voice Acting Files

Another question for you. I'm currently preparing the music of Lunar 2: Eternal Blue. This game uses digital streaming for both music and voice acting, and some tracks have both in them. I think it's safe to assume that pure voice acting would not be uploaded here. But what about mixed voice and music? And if we do want those, what about the two different languages (Japanese and English voice acting)?--Quantam (talk) 21:34, 24 May 2020 (EDT)

If there's no way to have music track without voice-overs (without taking pure voices into account) then better have English as the language with the highest priority on the site. However, you need to be sure that that version is one of the official releases.
So to confirm, we do want mixed tracks, but don't want pure voice acting?--Quantam (talk) 18:36, 26 May 2020 (EDT)
The game soundtrack's comprised of Audio and Voice tracks. Do we actually want to have just a voice language on this site? The vocals sung in the Audio portion is fully accepted, as well as the lyrics on the appropriate song page. The answer is include the Audio part only --Cancer (talk) 08:40, 27 May 2020 (EDT)
It's a bit more complicated than that. The music is digital audio, not synthesized. So for parts where there's both music and voice acting (not singing as part of a song) together the two combined are a single digital audio track. What I need to know (or perhaps you answered it and it's just a bit unclear) is what to do with these combined tracks that have both speaking and music, in the case where the music is unique; in many cases there are clean copies of the music in other tracks, but I know off the top of my head there's at least one track where the music is unique.--Quantam (talk) 02:12, 28 May 2020 (EDT)
Ok, this way mixed tracks are allowed. But it's better to have English version. --Cancer (talk) 07:30, 28 May 2020 (EDT)

Third Party Rips

What is the VGMPF policy regarding rips made by third parties? Do we require permission from the ripper to upload their files (with modifications to match VGMPF's filename and tagging requirements), or is permission not needed with attribution only?

Third parties are not involved in following our guidelines and rules of the site and shouldn't be asked of meeting the naming conventions or any necessities. However, uploading their rips is fully permitted with all the proper filenames as our rules want. They should be renamed by those uploading a rip. In the credits section of a game, the Ripper should read the user nickname or a website address of those who made the ripped the songs. --Cancer (talk) 05:56, 7 June 2020 (EDT)

English and Japanese Names

When a game's soundtrack includes e.g. character names and they are different between Japanese and English versions (e.g. Japanese Rong-Fa vs. English Ronfar), which, or both, should be used? I ask because the guy providing me the in-game track order of a game I'm about to upload is very attached to the Japanese names; I think I know the answer, but I wanted to get it in black and white. --Quantam (talk) 21:13, 13 June 2020 (EDT)

English titles should be used on this site. The track order should correspond the locactions where heard in that game. --Cancer (talk) 05:40, 14 June 2020 (EDT)
I imagine the answer will be the same, but to be entirely clear I'm talking about English vs. Japanese character and place names within an otherwise English title.--Quantam (talk) 18:40, 14 June 2020 (EDT)
Habitually, we try to translate the track names into English if they are problematic in terms of having binds to its original East Asian language (Chinese, Japanese etc.) but still romanized, and put only the translate name for one track rather than having several forms (including original writing system). --Cancer (talk) 12:04, 15 June 2020 (EDT)

Bulk Upload

Is there a way to easily upload a bunch of music files all at once? If not, can we get one? --Quantam (talk) 17:57, 24 June 2020 (EDT)

The wiki-based sites like this one only support a file for upload, which is bitter enough. I couldn't remember uploading an archive of tracks to fit on a recording table. Only music rips are a one file containing songs (partially or fully). There's a thing much worse than this, however, when you're going to rename (move command) a real plenty of music track (few to hundred) if you've got a new audio output preceding existed ones. --Cancer (talk) 04:02, 26 June 2020 (EDT)
Category:Bulk_upload --Quantam (talk) 21:23, 26 June 2020 (EDT)
Not sure if this site uses or supports any side extenstions. Try asking the same question Dean "TheAlmightyGuru" Tersigni. His Talk page. --Cancer (talk) 03:18, 27 June 2020 (EDT)

Thank you immensely for Elvira II


I just really wanted to thank you for uploading to VGMPF both the Amiga and DOS version of Elvira II's soundtrack. Sorry if this topic seems a little useless, I just really had to do it, especially after the DOS version got put here too. I really love both, and it's especially great for the DOS version since I couldn't find it anywhere and I can't listen to it anymore in-game, since I lost the codewheel.

You are a hero.

Sure thing =)
I my self was wandering why it's missing everywhere (though only a couple of gameplay videos and an ending sequence there are 1, 2 & 3 where you could listen to some of the themes). Thank you for helping me add some info to the header of the game page and to the credits portions, as well as you previously did for Waxworks. --Cancer (talk) 05:28, 24 October 2020 (EDT)

Elvira VGM Files

Hi. Thanks for ripping Elvira II for DOS! I ripped the VGM soundtrack a long while ago. I can upload the VGM files if need be.

Thanks, guys, for helping me with the info adding. You could upload them since all 10 songs are now recognised (in the sense of their appearances in the game). I'm not too familiar with VGM format as I'm usually have problems converting into it from DRO. It is the normal day practice for me to log to the latter. --Cancer (talk) 05:35, 24 October 2020 (EDT)
Also, due to the upcoming All Saints' Eve 10.31, my primary focus is on the horror games songs now, as such first Elvira is for sure planned:) --Cancer (talk) 05:58, 24 October 2020 (EDT)
I'll have to try Elvira 1 again. I had to use fileswapping methods to get different songs to play on the title screen. I also recently got a hold of Jezz Woodroffe, so if he responds more, I'll be able to ask about his involvement of these games. I was actually going to see about possibly doing an interview with him. Also, there's a special version of DOSBox with VGM support. Either way works for me. If you want to upload the recordings, I can get the track lengths, and I'd be willing to make a second attempt at ripping the VGM files. --Doommaster1994 (talk) 04:05, 25 October 2020 (EDT)
I've uploaded the VGM/MOD files for Elvira 2 for DOS. I just ripped the title music for Elvira 1 (DOS). There's a part in the song that's silent though. Not sure if that's normal or not. I'll wait for you to upload the soundtrack before I start logging just so I can confirm what the songs are supposed to sound like. --Doommaster1994 (talk) 22:48, 25 October 2020 (EDT)
Most likely you're talking of the 1:06 - 1:19 portion of the main title where there's a solo of drums. --Cancer (talk) 16:45, 26 October 2020 (EDT)
Yes, that's it. When I play it in the AdLib/SoundBlaster format, it's silent. I can hear a few pops, but in the VGM file, it's gone. I know WaxWorks had that problem, where a lot of the instrumentation is missing in the FM versions, but is present in the MT-32 versions. --Doommaster1994 (talk) 03:45, 27 October 2020 (EDT)

Okay! Elvira VGM, MUS, and SND files uploaded! --Doommaster1994 (talk) 18:13, 31 October 2020 (EDT)

Good! I've just listed to them. Indeed, the percussions are a little different from what I've recorded and uploaded. Honestly, this game oftenly and weirdly switch drums in SB/Adlib mode for some reason (I experienced that at first glance), especially, if fileswapping the tunes. Melodic instruments are ok as usual. --Cancer (talk) 12:49, 2 November 2020 (EST)

Elvira (AMI/AST)

Hey, there. Was just wondering if you were planning to do the Amiga/Atari ST versions of Elvira as well? I have the VGM files ripped for another version of the game, too. --Doommaster1994 (talk) 19:17, 1 November 2020 (EST)

Oh! Hi! I'm already preparing AMI Vorbises and original ProTracker tunes as well. Regarding ST, is there anything but an unusual way to log Atari's format of some sort? Owning both parts (1 and 2) of the game. --Cancer (talk) 12:52, 2 November 2020 (EST)
Thanks for the Amiga upload! For the Atari ST, what I do is load the SNDH file into JAM For Windows and use the WAV output option. The tedious thing is you have to sit there and record for how long you want the song to output to WAV. It appears the Atari ST has half of the Amiga's tunes, plus a few originals. --Doommaster1994 (talk) 07:42, 3 November 2020 (EST)

Blood recordings missing audio device explanation

Hey, it looks like you added some recordings to Blood (DOS) but unlike other pages, there's no explanation at the top saying e.g. songs 1xx are MIDI, 2xx are GUS, etc. Are you able to add that in as well so it's clear what the difference is between all the recording tables? Thanks! -- Malvineous (talk) 06:06, 23 January 2022 (EST)

Thanks for reminding me of those. I'll give them device-number names. Anyway, I was planning to rerecord the songs for Blood using better MIDI-device. --Cancer (talk) 06:10, 23 January 2022 (EST)

Non-english titles

I honestly don't see the point in translating titles cuz it makes the game articles a bit harder to find, but moderators know best after all, so I'm not complaining too much. But why are you focusing specifically on pages created by me? Why not rename others like Nazo no Murasamejou (FDS), Eggerland: Meikyuu no Fukkatsu (FC), Perestroika (W16), Mortadelo y Filemón II: Safari callejero (CPC), etc.? --Жукороп (talk) 15:09, 15 April 2022 (EDT)

Hmm, I probably also would have used the Japanese titles for these single two Mississippi ports if they don't have an English title. And some old Infogrames ports will be basically the same case here. Long ago I also did it on Mortadelo y Filemón#Clever & Smart since the MSX port is Spain-only (Mortadelo=original Spanish, Clever=German & a few others, but not English). Maybe the difference is that the original ports of the same series do have an English title?
I've just read Editing Rules: Titles again and it took me a bit to get wiser. :) In the sentence "title that has been published in English by an official publisher": When I read "official publisher", I was only thinking "publisher of a single game", but maybe it means "publisher of a game, series, classical sheet music, anything in the world, not just VGMPF"? --Professor Chaos --Professor Chaos (talk) 16:33, 15 April 2022 (EDT)
The two Mississipi ports actually have English names, according to Mobygames, as a tag-lined. I'm not too sure if I could give acurate translations frop Jp of those Famicom games you listed. There is a high risk of the games being really hidden from those knowing the original titles but not knowing the titles I moved the entries into. I do not have prejudices toward anyone who contributes to the content. The wiki, like all others, supports redirections (in our case, into translated from the untranslated pages). --Cancer (talk) 04:11, 18 April 2022 (EDT)

Missing game rips

Hello! These game pages claim that they have a game rip, but download links are dead:

I have added an icon for Coktel Vision's ADL format. --binarymaster (talk) 13:08, 27 May 2022 (EDT)

Oh! I've just fixed the beaten rips. The only wish would be to know how DUM files work, as they seem to not contain audio samples. Uploading them all alone as rip does not suffice.
It's very good someone like you made an icon for ADL. Now it's time for someone to create a page of it. --Cancer (talk) 16:07, 28 May 2022 (EDT)
DUM files need an accompanying INS file. You can find full rips on --Professor Chaos (talk) 16:11, 28 May 2022 (EDT)
I have created a page for ADL format now. Also I updated game rips that were missing music in original ADL format. Also I ripped music from Goblins Quest 3 (DOS)‎ and created page for it. Would be nice to have the recording :) --binarymaster (talk) 21:06, 14 June 2022 (EDT)
Gosh! Thanks, it's nice to see a long-awaited format description being in existence. About the recording, I think I can handle this along with the Sierra re-issue. The only thing remains is to get to know where each of the songs play (takes some time). --Cancer (talk) 14:05, 16 June 2022 (EDT)

InterSound MDO interface

Ween: The Prophecy (DOS)#Audio Devices - this game says it supports InterSound MDO interface, which is a Covox Speech Thing compatible device.

Maybe it's worth adding it here Covox#Audio Devices - it will need an icon too.

Some documentation found about it:

--binarymaster (talk) 13:08, 27 May 2022 (EDT)

Very good! I myself, at first glance, could not get the meaning of those device names. Thank you! --Cancer (talk) 16:07, 28 May 2022 (EDT)
I just have created a page for it - Intersound MDO. --binarymaster (talk) 14:06, 15 June 2022 (EDT)
Very Good! --Cancer (talk) 14:05, 16 June 2022 (EDT)

FlashBack: The Quest of Identity (SCD) - Meta data

Hello! Cancer, Yes now I am going to add the metadata to all the tracks of the Soundtrack of the game, although I don't know if it counts as ripping the files in .bin but I think I better add the data.

Second message: Friend, I already did the update, friend, I already changed what was necessary and eliminated what was not necessary and what was unnecessary.

Thanks for the gesture.

Hello!, Hey friend, I already made the missing and unnecessary changes.

Well friend, have a nice day anyway!. GatoVerde95 (talk)

Windows MIDI synth

Hey, I notice you have added recordings made with the Windows MIDI synth. I wonder whether you might consider making a recording of Lose Your Marbles (W32)? I could do it from my own SoundFont but it's a bit random - most users would have heard it via the Windows MIDI Mapper, either as FM or possibly the wavetable synth. But I don't have access to those, so if you do hopefully you would consider doing the recording! -- Malvineous (talk) 09:03, 24 June 2023 (EDT)

Oh, Hi, Malvineous! Sure, I could do that! --Cancer (talk) 18:14, 6 July 2023 (EDT)