Super Spy Hunter (NES)
|Super Spy Hunter|
- For other games in the series see Spy Hunter.
Super Spy Hunter is an action game, and is the first sequel to Spy Hunter (NES), both developed and published by Sunsoft. The plot is barebones and only mentioned in the game's documentation; In the year 2525, a terrorist organization, simply known as "X", plans to attack the United Nations, and with every other agent in their organization failing, the CIA enlists the help of the player, simply known as the "Super Spy Hunter", to stop the terrorists from succeeding in their plans. In Japan, the game's title was Battle Formula, and is one of the rarest games on the Famicom.
The game plays in an identical fashion to the original game, but with much improved gameplay mechanics, graphics, and sound. There are six stages; each with four parts; the first and second parts with enemies that attack, and intermissions where the player must dodge obstacles on the road, and there's a boss at the end. After the player defeats the boss, they move on to the next stage.
The game received mostly positive reviews from critics.
Sunsoft's main sound team created the score for Super Spy Hunter; Naoki Kodaka, Nobuyuki Hara, and Shinichi Seya. The sixteen tracks in the game are very well composed, like most other Sunsoft soundtracks by the same sound team. That being said, the short lengths of some tracks (particularly the simple drum loops of the intermission sections) highlight the dynamic nature of the stage themes especially, an aspect which is somewhat lost when listening to them outside of the game itself. Sunsoft takes advantage of the 2A03's DPCM channel to add an electric bass sound which helps with the audio fidelity. Themes from the original Spy Hunter, such as Henry Mancini's Peter Gunn Theme and the Game Over jingle, are even incorporated as leitmotifs throughout this game's soundtrack.
While the composer credits are not certain for all of the game's songs, it is known that Hara implemented the drum intermission loops and Part 2 of the stage themes which Kodaka composed. The songs would have been arranged by Hara and Seya for Sunsoft's sound driver in Music Macro Language.
There are also two songs that appear to go unused. The first one sounds like it may have been intended for either a part of the in-game action or some cutscene. The second song sounds like it may have been intended for the credits scroll, as the song is about a minute in length and does not loop. The sound designers should be contacted and asked about the unused songs' intended use in the game.
- Ripper: MrNorbert1994
- Recorder: Doommaster1994
- Game Credits
The credits are displayed after beating the game. Sunsoft staff have identified the three composers' aliases.
The credits are the same in each release of the game.
Ripping NES music is a very arduous process that is beyond the scope of this site. The recording was made in NSFPlay Synthesia mod.
- mobygames.com/game/nes/super-spy-hunter - MobyGames.
- gamefaqs.com/nes/563466-super-spy-hunter - GameFAQs.
- en.wikipedia.org/wiki/Super_Spy_Hunter - Wikipedia.
|Spy Hunter||• • • • • • • • • • •|
|Super Spy Hunter|
|SpyHunter (Reboot)||• • • •|
|Spy Hunter: Missile Crisis|
|SpyHunter: Nowhere to Run||• •|
|Spy Hunter (Portable)||•|
|Notable Songs||Peter Gunn Theme|
|Notable Personnel||Henry Mancini|
|Notable Companies||Midway Games|