Super Family Circuit (SFC)
|Super Family Circuit
- For other games in the series, see Family Circuit.
Super Family Circuit is the sequel to Family Circuit (FC) and it was the last in its series. The game was only created by four people. It was designed by Masanobu Endoh, programmed by Kazuo "Cross" Kurosu with graphics by Yuri Mitobe and music by Nobuyuki Ohnogi.
Like its predecessor, Super Family Circuit is an overhead racing game. The game is pretty complex for its time, allowing the player to customize just about all aspects for their car. The player can select from five different cars. The player can adjust the color of their car, the tires, the engine, etc. Not many games had this many customization options.
The music in Super Family Circuit is ported from its prequel. Most of it, anyway. The title theme, menu theme, and end-of-race themes are all there, but the staff roll music is missing from the Famicom version since the credits appear at the title screen and the in-game song is totally different. The game offers five fun little tunes. The music was composed by Nobuyuki Ohnogi. You may not know about him, but if you've played any of the Namco arcades, you've most likely heard his music. Unfortunately, this was Nobuyuki's departure from video game development, as he hasn't been credited in a game since. Nobuyuki wrote the music in hexadecimal notation into Junko Ozawa's sound driver.
- Ripper: ita
- Recorder: Doommaster1994
- Game Credits:
- 音楽 (Music): Nobuyuki Ohnogi credited as 大野木 宜幸 (Ohnogi Nobuyuki)
Interestingly, unlike the other games in the series, this game shows the credits on the title screen, rather than requiring you to beat it. Beating the last championship rewards the player with only a congratulatory screen, but no additional credits.
This rip is missing songs.
The music was dumped during gameplay and recorded using DeliPlayer.
The game uses the S-SMP of the SNES. It uses a custom sound driver not used in any other game.