Spellbound is the second game in the Magic Knight series, written by David Jones on the ZX Spectrum, illustrated by Ray Owen, and ported to the Commodore 64 by Richard Darling, soon co-founder of Codemasters.
Rob Hubbard composed a wistful in-game song and two jingles à 3 voices, 10 sound effects à 2 voices, and arranged them in Mikro Assembler. Only 6 sound effects are used, though, and even these can conflict with the music, since all this audio has to share one limited sound chip: Particularly the jump keeps muting the melodies, and when the music fades out towards its end, the master volume itself jumps.
|01||Game Theme||Rob Hubbard||5:41||Download|
There are issues with the timing of this recording.
- Ripper: HVSC
- Recorder: Duc4Wikmedia
- Game Credits:
(First known sources: ZZAP! 64 No.14 June 1986, code recognition. Game lacks audio credits for unknown reasons.)
This game uses the computer's built-in SID chip and sounds the same on every one of them. The NTSC release has not been identified yet, so it is unknown whether the song was adjusted, or plays higher and faster.
- mobygames.com/game/c64/spellbound - MobyGames.
- gamefaqs.gamespot.com/c64/571780-spellbound - GameFAQs.