Super Shougi (SFC)

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Super Shougi
Super Shougi - SFC - Japan.jpg
Platform: SFC
Year: 1992
Developer: Home Data
For other games in the series, see Super Shougi.

Super Shougi is a shogi simulation game developed by Home Data and published by I'Max. The two companies had previously produced Famicom Shougi: Ryuuousen (FC). The cover art is a portrait of Ōtani Oniji III playing Shogi. The game offers four playable modes:

Games by Strength (棋力別対局): This is a standard exhibition game. You can play against an AI opponent from levels 1 to 8. You can also change various settings such as the time limit, activate and deactivate sound, etc. The manual explains that to get the full potential of the AI, the player should either set long time limits or none at all so the CPU has more time to think.

53 Stages on the Tokaido (東海道五十三次): This is the main story mode of the game. You play as a boy named Yahei who is approached by the Spirit of the Pieces, who offers to take Yahei on a journey, and the player decides whether to accept her offer or not. You start out on a board where Yahei must get from Edo to Kyoto. On each space, you can bet a certain amount of money, and must win the match in order to proceed. Each space features different types of shogi. These include standard shogi, tsume shogi, and hidden shogi. There are also some games where either you or the opponent starts with missing pieces for an added challenge.

Tournament (トーナメント): In this mode, you compete against 15 other AI opponents. Each game is a standard game of shogi, with the AI gradually increasing in difficulty. If you manage to make it past them all, you'll have to face the Super Shogi Meijin. If you somehow manage to beat him, you win the tournament.

Tsume Shogi (詰め将棋): Like most shogi games, this one includes a tsume shogi mode, in which a situation is presented on the board and the player must figure out the best moves to get the opponent in checkmate. There are 120 puzzles, ranging from 5 to 11 moves.

Super Shougi also features a battery backup feature so the player can save their progress in any mode. Two sequels were later made; Super Shougi 2 (SFC) and Super Shougi 3: Kitaihei (SFC).

Screenshots

Super Shougi - SFC - Title.png

The title screen.

Super Shougi - SFC - Story Mode Introduction.png

The story mode prologue.

Super Shougi - SFC - Story Mode World Map.png

The story mode map.

Super Shougi - SFC - Battle Mode.png

Playing a game of shogi.

Super Shougi - SFC - Tournament Introduction.png

The opponents in the tournament mode.

Super Shougi - SFC - Victory.png

I win!

Music

Super Shougi has a nice assortment of music. The music was composed by Novko Hasebe, and possibly the Eurtythm sound team of Home Data. The genres of music vary, but range from traditional Japanese folk music to rock anthems. Just about each mode has its own songs, which is nice. However, each mode has only one theme during gameplay, which can get annoying if listening to it a long time, especially with the AI taking a long time to think of a move.

The track names are taken from the SPC rip, which in turn are named after the location in which they play in the game. The I'Max Logo also plays at the end of a match.

Recording

# Title Composer Length Listen Download
01 I'Max Logo Novko Hasebe, Eurythm 0:04
Download
02 Title Novko Hasebe, Eurythm 0:57
Download
03 Battle Mode Novko Hasebe, Eurythm 1:28
Download
04 Story Mode Introduction Novko Hasebe, Eurythm 1:48
Download
05 Story Mode World Map Novko Hasebe, Eurythm 1:03
Download
06 Story Mode Move Map Novko Hasebe, Eurythm 0:07
Download
07 Story Mode Battle Novko Hasebe, Eurythm 2:15
Download
08 Failure Novko Hasebe, Eurythm 0:05
Download
09 Completed Novko Hasebe, Eurythm 0:07
Download
10 Story Mode Last Battle Novko Hasebe, Eurythm 1:06
Download
11 Tournament Introduction Novko Hasebe, Eurythm 1:51
Download
12 Tournament Battle Novko Hasebe, Eurythm 2:34
Download
13 Tournament Ending Novko Hasebe, Eurythm 2:21
Download

Credits

(Source: Verification from composer; Game lacks credits.)

None of the modes in the game have credits after beating them. The manual also lacks credits. We have reached out to Novko Hasebe, a composer for Home Data at the time. Upon listening, she said she believes she was involved with this title. Since Novko only worked for Home Data, her music was most likely implemented into the game by Home Data's in-house sound team Eurythm. However, it is unknown which members of the sound team worked on it, but it may have been Hiroshi Endo and/or Kenichi Fujii. The game also shares the same sound engine as Super Mahjong; a game that Novko verified she composed for. This sound driver was used in many other games by Home Data and Magical Company (the rebranding of Home Data).

The game shares the piece-placing sound effect in Shougi Seiten for the PC-9801 and X68000. That game does not have audio credits, but they may have been done by Endo. The voice in the game is the same as Shougi: Shoshinsha Muyou (PCE), which credits Yoko Okamoto.

Game Rip

Format

Download

SPC.png


SPC dumps are recorded during actual game play. The titles of the music correspond to the soundtrack album.

Releases

  Japan.svg   Japan
Super Shougi - SFC - Japan.jpg
Title: スーパー将棋 (Super Shogi)
Platform: Super Famicom
Released: 1992-06-19
Publisher: I'Max

Links


Super Shougi
Super Shougi Platform - SFC.png
Super Shougi 2 Platform - SFC.png
Super Shougi 3: Kitaihei Platform - SFC.png
Notable Songs I'Max Logo
Notable Personnel Novko Hasebe • Toshiyuki Takine • Betop
Notable Companies Home Data • Magical Company • Gaibrain • I'Max