Maple Leaf Rag

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Maple Leaf Rag
Composer Scott Joplin
Released 1899-09-18
Title Origin Official

Maple Leaf Rag is a song that made Scott Joplin the "King of Ragtime". Out of his works, it is the second-most often arranged for video games, especially up to 1984.

Title

The title Maple Leaf Rag is drawn on the original publications' front covers.

Composition

The entire sheet music is in Tempo di marcia, 2/4 time, and the structure of AA BB A CC DD.

It is in A♭ major, except that strain C is in D♭.

Games

Beauty and the Beast (INTV)

Platform - INTV.png
Beauty and the Beast (INTV)
Output - AY.svg
Arranger Unknown (Wendell Brown?)
Programmer Unknown (Wendell Brown?)
Released 1982-10-??
Format UNK
Loops No

Every third time you reach Horrible Hank, the first four bars play. The instrument is a square wave without envelopes.

Magic Carousel (INTV)

Platform - INTV.png
Magic Carousel (INTV)
Output - AY.svg
Arranger Steve Ettinger
Programmer Unknown
Released ????-??-??
Format UNK
Loops Yes (carousel)
No (piano)

The game features two different arrangements from different strains of the song, both in their original key:

  • The carousel loops strain C until you "click" the correct animal.
  • When the phone tells you to play the piano and you go there, strain A plays once.

Steve Ettinger, the programmer of Magic Carousel, did the arrangements, which is confirmed in the Intellivision in Hi-Fi soundtrack CD, which features the complete version of this song.

Domino Man (ARC)

Platform - ARC.png
Domino Man (ARC)
Output - AY.svg
Output - AY.svg
Output - AY.svg
Domino Man - ARC - Gameplay 2.png
Arranger Elaine Hodgson
Programmer Unknown
Released 1983-0?-??
Format VGZ

There are three versions of the song in this game, each with its own title in the sound test:

  • MAIN TUNE: Strains A and B play over the instructions and in-game. It pauses while the bee is near and while dominoes drop.
  • INTERMISSION: The second half of strain D plays during the intermission cutscenes and the game-over poem.
  • LOSE GAME: The middle of strain A played backwards, followed by a low chord.

Cohen's Towers (A8)

Platform - A8.png
Cohen's Towers (A8)
Output - POKEY.svg
Arranger Unknown (Frank Cohen? Alan Sinder?)
Programmer Unknown (Frank Cohen? Alan Sinder?)
Released 1983-11-??
Format SAP
Loops No

At the start of a level, the last two bars of strain A play.

It should be recorded with:

  1. NTSC.
  2. PAL.

Cohen's Towers (C64)

Platform - C64.png
Cohen's Towers (C64)
Output - SID.svg
Output - SID.svg
Arranger Unknown (Frank Cohen? Alan Sinder?)
Programmer Unknown (Frank Cohen? Alan Sinder?)
Released 1983-??-??
Format SID
Loops No

At the start of a level, the last two bars of strain A play on three sawtooth waves.

It should be recorded with:

  1. Old NTSC (not "new" NTSC as it is too similar). It will be in the original key of A♭.
  2. PAL. These C64s automatically tune it at 424 Hz, making it closer to G.

It sounds otherwise the same on every SID chip and is track 5 in the rip.

Frantic Freddie (C64)

Platform - C64.png
Frantic Freddie (C64)
Output - SID.svg
Output - SID.svg
Arranger Gregor Larson, Kris Hatlelid, and/or Brian Larson
Programmer Gregor Larson (Kris Hatlelid, too?)
Released 1983-??-??
Length 0:30.05 (NTSC)
0:31.19 (PAL)
BPM 128 (NTSC)
123 (PAL)
Format SID
Loops Yes

Strains A and B loop over levels 7 and 15. The treble clef plays on a triangle wave, while the bass clef constantly switches between a 5% pulse wave, a sawtooth wave, and a triangle.

It should be recorded with:

  1. NTSC. It will be in the key of F.
  2. PAL. These C64s automatically tune it at 424 Hz, making it closer to E.

On the later Commodore 128, it is completely mute. It sounds otherwise the same on every SID chip and is track 7 in the rip.

Julius Erving and Larry Bird Go One ond One (A2)

Platform - A2.png
Julius Erving and Larry Bird Go One ond One (A2)
Output - AY.svg
Arranger Unknown (Eric Hammond?)
Programmer Unknown (Eric Hammond?)
Released 1983-??-??
Format UNK

The song plays during the game with the help of the Mockingboard A sound card.

River Chase (C64)

Platform - C64.png
River Chase (C64)
Output - SID.svg
Arranger Unknown (Tom McConnell?)
Programmer Unknown (Tom McConnell?)
Released 1983-??-??
Length 0:36.49
BPM 105
Format SID
Loops No

In the 2nd version of the game, in level 2, the structure AB plays in the key of C♯. The treble clef plays on a sawtooth wave, the bass clef on a 10% pulse wave and, due to a bug only until 0:07, on a triangle wave.

It sounds the same on every SID chip and is track 2 in the rip.

Plumb Crazy! (C64)

Platform - C64.png
Plumb Crazy! (C64)
Output - SID.svg
Arranger Unknown (Dave Cook? Dan Temple?)
Programmer Unknown (Dave Cook? Dan Temple?)
Released 1984-0?-??
Length 0:51.44
BPM 112
Format SID
Loops Yes

The structure ABA loops during gameplay. It stops when you beat the level or the ghost reaches you, and is replaced with a sound effect when the bonus drops below 0500.

Tuned at unusual 446 Hz, it sounds closer to the key of C and plays on one sawtooth wave. It sounds the same on every SID chip.

China Miner (C64)

Platform - C64.png
China Miner (C64)
Output - SID.svg
Arranger Chris Cox
Programmer Unknown (Chris Cox?)
Released 1984-0?-??
Format SID

The structure of ABACD plays, tuned at 434 Hz, on three sawtooth waves.

Julius Erving and Larry Bird Go One ond One (C64)

Platform - C64.png
Julius Erving and Larry Bird Go One ond One (C64)
Output - SID.svg
Output - SID.svg
Arranger Unknown (Eric Hammond?)
Programmer Unknown (Eric Hammond?)
Released 1984-0?-??
Length 1:01.92
BPM 112
Format SID
Loops Yes

Unless you started a game, the structure of ABD loops on three sawtooth waves. They sound different on every SID chip because they use its unstable band-pass filter.

It should be recorded with:

  1. C64 NTSC. It will be in the original key of A♭.
  2. PAL. These C64s automatically tune it at 424 Hz, making it closer to G.
  3. C64C. It will be very quiet.

Guzzler (C64)

Platform - C64.png
Guzzler (C64)
Output - SID.svg
Arranger Robert Westgate
Programmer Unknown (Robert Westgate?)
Released 1984-??-??
Format SID


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Julius Erving and Larry Bird Go One ond One (PCB)

Platform - PCB.png
Julius Erving and Larry Bird Go One ond One (PCB)
Output - TI.svg
Output - PC Speaker.svg
Arranger Unknown (Eric Hammond?)
Programmer Unknown (Eric Hammond?)
Released 1984-??-??
Format UNK


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Gimme a Break (ARC)

Platform - ARC.png
Gimme a Break (ARC)
Output - CEM.svg
Arranger Gary Levenberg and/or Jesse Osborne
Released 1985-??-??
Format UNK


Issue - Content.svg

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Julius Erving and Larry Bird Go One ond One (AMI)

Platform - AMI.png
Julius Erving and Larry Bird Go One ond One (AMI)
Output - Paula.svg
Arranger Unknown
Programmer Unknown
Released 1985-??-??
Format UNK


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Julius Erving and Larry Bird Go One ond One (MAC)

Platform - MAC.png
Julius Erving and Larry Bird Go One ond One (MAC)
Output - PCM.svg
Arranger David Porter
Programmer Unknown (David Porter?)
Released 1985-??-??
Format UNK


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Cleanup Time (C64)

Platform - C64.png
Cleanup Time (C64)
Output - SID.svg
Arranger Karl Hörnell
Programmer Karl Hörnell
Released 1986-0?-??
Format SID


Issue - Content.svg

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Capone (AMI)

Platform - AMI.png
Capone (AMI)
Output - Paula.svg
Arranger Unknown
Programmer Unknown
Released 1988-0?-??
Format UNK


Issue - Content.svg

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Music Assembler (C64)

Platform - C64.png
Music Assembler (C64)
Output - SID.svg
Arranger Harald Rosenfeldt
Programmer Harald Rosenfeldt
Released 1988-12-09
Length 0:45.62
BPM 84
Format SID
Loops No

The structure AB plays once, in the key of C, and with multiple instruments on the treble clef.

The lowest notes in strain A sound unnoticeably different on every SID chip because they use its unstable low-pass filter. It is enough to record it only once.

Rat Splat (C64)

Platform - C64.png
Rat Splat (C64)
Output - SID.svg
Arranger Unknown
Programmer Unknown
Released 198?-??-??
Format SID
Loops No

Over levels 006 and 021, four bars from the middle of strain A play. Tuned at 424 Hz, they are closer to the key of A.

The arrangement was typed using Electrosound 64. It is supposed to play every 6th level out of 8, which a bug prevents.

The harmony sounds unnoticeably different on every SID chip because it uses its unstable low-pass filter. It is enough to record it only once. In the rip, it is track 6.

Deja Vu (PC98)

Platform - PC98.png
Deja Vu (PC98)
Output - OPN.svg
Deja Vu - PC98 - Credits.png
Arranger Kiyotaka Kono
Released 1991-07-21
Format VGZ
Loops No

The song plays while viewing the credits.

Marc & Penny Kniffelspiel (DOS)

Platform - DOS.png
Marc & Penny Kniffelspiel (DOS)
Output - OPL2.svg
UnusedSong.png
Arranger Unknown (Christian Aschoff?)
Programmer Unknown (Christian Aschoff?)
Released 1994-1?-??
Format MUS (CAPS)
Loops No

The file maple.mus lies in the directory, but is never referenced.

The arrangement has several flaws and/or liberties, such as the key being G and the structure being BAABBCD. In the first time of strain B, only the last four bars are written, and at that, at half tempo, as are the first four bars of strain D.

The Incredible Machine 2 (DOS)

Platform - DOS.png
The Incredible Machine 2 (DOS)
Output - OPL3.svg
Arranger Unknown
Released 1994-??-??
Format UNK
Loops No

The song plays during the gameplay. The rhythm is faster-paced than the original music track.

Virtual Pool (DOS)

Platform - DOS.png
Virtual Pool (DOS)
Output - OPL2.svg
Arranger Stephen Chaplin
Programmer Unknown (Celeris?)
Released 1995-0?-??
Format M (Celeris)

The filename is mapleaf.m.


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The Incredible Machine 3 (W32)

Platform - W32.png
The Incredible Machine 3 (W32)
Output - PCM.svg
Arranger Tim Clarke
Released 1995-??-??
Format CD
Loops No

The song plays during the gameplay. This track contains background laughter and glasses clinking.

Virtual Snooker (DOS)

Platform - DOS.png
Virtual Snooker (DOS)
Output - OPL2.svg
Arranger Stephen Chaplin
Programmer Unknown (Celeris?)
Released 1996-0?-??
Format M (Celeris)


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The Champion Pub (PBL)

Platform - PBL.png
The Champion Pub (PBL)
Arranger Rich Carle
Released 1998-04-??


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3D-Jongg (W32)

Platform - W32.png
3D-Jongg (W32)
Output - MIDI.svg
Arranger MoraffWare (Dan Bohan?)
Programmer Microsoft
Released 1998-0?-??
Length 3:24.35
BPM 85
Format MID
Loops No

Between loading and exiting, a playlist (album) loops. The default 4th piece is a complete arrangement of Maple Leaf Rag, listed between Joplin's The Easy Winners and Satie's 2ère Gymnopédie.

The music was written using Cakewalk and features a Copyright Notice Meta-Event:

Performance Copyright © 1997, by MoraffWare

The filenames are 3DJongg.alb and MAPLE.MID, the latter dated 1997-05-06. By then, MoraffWare's website no longer listed the team. By 1997-11-07, it did recommend the AVM Apex Sound Card, so a such recording should be made with disc number 1.

Tasmanian Devil: Munching Madness (GBC)

Platform - GBC.png
Tasmanian Devil: Munching Madness (GBC)
Output - Game Boy.svg
Arranger Anthony Montana
Released 1999-11-??
Format GBS
Loops Yes

Plays over credits.

Links