Quake 64 (N64)
- This page is for the Nintendo 64 version game. For other games in the series, see Quake.
Quake 64 as it is known Quake is the second port of the first game of the saga, being a spiritual successor of Doom for N64, licensed by Id Software, developed by Midway Games, published by Midway Home Entertainment (America, UK and Oceania) and GT Interactive Software in Europe in 1998 for the Nintendo 64.
This port is based on Windows 32, too many graphical and technical changes were made in this version, the original soundtrack was completely changed, many changes were made in the graphics but much worse than those seen in Saturn, the N64 control was used as much as possible but brought many changes such as simplified menu, very slow loading, very questionable technical details and a low frame rate.
The complexity of the source code of Quake something rushed and complicated for the N64, made of this port an elaboration something half worked but with quality Midway Games but it would work in a system of 64 Bits but easier with only disadvantage are the cartridges of the N64, it was compatible with the Rumbles Cartbridages that had the Nintendo 64.
This port was being made by Midway as they had developed several games on the Nintendo console, it was proposed to develop several titles exclusively or with technical differences between consoles.
Its reception was very positive, it had very good acceptance by the players but it would be the first time that you would see a Quake on Nintendo 64, this would happen in many games that only released their sequels on PlayStation but it happened also on Nintendo 64, its sequel Quake II 64 was released.
This port had many technical deficiencies such as low FPS not constant, low quality textures and simplified mechanics (as a summary (the same happened on Saturn).
Aubrey Hodges creator of the new soundtrack of the Nintendo 64 version which was the designer of the music and sounds adapted to the console which had no CD support but Stereo and Dolby Surround provided by Nintendo.
The original Soundtrack, which was based on the CD version of the original game, would later be released with only 10 tracks but this one was created with 17 tracks exclusively made for this version, which Aubrey Hodges would release as the official soundtrack in 2013.
With the same melodic characteristics of moving to scary ambient music almost the same as in Quake, the music inherited by Midway from the Doom PlayStation Edition version that characterized Quake on the N64 as a cult game on consoles and PC, would be repeated until Quake II 64.
This port suffered many changes from music to a new soundtrack due to the limitations of the console because the cartridge had a maximum of 64 MB of space.
The audio system was designed by Scott Patterson as arranger of this version and probably exclusive.
- Ripper: GatoVerde95
- Recorder: GatoVerde95
- Game Credits: Id Software, Bethesda Softworks
The credits are only available in the manual, at the end of the manual (the source is missing).
These recordings were made by GatoVerde95 using Cheat Engine and Project64 to extract files, foobar2000 to add metadata and to convert raw data with the help of Audacity to FLAC format. Make List was used to encode the recordings in the list.
The USF format (used as N64) only by hardware tuned by RCP: SP (Sound and Graphics Processor) built in developed by Silicon Graphics.
- mobygames.com/game/374/quake/ - MobyGames
- en.wikipedia.org/wiki/Quake_(video_game) - Wikipedia.
- quake.fandom.com/wiki/Quake_(Nintendo_64_version) - Quake Wiki
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