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- ...improved upon the older [[STM]] format. The new format features four times the number of channels (16), about three times as many instruments (99), and a S3M is a versatile mod-like format supporting both digital samples and samples using [[FM synthesis7 KB (977 words) - 05:26, 18 September 2023
- ...are not yet in the database. For games without credits that are already in the database, see [[:Category:Games Without Credits|Games Without Credits]]. ...ny developers listed specifically for audio, and it is possible someone in the credits also worked on audio.25 KB (3,262 words) - 09:38, 28 August 2023
- | Born = 1932-02-08 ...[The Imperial March]], [[Main Title (Theme From "Jaws")|Jaws Theme]] and [[The Raiders March]].8 KB (1,120 words) - 14:56, 14 August 2022
- | Released = 1977-05-25 ...[John Williams]] and played by an alien band in the Cantina scene in "Star Wars: Episode IV – A New Hope".3 KB (392 words) - 05:58, 29 November 2022
- ...acks for big name titles like The Sims 2 on the Nintendo DS. He started in the industry in January 2002 doing contract audio work as Ian Stocker Soundesig ...ly they were only available as XNA Indie Games for the Xbox 360, but later the platform reach was expanded to Windows and browser.7 KB (1,038 words) - 05:48, 25 August 2023
- | Picture = Jesse_Harlin_-_01.jpg ...the company's titles. After just over 10 years with LucasArts, Jesse left the company in April 2013 and started working at [[Submersion Audio]], also as10 KB (1,254 words) - 08:51, 10 February 2023