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LucasArts Entertainment Company, LLC
Founded 1982-05-??
Headquarters San Francisco, California, United States
Other Names Lucasfilm Games

The LucasArts Entertainment Company was once a large video game developer and publisher, but after The Walt Disney Company acquired it in 2012, Disney cancelled all the projects, fired all but an handful of the staff, and turned it into a company whose sole purpose is to sell licenses of former LucasArts franchises like Star Wars and Indiana Jones.

LucasArts was founded as Lucasfilm Games in May of 1982 by George Lucas. Initially they designed, developed, and published all their own games. The company changed its name to LucasArts Entertainment Company in 1991. By the early 2000s, LucasArts existed mostly as a publishing house, personally developing only a few games in the next couple years, and instead hiring outside companies to write games for them to sell. In 2012, Disney purchased LucasArts from George Lucas and originally claimed the company would continue as business as usual, but on April 3, 2013, Disney shut down the company and replaced it with a skeleton crew to handle selling licenses to other video game companies.


Music Development


The company outsourced their sound to various other companies, including Beam Software, Realtime Associates, and Sculptured Software.

Genesis/Mega Drive

The company used GEMS.


Again, the company outsourced their sound to Realtime Associates and Sculptured Software.


Steve Hales designed the sound driver used for the company's Amiga releases.

Commodore 64

At least two main sound drivers are known to have been used for their Commodore 64 games; the first was designed by Peter Langston and Charlie Kellner, and the second by Randy Farmer with additional design by Chris Grigg. Grigg's and Farmer's driver was adapted by Aric Wilmunder for use in the SCUMM engine.


For the company's early DOS titles (up to and including Loom (DOS)), their sound production duties were outsourced to Realtime Associates, who most likely used David Warhol's sound software.

LucasArts brought their sound development in-house starting with The Secret of Monkey Island (DOS), for which Aric Wilmunder designed a rudimentary sound driver. Composer Michael Land found this too restrictive, however, and so he and Peter McConnell designed the iMUSE system, which entered use beginning with Monkey Island 2: LeChuck's Revenge (DOS).

Audio Personnel

These people were sub-contracted via Beam Software:

These people were sub-contracted via Realtime Associates:

These people were sub-contracted via Sculptured Software:

Logo History