Fester's Quest (NES)
| The Addams Family: Fester's Quest | ||||||
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- For other games in the series, see The Addams Family.
Fester's Quest (also known as Uncle Fester's Quest: The Addams Family) is a top-down action-adventure game developed and published by Sunsoft.
Grandmama predicts an alien UFO that will come and invade the city, but the rest of the Addams Family didn't believe her. Then, one night, while Uncle Fester is "moonbathing", the UFO Gradnmama predicted shows up and abducts everyone in the city. It is up to Uncle Fester to defeat the alien force and save the city.
The game plays from an overhead perspective, and takes place over a giant map. Uncle Fester must traverse through the city streets, as well as finding his way through the underground sewers to reach the UFO. Fester can upgrade (and downgrade) his weapon, and can obtain useful items by locating the various members of the Addams Family. In addition, Fester much search through buildings to reach the boss of each area. Each time a boss is defeated, Fester will collect a piece of map which is the blueprints of the UFO. There are various alien lifeforms to battle on the streets and in the sewers. Dispatching one can reward the player with items such as money, weapons upgrades (and downgrades), and money. Fester must also obtain keys from enemies which allows him entry into the buildings throughout the city.
Fester's Quest received negative reviews from players and critics alike, and for good reason, as the game is notorious for being plagued with several gameplay flaws. Some of the gun upgrades hit the wall and move in a wave-like pattern, rendering them useless. This is especially true in the sewers which are narrow passageways. In addition, while the game offers a continue feature, it also punishes the player by sending them all the way back to the start of the game, whilst keeping their weapons upgrades and map pieces. The European version actually fixed the gun issue, in which projectiles can go through walls, making the game significantly easier, but still very difficult.
The game was designed in the USA by Richard Robbins (with assistance from Michael Mendheim), who had to convince the Japanese development team at Sunsoft that the idea would work. In addition, he also had to convince Charles Addams' wife of the same in order to give him permission to use the Addams Family property. The game was under heavy time constraints, so there was not enough time to add polish to it. On the lack of a save feature, Robbins also explained that due to teleport codes being available during development, he didn't think to ask for a save feature to be implemented. Robbins also explained that most of the development team of this game also worked on Blaster Master (NES). According to Robbins, he got the concept of the game when he had a dream about a game called "Fester's Fun House", in reference to Pee-Wee's Playhouse which was airing around the time of the game's development.
Contents
Screenshots
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Music
Out of all the game's faults, the music is perhaps the one thing that sticks out from the game. Most of the music is fast action-packed anthems to immerse the player into the role of Uncle Fester trying to save the city. Each major section of the game gets its own theme, and some music is used in multiple areas. In the buildings, you get a slow, suspenseful tune to accompany you as you try to find your way out. The boss music is epic and starts out in the 7/8 time signature.
Naoki Kodaka sent Sunsoft his compositions, likely through either a score or other tangible media, and Naohisa Morota implemented it into code using Sunsoft's sound driver by Akito Takeuchi. The game makes use of the DPCM channel of the 2A03 by using orchestra hits and a slap bass. The driver also makes use of using the square and noise channels together for more realistic drums and percussion.
There is also an unused song in the game's code, primarily featuring the slap bass. It is likely the song was intended to test the samples in the sound driver.
The song titles are taken from the NSFE file.
Recording
| # | Title | Composer | Arranger | Length | Listen | Download |
|---|---|---|---|---|---|---|
| 01 | Opening | Naoki Kodaka | Naohisa Morota | 1:01 | Download | |
| 02 | Title Screen / Ending | Vic Mizzy, Naoki Kodaka | Naohisa Morota | 0:41 | Download | |
| 03 | Outside Streets / Final Boss | Naoki Kodaka | Naohisa Morota | 2:14 | Download | |
| 04 | Underground Sewers | Naoki Kodaka | Naohisa Morota | 3:40 | Download | |
| 05 | Building (3-D Hallway) | Naoki Kodaka | Naohisa Morota | 1:25 | Download | |
| 06 | Boss Battle / Mothership (UFO Platform) | Naoki Kodaka | Naohisa Morota | 1:14 | Download | |
| 07 | You Rang? (Noose) | Naoki Kodaka | Naohisa Morota | 0:05 | Download | |
| 08 | Mothership Defeated (Game Clear) | Naoki Kodaka | Naohisa Morota | 0:53 | Download | |
| 09 | Game Over | Vic Mizzy, Naoki Kodaka | Naohisa Morota | 0:10 | Download | |
| 10 | Title Screen / Ending (Alternate) | Vic Mizzy, Naoki Kodaka | Naohisa Morota | 0:43 | Download | |
| 11 | Unused Theme | Naoki Kodaka | Naohisa Morota | 1:23 | Download |
Credits
- Ripper: MrNorbert1994
- Recorder: Doommaster1994
- Game Credits:
- Uncredited Composer: Naoki Kodaka
- Uncredited Composer: Vic Mizzy
- Uncredited Arranger/Sound Effects: Naohisa Morota
- Uncredited Sound Driver: Akito Takeuchi
(Source: Verification from game's producer; Game lacks credits)
The game does not have credits. At the end of the game, a Sunsoft copyright screen is displayed and stays until you turn off the game. We have received verification from Hiroaki Higashiya that Naoki Kodaka composed the game's music while Naohisa Morota arranged his music to the target console and did the sound effects.
Game Rip
Ripping NES music is an arduous process that is beyond the scope of this site. The music was recorded in NSFPlay Synthesia mod.
Audio Devices
The game uses the NES's RP2A03. The game uses the Sunsoft sound driver, written by Akito Takeuchi.
Releases
Links
- gamefaqs.gamespot.com/nes/563413-festers-quest/ - GameFAQs.
- mobygames.com/game/11116/festers-quest/ - Mobygames.
- kidfenris.com/2014/11/interview-festers-quest.html - Interview with Kid Fenris.
- Games Released In 1989
- Games Developed By Sunsoft
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- Games
- Fester's Quest (NES)
- Missing Screenshots
- Games By Naoki Kodaka
- Games By Vic Mizzy
- Games By Naohisa Morota
- Games By Akito Takeuchi
- Games Without Credits
- Games That Use NSF
- Incomplete Rips
- Games Released In USA
- Nintendo Entertainment System Games
- Games Published By Sunsoft
- Games Released In UK





