Paolo Galimberti
Paolo Galimberti | ||||||
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Paolo Galimberti is an Italian programmer and former video game artist.
He started programming in BASIC and 6502 machine language on the VIC 20 to make "his ideal" game. In May 1986, he was searching for Commodore 64 software. He read MCmicrocomputer magazine and their "School of videogame" section. In the October 1988 and March 1989 issues, he described a faster sort method and released a flip-screen level editor.
After maturità, Galimberti finished MoonShadow (C64), sold it to Idea and got hired as a programmer and musician. He stated that he earned very little, but made most revenue by taking only two weeks for a soundtrack.
During this time, Galimberti liked fantasy books, science fiction books, guitar, heavy metal (especially Manowar), The Sacred Armour of Antiriad, fantasy RPGs (most specifically, Ultima IV: Quest of the Avatar), Archon, The Great Giana Sisters, Salamander, cute platformers like Creatures and Rodland, and Turrican 1 and 2 on both C64 and Amiga. He disliked house music and the contemporary multitude of ninja games.
Over the years, Galimberti gradually moved from multimedia to business software. Since May 2018, he is a chief technology officer (CTO) in online marketing.
Contents
Audio Development
Amiga
Galimberti arranged songs in StarTrekker. According to Computer+Videogiochi N.12, he voiced the cuckoo in Clik Clak (AMI). Other samples come from The Ultimate Soundtracker (AMI) and unknown sources.
Atari ST
The content of this section should be improved. |
Commodore 64
Galimberti arranged in RoMuzak V6.3 and The Sound FX Kit. All instruments (except for a few on F1 GP Circuits (C64)) and all sound effects are custom-made. In Computer+Videogiochi N.6, he said (translated using DeepL):
According to HVSC, he commented on YouTube that he arranged on a 6581 chip. In VICE 3.6, most songs sound indeed best with 6581 (ReSID) and a bias of at least 100; however, Clik Clak (C64) clicks on most 6581s and sounds better on the 8580 instead.
DOS
Galimberti's songs are in Ad Lib's MDI format and all instruments match their STANDARD.BNK, so he most likely arranged in AdLib Visual Composer (1.5 or newer) using a mouse.
Gameography
Released | Title | Sample |
---|---|---|
1990-0?-?? | MoonShadow (C64) | |
1991-0?-?? | F1 GP Circuits (C64) | |
1991-0?-?? | Lupo Alberto: The VideoGame (C64) | |
1992-0?-?? | Clik Clak (AMI) | |
1992-0?-?? | Clik Clak (C64) | |
1992-0?-?? | Clik Clak (DOS) | |
Unreleased | Cattivik (C64) | |
2016-08-20 | F1 GP Circuits (AST) |
Picture Gallery
On a Commodore 128 between a Nintendo Entertainment System and Amiga 500. Zzap! Numero 61, November 1991.
Links
- mobygames.com/developer/sheet/view/developerId,177923/ - MobyGames.
- linkedin.com/in/paolo-galimberti-93319016 - LinkedIn.
- archive.org/details/k-kappa-rivista-18/page/n37 - Profile from K 18, June 1990 (in Italian).
- archive.org/details/computer-videogiochi-6/page/n61 - Group interview from Computer+Videogiochi N.6, June 1991 (in Italian).
- archive.org/details/zzap-italia-61/page/n59 - Interview from Zzap! Numero 61, November 1991 (in Italian).