The song is in the key of G minor, plays at about 102 beats per minute, and is in the 4/4 time signature. The lead instrument is a trumpet that is followed by an orchestra playing chordal riffs, and a tuba playing in quarter notes. The orchestra consists of an oboe, clarinet, and flute. A continuous snare roll plays throughout the entirety of the song. The chord progression is Gm Adim D / Gm Adim D / Gm F♯dim7 / Gm / Gm Adim D / Gm Adim D / B♭ / Cm Dm. During the last two chords, the oboe plays in eighth note triplets while the clarinet and flute harmonize in quarter notes..
Wolfenstein 3D (DOS)
Roster is played at the high score list after you read through the epilogue of an episode in Wolfenstein 3D (DOS). You can see it also if you lose all your lives.
The song is track 24 in the AudioT.WL6 file. It's title in the IMF meta data is "ROSTER". The song plays at 102 BPM.
Wolfenstein 3D (SNES)
Roster is played after you complete a floor while your score is being calculated. Though End of Level is located in the game's code, this song replaces it, and therefore goes unused.
The SNES version of the song is in the highest quality, as it uses instrument samples as opposed to the DOS original's FM synthesis. Instead of a constant drum roll like in the original, the SNES version uses a military-style snare beat, with some sixteenth triplet snare rolls at the end of some bars. The song plays much faster than the original at 111 BPM.
Bobby's MIDI file was converted to Rebecca Heineman's sound driver.
Wolfenstein 3D (GBA)
Wolfenstein 3D (AST)
In Atari ST port, Roster plays in its standard place, but also was used as intro song. This version also features an unique opening bar.
Voxelstein 3D (W32)
Wolfenstein 3D (GEN)