Takashi Tateishi

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Takashi Tateishi
Takashi Tateishi - 1.jpg
Local 立石 孝 (たていし たかし)
Born 1964-11-23
Birth Place
Nationality Japanese   Japan.svg
Aliases G5 Tateishi
Goma.Surio
Ogeretsu Kun
Ogeretsukun
Ogeretu Kun
T. Tateishi
Goma.Surio
流石野 孝 (Takashi Sasugano)

Takashi Tateishi is a Japanese composer who worked for Capcom and Konami. He is best known as the primary composer in Mega Man II (NES).

Takashi Tateishi's parents were music teachers which no doubt gave him a head start in music. He was in a band prior to being hired at Capcom. He described the music as being inspired by Yellow Magic Orchestra (synth pop), Mezzoforte, and T-Square (both jazz fusion). At college, he studied economics and got his degree.

Tateishi was hired at Capcom around 1988, and his first game was Mega Man II. While there, he sat at a desk next to Manami Matsumae who he would sometimes talk to for inspiration or advice on composition. In fact, Tateishi incorporated some of Matsumae's music and sound effects into Mega Man II, and she helped him compose the guitar solo in music for Airman Stage. Tateishi wanted to compose the soundtrack to Mega Man III (NES), but he was not offered the game, he also would have loved to compose Street Fighter II: The World Warrior (ARC). He says that he doesn't mind how the music for the Mega Man series has changed from synth rock to techno and sees it as a sign of the times.

At Capcom, the development staff was often given disparaging aliases, and Tateishi was often credited as Ogeretsu Kun which translates roughly to, "worthless person." However, when he later worked at Konami, his nickname was a word of praise, which was just the opposite.

Tateishi left Capcom around 1990, but he has remained friends with several of his former Capcom co-workers to this day because the workplace was very tight-knit. He worked briefly for Takeru in 1991, then moved on to Konami around 1992. There, Tateishi didn't compose as many soundtracks because Konami already had so many talented musicians, so he instead did a lot of coordinating and production. The workplace at Konami differed greatly from Capcom and was much more competitive, which he didn't like as much. His most rewarding experience was working on the Tokimeki Memorial series, not only because he like working with the anime soundtrack, and his wife was a voice actor on the project, but also because he was proud of his work with the games.

In the early 2000s, Tateishi left Konami and stopped composing music all together, which was why he didn't compose a song for Mega Man 10 (WII). At his current work, he organizes concerts and voice actors. Tateishi looks back fondly on his video game music career, but says he didn't care much for working on licensed titles.

He had no idea his music was so popular among gamers until Ippo Yamada told him in the late 2010s, and then he started seeing cover bands playing his music. Tateishi is very pleased to see people still admiring and performing his music to this day and encourages hopeful composers to keep playing music. In 2018, he expressed an interest in buying a new keyboard to perhaps compose once again.

For his favorite game music that he didn't compose, Tateishi loves Famicom Wars (FC) and StarCraft (W32), but he says he doesn't play video game anymore.

Music Development

Tateishi's composed video game music by first receiving a mood from his director, often a single word or phrase like, "hot" for Heatman or "hurry up!" for Quickman. With that in mind, he would begin composing his songs on a synthesizer keyboard. He would play his song for his director and, if it was approved, a programmer would convert his music to work in a tracker program that was designed for whatever hardware the game used for audio. At Capcom it was Yoshihiro Sakaguchi. Tateishi explained that, when he was writing music for games, he preferred FM synthesis of arcade hardware, but, looking back, he appreciates the sound of the NES APU more.

Gameography

Released Title Sample Notes
1987-06-?? 1943: The Battle of Midway (ARC) (1943改 ミッドウェイ海戦) Yamato no Theme
1988-??-?? LED Storm (ARC) (マッドギア)
1988-12-24 Mega Man II (NES) (ロックマン2 Dr.ワイリーの謎)
Arranged some of Manami Matsumae's music.
1989-06-?? Willow (ARC) (ウィロー)
1989-07-14 Side Arms (TG16) (サイドアーム) Arranger
1989-08-?? U.N. Squadron (ARC) (エリア88) Round 3
1991-04-02 Nostalgia 1907 (X68) (ノスタルジア1907) Arranger
1991-05-03 Cocoron (FC) (ココロン) With Yoshiji Yokoyama.
1991-07-26 U.N. Squadron (SNES) Round 3
1993-01-?? Batman Returns (NES) Sound effects only
1993-07-20 God Medicine: Fantasy Sekai no Tanjou (GB) (ゴッドメディスン ファンタジー世界の誕生) Sound Effect [sic] with Yoshiyuki Hagiwara and Akihiro Juichiya.
1993-11-?? Batman: The Animated Series (GB) Sound Program and effect with Akihiro Jūichiya.
1993-11-?? Tiny Toon Adventures 2: Montana's Movie Madness (GB) (タイニートゥーンアドベンチャーズ2 バスター・バニーのかっとびだいぼうけん) With Yoshiyuki Hagiwara.
1994-12-09 Twinbee Taisen Puzzle Dama (PS1) (ツインビー対戦ぱずるだま) Sound: Recording Coordinator
1994-12-22 Jikkyou Powerful Pro Yakyuu '95 (PS1) (実況パワフルプロ野球’95) Recording Coordinator
1995-05-19 Gokujou Parodius Da! Deluxe Pack (SAT) (極上パロディウスだ! DELUXE PACK) J & Recording Co-ordinate
1995-07-14 Jikkyou Powerful Pro Yakyuu '95 Kaimakuban (PS1) (実況パワフルプロ野球'95 開幕版) Recording Coordinator
1995-10-13 Tokimeki Memorial: Forever with You (PS1) (ときめきメモリアル~forever with you~) Sound Design: Recording Coordinator
1995-12-15 Suikoden (PS1) (幻想水滸伝) Ending Theme "Avetuneiro Antes Lance Mao": Chorus with various others.
1995-??-?? TwinBee Yahho! Fushigi no Kuni de Daiabare!! (ARC) (ツインビーヤッホー! ふしぎの国で大あばれ!!) Recording Coordinator
1996-01-19 Policenauts (PS1) (ポリスノーツ) Voice Actor Coordination
1996-01-?? Goal Storm (PS1) (ワールドサッカー ウイニングイレブン) Recording Coordinator
1996-09-27 Tokimeki Memorial: Taisen Puzzle-Dama (PS1) (ときめきメモリアル 対戦ぱずるだま) Recording Director with Wataru Matsuoka.
1996-10-25 Vandal Hearts (PS1) (ヴァンダルハーツ ~失われた古代文明~) Recording Coordinater (JP) [sic]
1996-12-13 Jikkyou Oshaberi Parodius: Forever with Me (SAT) (実況おしゃべりパロディウス ~フォーエバー・ウィズ・ミー~) Sound Unit: Recording Coordinate
1996-12-20 Jikkyou Oshaberi Parodius: Forever with Me (PS1) (実況おしゃべりパロディウス ~フォーエバー・ウィズ・ミー~) Sound Unit: Recording Coordinate
1996-12-20 Lightning Legend: Daigo no Daibouken (PS1) (ライトニングレジェンド ~大悟の大冒険~) Recording Coordinator with "Lucky".
1997-07-10 Tokimeki Memorial Drama Series: Vol.1 - Nijiiro no Seisyun (PS1) (ときめきメモリアル ドラマ シリーズ vol.1 虹色の青春) Recording Director (Voice Recording/Theme Song Recording)
1998-03-26 Tokimeki Memorial Drama Series Vol. 2: Irodori no Love Song (PS1) (ときめきメモリアル ドラマVol.2 彩のラブソング) Voice Recording: Recording Director with Shuyou Murata and Ricky Ryuta O'Connell.
1998-09-17 Genso Suikoden (SAT) (幻想水滸伝) Ending Theme "Avetuneiro Antes Lance Mao": Chorus with various others.
1999-06-24 Metal Gear Solid (PS1) (メタルギアソリッド) Audio Director
1999-11-25 Tokimeki Memorial 2 (PS1) (ときめきメモリアル2) Multiple Audio Roles
2001-05-09 Dance Dance Revolution (PS1) Sound Product Management with Nobuhiko Matsufuji.
2002-07-27 Dance Dance Revolution: 2nd Mix (DC) Producer
2016-06-21 Mighty No. 9 (W64) One song.
2017-06-28 Mighty Gunvolt: Burst (3DS) (マイティガンヴォルト バースト) With Manami Matsumae, Ippo Yamada, Masahiro Aoki, Ryo Kawakami, and Aoi Takeda.
Unreleased Titan Warriors (NES) Sound Effects

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