Neil Higgins
From Video Game Music Preservation Foundation Wiki
Neil Higgins | ||||||||
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Neil Higgins sold Commodore 64 software to English Commodore Disk User magazine in the late 1980s.
Audio Development
Commodore 64
Higgins arranged songs in Ubik's Musik. In VICE 3.2, they sound best with 6581 (ReSID) and a bias of around 50, though how close this is to what Higgins heard is unconfirmed.
Regarding sound effects, he programmed The Sound FX Kit for the general public. His own game seems to use a very early driver.
Gameography
Released | Title | Sample | Notes |
---|---|---|---|
1988-12-?? | Logic (C64) | ||
1989-04-21 | The Sound FX Kit (C64) | ||
1989-12-?? | Frogs in Space (C64) | The Sound FX Kit (C64) used by Gary Mayhew. | |
1990-0?-?? | MoonShadow (C64) | The Sound FX Kit used by Paolo Galimberti. | |
1990-0?-?? | Muncher (C64) | The Sound FX Kit used by David Bryson. | |
1991-0?-?? | Lupo Alberto: The VideoGame (C64) | The Sound FX Kit used by Paolo Galimberti? | |
1991-0?-?? | Rescue! (C64) | The Sound FX Kit used by David Bryson. | |
1991-0?-?? | F1 GP Circuits (C64) | The Sound FX Kit used by Omid Ehsani. | |
1991-10-?? | Rolling Twins (C64) | The Sound FX Kit (C64) modified by Gábor Gáspár. | |
1992-0?-?? | Clik Clak (C64) | The Sound FX Kit used by Paolo Galimberti. | |
199?-??-?? | Enzyme (C64) | The Sound FX Kit used by Paul Hadfield. |