Toshiyuki Sasagawa

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Toshiyuki Sasagawa
Toshiyuki Sasagawa - 02.jpg
Local 笹川 敏幸 (ささがわ としゆき)
Born 1962-02-01
Birth Place Hakodate, Hokkaido, Japan
Nationality Japanese   Japan.svg
Aliases T.Sasagawa
Toshi Sasagawa

Toshiyuki Sasagawa was born on February 1, 1962 in Hakodate, Japan. He graduated from Hakodate La Salle High School. In 1983, he attended Hokkaido University of Education, but dropped out when he moved to Sapporo, and eventually joined Hudson Soft as a programmer.

In 1986, he designed and developed their game Meikyuu Kumikyoku: Milon no Daibouken, later released in North America as Milon's Secret Castle. He also worked on their Tengai Makyou series of games. Though Sasagawa was tasked with various duties at Hudson Soft including production, game design, and programming, most of his credits were for audio composition and programming. He was also responsible for arranging musician's songs to the target consoles, such as Takeaki Kunimoto (who he also brought on board to Hudson Soft's sound team). This was because the company moved him to the sound department due to his musical background.

Sasagawa left Hudson Soft in 2001, working on his own musical endeavors. He later started working as a spiritual counselor as well. Though he no longer works on video games, he still continues to write and perform music for various companies. Toshiyuki is currently a therapist, counselor, and healer at Mitsui no Salon (Salon of Light).

Audio Development


Sasagawa used Fumihiko Itagaki's sound driver and made modifications to it for his needs. The music was written in assembly. Sasagawa never actually composed for the NES, but instead would arrange Takeaki Kunimoto's music.


Toshiyuki first composed and arranged music on a PC-9801 and wrote in a custom Music Macro Language. The music was then assembled in Takayuki Iwabuchi's sound driver for playback.

Since his arrangements of Takeaki Kunimoto's songs are note-for-note, Sasagawa most likely received not only Kunimoto's recordings, but the original music files as well.


Released Title Platform Notes
1985-10-15 Challenger (FC) (チャレンジャー)
Arranged Takeaki Kunimoto's music.
1986-06-13 Star Soldier (NES) (スターソルジャー) Arranger?
1986-11-13 Milon's Secret Castle (NES) (迷宮組曲 ミロンの大冒険) Sound programming, sound effects [1] [2]
1987-10-30 Shanghai (PCE) (上海)
1987-11-21 China Warrior (TG16) (THE 功夫)
Arranged Daisuke Inoue's music.
1987-11-30 J.J. & Jeff (TG16) (カトちゃん ケンちゃん)
Sound Effects with Toshiaki Takimoto
Music Program
1987-12-28 Victory Run (TG16) (ビクトリーラン 栄光の13、000キロ)
1988-12-04 Fighting Street (TCD) (ファイティング・ストリート) Sound Director
1988-12-04 No Ri Ko (ROM2) Sound Engineer
1989-03-04 Cobra: Kokuryuu Ou no Densetsu (ROM2) (コブラ・黒竜王の伝説) Sound Director
1989-08-10 Break In (PCE) (ブレイク・イン)
Sound Direction
1989-10-27 Kagami no Kuni no Legend (ROM2) (鏡の国のレジェンド) Game Sound Supervisor
1990-06-29 Urusei Yatsura (ROM2) (うる星やつら ☆STAY WITH YOU☆) Music Director
1990-07-06 Super Star Soldier (TG16) (スーパースターソルジャー)
1990-09-14 Mitsubachi Gakuen (ROM2) (みつばち学園) Sound: Supervisor
1990-11-23 J.B. Harold Murder Club (TCD) (J.B.ハロルドシリーズ#1 殺人クラブ) Sound Support
1991-??-?? Ys III: Wanderers from Ys (ROM2) (イースIII ワンダラーズ フロム イース) Sound Direction
1992-04-24 Star Parodier (ROM2) (スターパロジャー) Sound Producer
1993-07-10 Tengai Makyou: Fuuun Kabuki Den (ROM2) (天外魔境・風雲カブキ伝) Sound Department Manager
1993-12-22 Ys IV: The Dawn of Ys (ROM2) Music Supervisor
1994-06-04 World Heroes 2 (ROM2) (ワールドヒーローズ 2) Sound Director
1994-07-22 Super Bonk (SNES) (超原人) Sound Producer
1994-12-12 Super Bomberman 2 (SFC) (スーパーボンバーマン2) Sound Producer
1994-12-23 Team Innocent: The Point of Return (PCFX) Sound Producer
1995-07-28 Tengai Makyou: Dennou Karakuri Kakutouden (PCFX) (天外魔境电脳络缲格闘伝) Sound Producer
1995-12-21 Tengai Makyou Zero (SFC) (天外魔境 ZERO)
1995-12-22 Tengai Makyou Zero - Tangible Fear (SFC)
1996-03-22 Do Re Mi Fantasy: Milon no Dokidoki Daisakusen (SFC) (ドレミファンタジー ミロンのドキドキ大冒険) Sound Producer
1997-01-14 Tengai Makyou: Daiyon no Mokushiroku - The Apocalypse IV (SAT) (天外魔境 第四の黙示録)
1999-12-17 Mario Party 2 (N64) (マリオパーティ2) Sound Advisor

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