Martin Galway

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Martin Galway
Martin Galway.jpg
Gender Male
Born 1966-01-03
Birth Place Belfast, Northern Ireland
Nationality American   USA.svg
Aliases M. Galway
M G

Martin Galway is a British-American composer, known for his Commodore 64 music.

Martin Galway was born on January 3rd, 1966 in Belfast, Northern Ireland. At the age of five his family moved to Manchester, England. Because his father was a music teacher, Galway was introduced to music at an early age. His father gave him lessons on the flute, violin, clarinet and piano, but he wasn't interested in them at the time, something he regrets. He grew up listening to rock'n'roll, gaining a strength with fiddly guitar solos, and to electronic music. As influences, he would cite Jean-Michel Jarre, Tangerine Dream, Depeche Mode, Thomas Dolby (especially The Flat Earth), and Cocteau Twins, and for guitar, David Gilmour, Ry Cooder, Brian May, and Arlo Guthrie.

At age 16, Galway became involved with his high school's computer lab, which was only a single room with a few home computers like the VIC 20, Commodore PET, Sinclair ZX81, and TRS-80. Only a year later, Galway was hired by Optima Software (owned by Database Publications, who published "The Micro User" magazine), and at 17, his very first professional music was published on a BBC Micro. From the money he made he was able to buy his own computer and teach himself how to program.

While pitching one of his friend's computer games to Ocean Software, Galway also tried selling his BBC music. Ocean, responding that there wasn't a market for the BBC Micro, only wanted Commodore 64 music. Ocean lent Galway a Commodore 64, an assembler and the source code to someone else's driver to learn from at home. After he did, Galway began working as a freelance musician. In early 1985, he quit college and joined Ocean as a full-time game programmer. He was only secondarily a musician, since Ocean was not comfortable to hire a full-time musician. However, the multi-tasking didn't work well, so they made him a full-time musician after all. From that point on Galway wrote music for a large number of Commodore 64 games and is one of the most popular SID artists to date. His work with the SID chip and assembly music is one of the most complex and profound.

After having to deal with the terrible working conditions and low pay of Ocean Software for too long, Galway quit and moved to Austin, Texas, USA to work for Origin Systems. He worked at Origin Systems composing music, and doing some minor design and programming work. When Origin Systems was acquired by Electronic Arts, he left with the main programming staff to form Digital Anvil.

Audio Development

Commodore 16

Galway ported his Commodore 64 driver.

Commodore 64

For his first C64 game, Ocean gave Galway an unidentified "dreadful" driver. Afterwards, Galway developed his own driver. He always entered the music into the assembly source code. He felt hassled by bugs in the ADSR and the filter.

In February 1987, Galway became the first SID arranger to use 4 voices. He had discovered an American synthesizer package called Digi-Drums which played samples on a 4th voice. He admits he did not understand the actual sample data and just made up numbers (he kept calling "farts and burps"), possibly inspired by the ZX Spectrum 48K. By July 1987, he added a bass drum sample and a snare drum sample from Rockmonitor II (C64).

His favorites are Rob Hubbard, especially One Man and His Droid (C64), the cool bouncy melodies of Fred Gray, and among his own, Title - Wizball (C64), Arkanoid (C64), and Rambo: First Blood Part II (C64). His least favorites include Title - Green Beret (C64), The Great Escape, and Top Gun.

Game Boy

On Ultima: Runes of Virtue II, Galway programmed his own sound driver.

NES

Galway's only NES game was Ultima: Warriors of Destiny, which he did for Origin Systems. Galway programmed his own sound driver and wrote in the traditional way by inputting the note data through 6502 assembly.

SNES

Galway programmed a driver for the SNES, which was used in only four games. However, it is unknown how Galway created music or where he sampled his instruments from.

ZX Spectrum

Galway used a driver called Plip Plop programming by Jonathan Smith.

Gameography

Released Title Sample Notes
1983-09-?? Atomic Protector (BBC)
1984-??-?? Daley Thompson's Decathlon (C64) Loading music.
1984-1?-?? Hunchback II (C64)
1984-??-?? Kong Strikes Back! (C64)
1984-??-?? Swag (C64)
1985-0?-?? Hyper Sports (C64)
1985-0?-?? Roland's Ratrace (C64)
1985-1?-?? Rambo: First Blood Part II (C64)
1985-??-?? Comic Bakery (C64)
1985-??-?? Daley Thompson's Star Events (CP4)
1985-??-?? The NeverEnding Story (C64)
1985-12-?? Yie Ar Kung-Fu (C64)
1986-0?-?? Green Beret (C64)
1986-0?-?? Helikopter Jagd (C64)
1986-0?-?? Match Day (C64)
1986-0?-?? Miami Vice (C64)
1986-0?-?? Parallax (C64)
1986-0?-?? Ping Pong (C64)
1986-??-?? Cobra (ZXS)
1986-??-?? Highlander (C64)
Arranger of Roger Taylor, also composer of Ocean Loader 2.
1986-??-?? Mikie (C64)
1986-??-?? Strykers Run (BBC)
1986-??-?? Short Circuit (C64)
1986-??-?? Terra Cresta (C64)
1986-??-?? Terra Cresta (ZXS)
1986-??-?? Yie Ar Kung-Fu II (C64)
1987-0?-?? Arkanoid (C64)
Composer, also arranger of Hisayoshi Ogura.
1987-0?-?? Game Over (C64)
1987-0?-?? Slap Fight (C64)
1987-0?-?? Wizball (C64)
Also Ocean Loader 1
1987-11-?? Gryzor (C64) Demo only.
1987-??-?? Athena (C64)
1987-??-?? Athena (ZXS)
1987-??-?? Boot Camp (C64)
1987-??-?? Double Take (C64)
Reused Ocean Loader 2.
1988-0?-?? Rastan (C64)
1988-??-?? MicroProse Soccer (C64)
1988-12-?? Times of Lore (C64)
1989-01-?? Times of Lore (AST)
Arranged by Nigel Pritchard.
1989-02-?? Times of Lore (AMI) Arranged by Nigel Pritchard.
1989-02-?? Times of Lore (DOS)
Arranged by Herman Miller.
1989-06-?? Times of Lore (ZXS) Arranged by Nigel Pritchard.
1989-07-?? Times of Lore (CPC) Arranged by Nigel Pritchard.
1989-??-?? Insects In Space (C64)
1990-12-07 Times of Lore (NES)
Arranged by Katsuhiro Hayashi.
1991-09-07 Wing Commander II: Vengeance of the Kilrathi (DOS) Sound Editor.
1991-12-14 Ultima: Runes of Virtue (GB) (Ultima: Lost Rune) Sound Effects with David Shapiro.
1991-12-?? Ultima IV: The False Prophet (FMT) Audio Engineer.
1992-03-21 Ultima Underworld: The Stygian Abyss (DOS) Voice Actor.
1992-04-16 Ultima VII: The Black Gate (DOS)
Audio Director and includes Prince Thrakhath's Theme.
1993-01-?? Ultima: Warriors of Destiny (NES)
1993-04-?? Strike Commander (DOS) Additional Music.
1993-06-?? Jurassic Park (NES) Title theme from Comic Bakery (C64); Arranged by Jonathan Dunn.
1993-08-?? Jurassic Park (GB)
Title theme from Comic Bakery (C64); Arranged by Jonathan Dunn.
1993-11-19 Ultima: Runes of Virtue II (GB) (ウルティマ 〜失われたルーン2〜) Music Composition with Marc Schaefgen, Raymond Benson, and Dana Glover.
Music and Sound Effect Driver.
1994-06-17 Ultima: Runes of Virtue II (SNES) (ウルティマ外伝 黒騎士の陰謀) Music Composition with Raymond Benson, Randy Buck, Dana Glover, and Marc Schaefgen.
Music and Sound Effect Driver.
1994-09-?? Wing Commander: Armada (DOS) Digital Language Processing.
1994-11-18 Ultima: The Black Gate (SNES) With Dana Glover and Kirk Winterrowd.
1994-12-12 Wing Commander III: Heart of the Tiger (DOS) Audio Director.
1994-12-?? Metal Morph (SNES) Audio Programming with Gary Scott Smith.
Musical Arrangement with Marc Schaefgen.
Musical Composition with Alistair Hirst and Jeff van Dyck.
1995-02-?? Jurassic Park Part 2: The Chaos Continues (GB)
Title theme from Comic Bakery (C64); Arranged by Jonathan Dunn.
1995-07-28 Ultima: Kyouryuu Teikoku - The Savage Empire (SFC) (ウルティマ 恐竜帝国) Sound Driver
1995-07-?? Wing Commander III: Heart of the Tiger (3DO) Audio Director.
1996-02-08 Wing Commander IV: The Price of Freedom (DOS) Music and Sound Programming.
1996-??-?? Wing Commander: The Kilrathi Saga (DOS) Audio Director.
2000-04-28 Starlancer (W32) Speech and Sound Effects with Amy Hudges.
2000-11-27 Starlancer (DC) Speech and Sound Effects with Amy Hudges.
2001-08-14 Conquest: Frontier Wars (W32) Co-Director of Audio with Eric Peterson.
2002-05-14 Platypus (W32) Original Music from Wizball (C64) and Comic Bakery (C64).
2003-03-03 Freelancer (W32) Audio Director.
2006-09-21 World Series of Poker: Tournament of Champions (PS2) Dialog Editor with Kent Vernon, Randall Ryan and Brian Talbot.
2006-09-21 World Series of Poker: Tournament of Champions (PSP) Dialog Editor with Kent Vernon, Randall Ryan and Brian Talbot.
2006-09-21 World Series of Poker: Tournament of Champions (X360) Dialog Editor with Kent Vernon, Randall Ryan and Brian Talbot.
2006-10-02 World Series of Poker: Tournament of Champions (W32) Dialog Editor with Kent Vernon, Randall Ryan and Brian Talbot.
2006-11-21 Pimp My Ride (PS2) Dialog Editor with Kent Vernon and Randall Ryan.
2006-12-06 Pimp My Ride (X360) Dialog Editor with Kent Vernon and Randall Ryan.
2006-12-12 World Series of Poker: Tournament of Champions (WII) Dialog Editor with Kent Vernon, Randall Ryan and Brian Talbot.
2007-02-14 Platypus II (W32)
2007-04-03 Pimp My Ride (PSP) Dialog Editor with Kent Vernon and Randall Ryan.
2008-02-19 Pimp My Ride (WII) Dialog Editor with Kent Vernon and Randall Ryan.
2008-10-15 Age of Booty (X360) Audio and Production Lead.
2008-10-16 Age of Booty (PS3) Audio and Production Lead.
2009-03-09 Age of Booty (W32) Audio and Production Lead.
2010-11-25 Epic Mickey (WII) Audio Director with Matthew Piersall.
2012-10-15 Pirate101 (W64) Additional Sound.

Picture Gallery

Links