Moving Pictures Experts Group, Audio Layer 3 |
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Developer: |
Moving Picture Experts Group |
Header: |
Custom |
Content: |
PCM |
Instruments: |
Intrinsic |
Target Output
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Released: |
1995-??-?? |
Extensions |
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Moving Pictures Experts Group, Audio Layer 3 (MP3) is the third layer in the MPEG-1 format. It uses a lossy compression algorithm to encode audio data into much smaller files than a lossless format. Although the format was impressive when it was originally developed, it has since been out-classed by more modern audio formats like OGG. Also, because MP3 is a closed-source format (although not patented since 2017), the VGMPF will do as much as possible to limit the use of MP3 on this site and instead focus on Vorbis. The only reason why we will have MP3 files is if the game's soundtrack is already encoded in MP3 format. Transcoding from lossy compression to a different lossy compression only makes the resulting file sound worse.
Players
Editors
- Audacity (with LAME) - Linux, Macintosh, Windows - AAC, AC3, AIFF, AMR, AU, FLAC, MP2, OGG, WAV, WMA
- GoldWave - Windows - AAC, AFC, AIFF, AU, IFF, FLAC, OGG, RAW, VOC, VOX, WAV, WMA, XAC
Converters
MP3 to ?
- Audacity (with LAME) - Linux, Macintosh, Windows - AAC, AC3, AIFF, AMR, AU, FLAC, MP2, OGG, WAV, WMA
- Digital Sound System (with LAME) - DOS - WAV
- foobar2000 - Windows - AAC, AIFF, AU, FLAC, OGG, MusePack, WAV, Wave64, WavPack
- GoldWave - Windows - AAC, AIFF, AIFFC, AU, IFF, FLAC, OGG, OPUS, M4A, RAW, VOC, VOX, WAV, WMA, XAC
- VLC - Android, FreeBSD, Linux, Macintosh, Windows - FLAC, M4A, OGG, WAV
? to MP3
- Audacity (with LAME) - Linux, Macintosh, Windows - AAC, AC3, AIFF, AMR, AU, FLAC, MP2, OGG, WAV, WMA
- Digital Sound System (with LAME) - DOS - CD, MIDI, MP1, MP2, VOC, WAV
- foobar2000 - Windows - AAC, AIFF, AU, FLAC, OGG, MusePack, WAV, Wave64, WavPack
- GoldWave - Windows - AAC, AIFF, AIFFC, AU, IFF, FLAC, OGG, OPUS, M4A, RAW, VOC, VOX, WAV, WMA, XAC
- VLC - Android, FreeBSD, Linux, Macintosh, Windows - FLAC, M4A, OGG, WAV
Games
How to Obtain
MP3 files usually have to be extracted from a game's resource files, although they're sometimes left as is.
Links