Neil Biggin |
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Born |
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Birth Place |
Unknown |
Nationality |
British |
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Neil Biggin is a British composer and sound designer. He began working on video games in 1994 at Gremlin Interactive. His first game was Zool for the Amiga CD32, which was the first CD game to utilize a fully digital soundtrack on CD which contained 34 songs.
Music Development
GEN
Biggin created MIDI files. For Newman/Haas IndyCar Featuring Nigel Mansell, the MIDI files were converted to Mark Cooksey's sound engine. For Top Gear 2, they were converted to Tony Williams' sound engine.
SNES
Biggin used Cubase for his SNES music. He explained in his interview with his interview with anosci/GST Channel how his music for Top Gear 3000 was handled.
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So basically what i would do is, I would walk from my room, down the corridor, to Ash's room. I would give him a file, which was a MIDI file. He would put it into the game-- I would play the song in my studio, he would put the file into the game, and then he'd try and find sounds to replace the ones I'd used. So he'd go, "oh, that's a bass sound. I know what that is now." So he'd find a bass sound inside the SNES from previous samples they got, or I don't know where he got them all from, but he got samples that
Pat had created, and he'd try and make my songs sound like mine. So a coder... try and make my songs sound like my songs, instead of an audio guy doing it. And I love Ash to bits, but you can imagine that's gonna... it's gonna take a hit.
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He expressed his distaste for his SNES music in the linked interview, due to having to write the music in General MIDI.
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I wrote songs in General MIDI, which is why they were uninspired, which is why even though I like them now, I always used to hate my SNES music because I'd written them with the GM Sound Set-- which is soulless, so I thought my songs were soulless because of that, you know?
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Gameography
Links