Maple Leaf Rag |
Composer |
Scott Joplin |
Released |
1899-09-18 |
Title Origin |
Official |
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Maple Leaf Rag is a song that made Scott Joplin the "King of Ragtime".
Out of his works, it is the second-most often arranged for video games, especially up to 1984.
Title
The title Maple Leaf Rag is drawn on the original publications' front covers.
Composition
The entire sheet music is in Tempo di marcia, 2/4 time, and the structure of AA BB A CC DD.
It is in A♭ major, except that strain C is in D♭.
Games
Beauty and the Beast (INTV)
Every third time you reach Horrible Hank, the first four bars play.
The instrument is a square wave without envelopes.
Magic Carousel (INTV)
The game features two different arrangements from different strains of the song, both in their original key:
- The carousel loops strain C until you "click" the correct animal.
- When the phone tells you to play the piano and you go there, strain A plays once.
Steve Ettinger, the programmer of Magic Carousel, did the arrangements, which is confirmed in the Intellivision in Hi-Fi soundtrack CD, which features the complete version of this song.
Domino Man (ARC)
There are three versions of the song in this game, each with its own title in the sound test:
- MAIN TUNE: Strains A and B play over the instructions and in-game. It pauses while the bee is near and while dominoes drop.
- INTERMISSION: The second half of strain D plays during the intermission cutscenes and the game-over poem.
- LOSE GAME: The middle of strain A played backwards, followed by a low chord.
Cohen's Towers (A8)
At the start of a level, the last two bars of strain A play.
It should be recorded with:
- NTSC.
- PAL.
Cohen's Towers (C64)
At the start of a level, the last two bars of strain A play on three sawtooth waves.
It should be recorded with:
- Old NTSC (not "new" NTSC as it is too similar). It will be in the original key of A♭.
- PAL. These C64s automatically tune it at 424 Hz, making it closer to G.
It sounds otherwise the same on every SID chip and is track 5 in the rip.
Frantic Freddie (C64)
Strains A and B loop over levels 7 and 15.
The treble clef plays on a triangle wave, while the bass clef constantly switches between a 5% pulse wave, a sawtooth wave, and a triangle.
It should be recorded with:
- NTSC. It will be in the key of F.
- PAL. These C64s automatically tune it at 424 Hz, making it closer to E.
On the later Commodore 128, it is completely mute.
It sounds otherwise the same on every SID chip and is track 7 in the rip.
Julius Erving and Larry Bird Go One ond One (A2)
The song plays during the game with the help of the Mockingboard A sound card.
River Chase (C64)
In the 2nd version of the game, in level 2, the structure AB plays in the key of C♯.
The treble clef plays on a sawtooth wave, the bass clef on a 10% pulse wave and, due to a bug only until 0:07, on a triangle wave.
It sounds the same on every SID chip and is track 2 in the rip.
Plumb Crazy! (C64)
The structure ABA loops during gameplay.
It stops when you beat the level or the ghost reaches you, and is replaced with a sound effect when the bonus drops below 0500.
Tuned at unusual 446 Hz, it sounds closer to the key of C and plays on one sawtooth wave.
It sounds the same on every SID chip.
China Miner (C64)
The structure of ABACD plays, tuned at 434 Hz, on three sawtooth waves.
Julius Erving and Larry Bird Go One ond One (C64)
Unless you started a game, the structure of ABD loops on three sawtooth waves.
They sound different on every SID chip because they use its unstable band-pass filter.
It should be recorded with:
- C64 NTSC. It will be in the original key of A♭.
- PAL. These C64s automatically tune it at 424 Hz, making it closer to G.
- C64C. It will be very quiet.
Guzzler (C64)
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Julius Erving and Larry Bird Go One ond One (PCB)
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Gimme a Break (ARC)
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Julius Erving and Larry Bird Go One ond One (AMI)
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Julius Erving and Larry Bird Go One ond One (MAC)
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Cleanup Time (C64)
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Capone (AMI)
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Music Assembler (C64)
The structure AB plays once, in the key of C, and with multiple instruments on the treble clef.
The lowest notes in strain A sound unnoticeably different on every SID chip because they use its unstable low-pass filter.
It is enough to record it only once.
Rat Splat (C64)
Over levels 006 and 021, four bars from the middle of strain A play.
Tuned at 424 Hz, they are closer to the key of A.
The arrangement was typed using Electrosound 64.
It is supposed to play every 6th level out of 8, which a bug prevents.
The harmony sounds unnoticeably different on every SID chip because it uses its unstable low-pass filter.
It is enough to record it only once.
In the rip, it is track 6.
Deja Vu (PC98)
The song plays while viewing the credits.
Marc & Penny Kniffelspiel (DOS)
The file maple.mus lies in the directory, but is never referenced.
The arrangement has several flaws and/or liberties, such as the key being G and the structure being BAABBCD.
In the first time of strain B, only the last four bars are written, and at that, at half tempo, as are the first four bars of strain D.
The Incredible Machine 2 (DOS)
The song plays during the gameplay.
The rhythm is faster-paced than the original music track.
Virtual Pool (DOS)
The filename is mapleaf.m.
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The Incredible Machine 3 (W32)
The song plays during the gameplay.
This track contains background laughter and glasses clinking.
Virtual Snooker (DOS)
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The Champion Pub (PBL)
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3D-Jongg (W32)
Between loading and exiting, a playlist (album) loops.
The default 4th piece is a complete arrangement of Maple Leaf Rag, listed between Joplin's The Easy Winners and Satie's 2ère Gymnopédie.
The music was written using Cakewalk and features a Copyright Notice Meta-Event:
Performance Copyright © 1997, by MoraffWare
The filenames are 3DJongg.alb and MAPLE.MID, the latter dated 1997-05-06.
By then, MoraffWare's website no longer listed the team.
By 1997-11-07, it did recommend the AVM Apex Sound Card, so a such recording should be made with disc number 1.
Tasmanian Devil: Munching Madness (GBC)
Plays over credits.
Links