Race Drivin' (SNES)
Race Drivin' is a driving arcade game that invites players to test drive several high-powered sports cars on stunt and speed courses. The game is the sequel to 1989's Hard Drivin' and was part of a new generation of games that featured 3D polygon environments. Unlike most racing games of its time, it attempted to model real world car physics in the simulation of the movement of the player's car. Like Hard Drivin', the game is unique among video games in that it includes a true force feedback steering wheel, an ignition key, a four-speed shifter, and three foot pedals: an accelerator, a brake, and a clutch (the clutch being a control seldom seen in any video game, then or now). Released in August 1990, approximately 1200 units were produced at the time of its release for roughly $9000 each.
Race Drivin' was ported to a number of home systems in the mid-1990s, including the SNES, Amiga, Game Boy, Genesis and Saturn. In 2005 it was included in the Midway Arcade Treasures 3 collection for the PlayStation 2, GameCube, and Xbox.
The game's "sister" title, Steel Talons (SNES) was also made by the same team.
For 1992, Mark Van Hecke, who was successful in the video game industry expected to be a very good soundtrack. He was implementing Don Diekneite's score from the arcade version, and added in new original tracks, that it appeared to be very original.
To be noted that Van Hecke arranged the music in Dr. T's KCS for the Macintosh, which was converted to David O'Riva's sound driver.
- Recorder: Duc4Wikmedia
- Game Credits
The game credits appears during the attract demo of the game.