Super Mario Bros. 2 (NES)
|Super Mario Bros. 2|
- For other games in the series see Super Mario Bros..
Super Mario Bros. 2 is a platform action game by Nintendo. In the story, Mario falls asleep and finds himself in the dreamland known as "Subcon" where an evil villain named Wart has taken over. You can play as Mario, Luigi, Toad, or Peach, each has their strengths and weaknesses for overcoming the obstacles throughout the world to defeat Wart and his band of cronies. Enemies can be picked up and thrown, but to really hurt them, you must hurl vegetables that you've plucked from the ground at them. Look for magic potions which open doors to Sub Space, a negative world where you can find power-ups and coins. Each stage ends with a big boss, and a chance to win free lives at a slot machine.
The NTSC version of Super Mario Bros 2. is actually an entirely different game from the original Japanese Super Mario Bros. 2 (FDS). Nintendo refused the sequel in America, believing that it was too difficult for Western players. Instead, they modified another game, Yume Kojo: Doki Doki Panic (FC), to use Super Mario characters instead of its original Arabian theme.
The North American version of Super Mario Bros. 2 was later released in Japan as "Super Mario Bros. 2 USA".
The music was originally composed for Yume Kojo: Doki Doki Panic (FDS) by Koji Kondo who created a couple of light playful songs as well as some nice sinister boss tunes. For the Super Mario Bros. 2 conversion, Kondo updated most of the tracks adding better percussion and changes in pitch to several songs as well as PCM percussion to a couple. He also composed a new title song and replace the sub space music with the old Above Ground BGM from the first game.
To create the music, Kondo wrote the music in his sound driver in pure 6502 assembly code.
|01||Title BGM||Koji Kondo||Koji Kondo||0:28||Download|
|02||Player Select||Koji Kondo||Koji Kondo||1:04||Download|
|03||Above Ground BGM||Koji Kondo||Koji Kondo||1:29||Download|
|04||Underground BGM||Koji Kondo||Koji Kondo||0:32||Download|
|05||Invincible||Koji Kondo||Koji Kondo||0:16||Download|
|06||Sub Space||Koji Kondo||Koji Kondo||0:38||Download|
|07||Boss||Koji Kondo||Koji Kondo||0:29||Download|
|08||Bonus Start||Koji Kondo||Koji Kondo||0:01||Download|
|09||Success||Koji Kondo||Koji Kondo||0:01||Download|
|10||Failure||Koji Kondo||Koji Kondo||0:01||Download|
|11||1-Up||Koji Kondo||Koji Kondo||0:01||Download|
|12||Stage Clear||Koji Kondo||Koji Kondo||0:04||Download|
|13||Game Over||Koji Kondo||Koji Kondo||0:01||Download|
|14||Last Boss||Koji Kondo||Koji Kondo||0:38||Download|
|15||Ending||Koji Kondo||Koji Kondo||1:50||Download|
- Ripper: Chris Covell
- Recorder: TheAlmightyGuru
- Game Credits:
- Yume Kojo Doki Doki Panic Credits:
- Composer: Koji Kondo credited as Konchan
(Source: Doki Doki Panic Credits, Composer verified by staff, game lacks credits)
While Super Mario Bros. 2 does not have credits, Yume Kojo Doki Doki Panic has a credits scroll after you complete the game with all four characters. It is unknown why they removed the credits when the game was released in North America, but both games share a similar soundtrack. Koji Kondo has also verified in various interviews working on the game's soundtrack.
Ripping NES music is a very arduous process that is beyond the scope of this site.