Ocean Software

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Ocean Software Ltd.
Ocean Software.png
Founded 1984
Closed 1998
Headquarters Manchester, England

Ocean Software Ltd., often referred to simply as Ocean, was a very influential British gaming company. During the late 1980s and early 1990s, they were one of the largest video game companies and published games on nearly every console and computer architecture of the time. Ocean was acquired by Infogrames in 1996 and restructured and renamed to Infogrames UK in 1998.

During their NES development, none of the games they developed had credits. This could have possibly been at the request of Nintendo. However, Painting by Numbers would put credits in their games most of the time, and Special FX Software would put their developers' initials in the high scores.

Games

Music Development

Amiga

The composers at Ocean used OctaMED, a tracker for the Amiga.

Commodore 64

On early tapes, Ocean used Novaload and its example song.

Julie Dunn, Martin Galway and Fred Gray always used their own drivers.

Peter Clarke and Jonathan Dunn have used Galway's driver. Gary Biasillo and Matthew Cannon tried to use it, too, but didn't understand it. So in 1988, Paul Hughes created Music Driver according to Biasillo's wants, and with Galway's 441.6 Hz. Jonathan Dunn developed it further, and Keith Tinman and Dean Evans used it as well.

Game Boy

Jonathan Dunn programmed the sound driver and composers would write their music in assembly.

American developer Left Field Productions used this sound driver. This is likely because Dunn also worked for the company.

Some games, like The Addams Family were composed by Mark Cooksey, who composed the music using Notator for the Atari ST.

NES

Jonathan Dunn created the sound driver and the music was written in hexadecimal. The driver was licensed to Special FX Software and Painting by Numbers for an undisclosed amount of money.

SNES

The music was made with MEdit. The instruments were from the Korg M1, Ensoniq EPS16 and Roland U-110.

Ocean's earliest SNES games used reprogrammed and repurposed version of Nintendo's Kankichi-kun driver, which, according to Dean Evans, was "awkward to use". Jonathan Dunn would later program a separate sound driver, used for the rest of Ocean's SNES games, and Bobby Earl developed a sound driver used in a few games.

Audio Personnel

Links