Pac-Attack is a puzzle game by Namco, and is a localization of their arcade and Super Famicom release, Cosmo Gang: The Puzzle. The game plays similar to Tetris, in that there is a well-like playing field with blocks. Some of the blocks have ghosts attached to them which will also be placed on the playing field along with the blocks. When the player gets a Pac-Man, they must strategically place him so that he eats all of the ghosts. Also, similar to Tetris, if the blocks fill the playing field horizontally, they will disintegrate similar to a Line. The game also features a Puzzle mode, in which the player must strategically place the pieces they receive so that when they get a Pac-Man piece, he is able to eat all the ghosts in one clean shot. The game also features a 2-Player mode as well.
Pac-Attack made it to several home consoles including the Game Boy, Game Gear, and even the obscure CDI version. The game has since seen several releases, including one instance as an unlockable in Namco Museum. However, interestingly, the Genesis version is used, not the Super Nintendo version.
Pac-Attack mostly consists of a 70's-style funk soundtrack, and takes full advantage over the capabilities of the S-SMP of the SNES. The main in-game tune, Puzzle Fever uses muted clean guitar picking for a nice "chuka-chuka" effect on the guitar. The High Life uses a string ensemble, all of which play chords throughout, making for a nice, jazzy sound. Some of the solo instruments including synthesizers and distorted guitars.
Because Pac-Attack is a localization of Cosmo Gang: The Puzzle, some of the songs from the game are carried over here; Level Complete (Stage Clear in Cosmo Gang: The Puzzle), Ending, and Staff Roll in particular. However, the songs were arranged differently with different instruments in Pac-Attack. The song names come from the SPC rip.
It is unknown how Hiromi Shibano wrote the game's score. However, Yoshinori Kawamoto mentioned writing his music on a program similar to a tracker provided by Nintendo, so it is likely Hiromi used the same method.
|01||Title Theme||Hiromi Shibano||Hiromi Shibano||1:40||Download|
|02||Menu Selection||Hiromi Shibano||Hiromi Shibano||1:13||Download|
|03||Puzzle Fever||Hiromi Shibano||Hiromi Shibano||2:44||Download|
|04||Puzzling Situation||Hiromi Shibano||Hiromi Shibano||1:21||Download|
|05||The Can-Can||Jacques Offenbach||Hiromi Shibano||0:58||Download|
|06||Game Over||Hiromi Shibano||Hiromi Shibano||0:03||Download|
|07||The High Life||Hiromi Shibano||Hiromi Shibano||1:17||Download|
|08||Level Complete||Hiromi Shibano||Hiromi Shibano||0:03||Download|
|09||Puzzle Pit Fight||Hiromi Shibano||Hiromi Shibano||1:37||Download|
|10||2-Player Game Over||Hiromi Shibano||Hiromi Shibano||0:04||Download|
|11||Ending||Hiromi Shibano||Hiromi Shibano||0:38||Download|
|12||Staff Roll||Hiromi Shibano||Hiromi Shibano||0:43||Download|
|13||Unknown Jingle||Hiromi Shibano||Hiromi Shibano||0:02||Download|
- Ripper: Death Adder, nensondubois
- Recorder: Doommaster1994
- Game Credits:
The credits can be seen after completing the 100th Puzzle stage. Shinya Yamada is credited in Super Batter Up (SNES) as a sound programmer, a game which shares the same sound driver as Pac-Attack, so he is credited here as a programmer.
- gamefaqs.gamespot.com/snes/588553-pac-attack - GameFAQs.