THQ
THQ | |
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Founded | 1990-04-?? |
Closed | 2013-01-23 |
Headquarters | Agoura Hills, California, US |
Other Names | *T•HQ, Inc.
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THQ Inc. was an American video game company based in Agoura Hills, California. It was founded in April 1990 by Jack Friedman, originally in Calabasas, and became a public company the following year through a reverse merger takeover. Initially working in the toy business, it expanded into the video game business through several acquisitions before shifting its focus away from toys entirely. THQ continued its trend of acquiring companies through the 2000s.
The company published both internally created and externally licensed content in its product portfolio. THQ's internally created game series included Darksiders, De Blob, Destroy All Humans!, MX vs. ATV, Red Faction, and Saints Row, among others. The company also held exclusive, long-term licensing agreements with sports and entertainment content creators, such as Disney, DreamWorks Animation, Nickelodeon, Pixar, and WWE.
The company is mainly known for publishing NES, SNES and Game Boy games in its earlier years.
Contents
- 1 Music Development
- 2 Audio Personnel
- 2.1 Development composers/Solid Software
- 2.2 Eastridge Technology
- 2.3 Bitmasters
- 2.4 Radiance Software
- 2.5 Realtime Associates/Amaze Entertainment
- 2.6 Sculptured Software
- 2.7 Imagineering
- 2.8 Bethesda Softworks
- 2.9 Incredible Technologies
- 2.10 Software Creations
- 2.11 Ocean Software
- 2.12 Radical Entertainment
- 2.13 Equilibrium/Halestorm
- 2.14 Tiertex
- 2.15 Malibu Interactive
- 2.16 Unexpected Development
- 2.17 Darkblack
- 2.18 Probe Software/Crawfish Interactive
- 2.19 3d6 Games
- 2.20 Climax
- 2.21 Natsume
- 2.22 ART
- 2.23 Altron
- 2.24 Rare
- 2.25 Argonaut Games
- 2.26 n-Space
- 2.27 Voiltion
- 2.28 Outrage Games
- 2.29 BigSky Interactive
- 2.30 Heavy Iron Studios
- 2.31 Blitz Games
- 2.32 AWE Games
- 2.33 Human Soft
- 2.34 HotGen
- 2.35 Razorback Developments
- 2.36 Helixe
- 2.37 Blue Tongue Entertainment
- 2.38 Halfbrick Studios
- 2.39 Firemint/Firemonkeys
- 2.40 Pandemic Studios
- 2.41 Artificial Mind and Movement
- 2.42 WayForward
- 2.43 Shin'en Multimedia
- 2.44 PCB Productions
- 3 Picture Gallery
- 4 Links
Music Development
SNES
At Black Pearl Software, a division of THQ, composers uses Bitmasters's SLICK/Audio sound driver by David O'Riva.
Port of Total Carnage uses early version of Sculptured Software's Berlioz sound driver by Bill Williams and David Ross.
Genesis
At Black Pearl Software, a division of THQ, Phil Crescenzo composed music using GEMS.
On Time Killers, David Thiel and Kyle Johnson used non-working custom sound driver.
Game Boy
Stephen Curtis used Sculptured Software's sound driver by Ken Moore.
On Desert Strike: Return to the Gulf, audio was outsourced to Ocean Software. Jonathan Dunn wrote music using assembly and then converted to his own sound driver.
Audio Personnel
(Note: Since THQ is not a game developer and outsourced games, the composers will be listed with their companies listed.)
Development composers/Solid Software
Eastridge Technology
Bitmasters
Radiance Software
- Doug Brandon - Composer
- Mike Riedel - NES sound driver
Realtime Associates/Amaze Entertainment
Sculptured Software
Imagineering
- Mark Van Hecke - Composer
- Stuart E. Ross - Sound driver provider.
- Jim Wallace
Bethesda Softworks
Incredible Technologies
Software Creations
Ocean Software
Radical Entertainment
Equilibrium/Halestorm
Tiertex
Malibu Interactive
- Audio Cyber Factory
- Brian Howarth
- Martin Walker
- Richard Joseph
Unexpected Development
Darkblack
Probe Software/Crawfish Interactive
3d6 Games
Climax
Natsume
ART
Altron
Rare
Argonaut Games
n-Space
Voiltion
Outrage Games
BigSky Interactive
Heavy Iron Studios
- Chad Seiter
- Chris Tilton
- Chris Rickwood
- Howard Ulyate
- Jack Wall
- Joey Kuras
- Michael Giacchino
- Timothy Borquez
- Todd Dennis
- Tommy Tallarico
Blitz Games
- Allister Brimble
- Frederic Motte
- Gerard Gourley
- John Guscott
- Matt Black
- Michael Delaney
- Rob Lord
- Rob Blake
- Stuart Duffield
- Todd Baker