Tube Madness (C64)

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Tube Madness
Game On 91-07.jpg
Platform: Commodore 64
Year: 1991
Developer: Digital Excess

Tube Madness is a Pipe Mania clone. It was developed in 1990 by Digital Excess and sold to Double Density, an employee of CP Verlag who published Game On magazine.

Unlike the original, you need a bomb to replace a pipe, and your cursor vanishes when time is out. Occasionally, a "special thing" appears and may affect your score or laid pipes.

Screenshots

Tube Madness - C64 - 01 Page 03.png

The intro slideshow.

Tube Madness - C64 - 02 Main Menu.png

The main menu with visualizer.

Tube Madness - C64 - 02 In-Game 1.png

"Somewhat awkward humor," they later mentioned.

Tube Madness - C64 - 02 In-Game 2.png

Stop!

Tube Madness - C64 - 03.png

Enough liquid. Move on.

Tube Madness - C64 - 04.png

Sadly not. Well.

Music

Hartwig edited one of his RoMuzak V6.3 files from Digital Excess's first game, Double Sphere (C64), so three tracks had already been out for five months (with minor differences), whereas the Tube Madness main theme and game-over jingle are all-new.

Tracks 2–4 suffer under RoMuzak's most common bug, namely the first note sometimes being muted. This has not been ripped or recorded. Also, the game does not let tracks 1 and 4 finish, so the game has been modded for recording.

Recording

The music was recorded from the game:

  1. in VICE 3.10 with C64 PAL and a bias of 60.

Recordings for 8580 or other biases can be made. Each song was played once or twice depending on length, plus 10 seconds for fade-out.

# Title Composer Length Listen Download
101 Intro Stefan Hartwig 3:59
Download
102 Theme Stefan Hartwig 3:06
Download
103 Next Level Stefan Hartwig 0:01
Download
104 Game Over Stefan Hartwig 0:03
Download
105 Unused Stefan Hartwig 2:33
Download

Credits

(Sources: intro pages 6–7 and 10–11, RAM, code comparison.)

Game Rip

Format

Download

SID.png

Download

(Info)


Audio Devices

Music and sound effects play on the computer's built-in SID chip. Three of the instruments sound different on every 6581 because they use SID's unstable low-pass filter.

An official NTSC release is unlikely.

Releases

Although issue 7/91 was announced for 1991-06-21, three groups stated spreading its three games up to two days earlier.

  Austria.svg   Austria
Game On 91-07.jpg
Title: Game On Ausgabe 7/91 (Game On issue 7/91)
Platform: C64
Released: 1991-06-??
Publisher: CP Verlag GmbH
  Switzerland.svg   Switzerland
Game On 91-07.jpg
Title: Game On Ausgabe 7/91 (Game On issue 7/91)
Platform: C64
Released: 1991-06-??
Publisher: CP Verlag GmbH
  Germany.svg   Germany
Game On 91-07.jpg
Title: Game On Ausgabe 7/91 (Game On issue 7/91)
Platform: C64
Released: 1991-06-??
Publisher: CP Verlag GmbH
  Luxembourg.svg   Luxembourg
Game On Gold Edition 01.jpg
Title: Game On Gold Edition Sonderausgabe 1 (Game On Gold Edition special edition 1)
Platform: C64
Released: 1992-0?-??
Publisher: CP Verlag GmbH
  Austria.svg   Austria
Game On Gold Edition 01.jpg
Title: Game On Gold Edition Sonderausgabe 1 (Game On Gold Edition special edition 1)
Platform: C64
Released: 1992-0?-??
Publisher: CP Verlag GmbH
  Switzerland.svg   Switzerland
Game On Gold Edition 01.jpg
Title: Game On Gold Edition Sonderausgabe 1 (Game On Gold Edition special edition 1)
Platform: C64
Released: 1992-0?-??
Publisher: CP Verlag GmbH
  Germany.svg   Germany
Game On Gold Edition 01.jpg
Title: Game On Gold Edition Sonderausgabe 1 (Game On Gold Edition special edition 1)
Platform: C64
Released: 1992-0?-??
Publisher: CP Verlag GmbH

Links