Paul Wilkinson

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Paul Wilkinson
Born April 16, 1965?
Birth Place Nanaimo - Vancouver, British Columbia, Canada
Nationality Canadian   Canada.svg

Paul Wilkinson is a Canadian game developer, composer, sound designer, and audio programmer.

Paul started out as a student at Distinctive Software in 1989. In March 1991, Paul started working at Radical Entertainment. There, he primarily worked on the popular 8-bit and 16-bit game consoles at the time including the Game Boy, Genesis, NES, and SNES. For most of these consoles, he would also program audio drivers for them. In July 1996, Paul left Radical Entertainment and joined Z-Axis a couple months later. During his time with Z-Axis, he also served as an audio programmer, primarily for their PC and Playstation games. In November 1997, he moved on to Maxis/Electronic Arts. Here, he also worked as a sound programmer, but also worked on various programming duties as well. Here, he also worked on some of the The Sims and SimCity series of games. In July 2004, Paul left the company and for several years worked as a programmer for many software firms and game developers. Some of these include PlayFirst, Zynga, and Nio Games.

Paul currently lives in Stockholm, Sweden and works at CheckProof as their Chief Technical Officer. He is also fluent in the Swedish language.

Audio Development


For the Brett Hull and Pele games, Paul used Accolade's sound engine.

In Beavis and Butt-Head, the game uses a custom sound driver by Paul.


Paul's first game was The Terminator. For the game, he programmed a sound driver in 6502 assembly language, and wrote his NES music the traditional way through inputting hexadecimal numbers as musical notation.

After Paul worked on The Terminator, he worked on four other NES titles: The Adventures of Rocky and Bullwinkle and Friends, Mario Is Missing!, Mario's Time Machine, and Wayne's World. For these games, he wrote a tool to convert his MIDI files to his sound driver. To create the MIDI files, he would use the DOS version of Cakewalk.


Like his NES music, Paul wrote MIDI files on Cakewalk and converted them to the Game Boy using his own conversion tool called readmidi. According to the source code, the sound engine was by Distinctive Software.

In Wayne's World, he arranged Queen's Bohemian Rhapsody for the game's ending screen.


For Bebe's Kids, Paul used the Chip Level Designs audio driver. The rest of the games he worked on used a unique audio driver, which he programmed. The source of his instrument samples are currently unknown. In many of his SNES games, he worked with Marc Baril.


Released Title Sample Notes
1992-12-?? The Adventures of Rocky and Bullwinkle and Friends (NES)
Arranged theme song from TV series.
1992-12-?? The Terminator (NES)
1993-??-?? The Battle of Olympus (GB) Arranged Kazuo Sawa's score from the NES version.
1993-??-?? Pelé! (GEN) Sound Guy
1993-07-?? Mario is Missing! (NES) Arranged John Korsrud's music.
1993-11-?? Wayne's World (GB) Composer
Arranged Queen's Bohemian Rhapsody.
1993-11-?? Wayne's World (NES)
1994-??-?? Beavis and Butt-head (GEN) With Marc Baril.
1994-??-?? Brett Hull Hockey 95 (GEN)
1994-??-?? Brett Hull Hockey 95 (W16) With Brian Green.
1994-??-?? Brett Hull Hockey (SNES)
1994-??-?? Pele II: World Tournament Soccer (GEN) With Paul Ruskay.
1994-04-?? Bebe's Kids (SNES)
1994-06-?? Mario's Time Machine (NES) Arranged John Korsrud's music.
1994-11-?? Al Unser Jr.'s Road to the Top (SNES) With Marc Baril.
1994-11-?? Cannondale Cup (SNES) Re-released as Exertainment Mountain Bike Rally.
1994-11-?? Speed Racer in My Most Dangerous Adventures (SNES) With Marc Baril.
1995-01-?? Brett Hull Hockey 95 (SNES)
1996-05-?? Power Piggs of the Dark Ages (SNES) Sound Software
1996-09-30 NHL Powerplay '96 (PS1) (NHLパワープレイ'96) Crowd & Announcer Programmer
1996-??-?? NHL Powerplay '96 (SAT) (NHLパワープレイ'96) Crowd and Announcer Programmer
1998-03-15 SimCity 3000 (W16)
1998-04-17 Three Lions (W16) With David Grace.
1999-04-30 Alexi Lalas International Soccer (PS1) With David Grace.
2000-01-31 The Sims (W32) Audio System Engineer (Windows/Linux versions)
2000-05-16 SimCity 3000 Unlimited (W32) Audio Programming Lead Engineer
2000-??-?? SimCity 3000 Unlimited (LNX) Audio Programming Lead Engineer
2001-03-26 The Sims: House Party (W32) (シムピープル パーティーフィーバー!) Audio System Engineer
Campfire Simlish Singer with various others.
2001-11-12 The Sims: Hot Date (W32) (シムピープル ラブラブデート!) Audio System Engineer
2002-03-25 The Sims: Vacation (W32) Audio System Engineer
2003-05-12 The Sims: Superstar (W32) Audio Software Engineer
2009-09-22 SimCity 4: Rush Hour (W32) Sound Engineering Support with Justin Graham.

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