From Video Game Music Preservation Foundation Wiki
Jump to: navigation, search
Founded May 1988
Closed February 2007
Headquarters Shinagawa Ward, Tokyo, Japan
Other Names KID Corporation

KID (Kindle Imagine Develop) was a Japanese game developer founded by Hisayoshi Ichikawa. They developed a great deal of arcade games as well as console games. In 1996, the company starting working on bishojo games. In November 2006, the company filed for bankruptcy. In February 2007, CyberFront obtained the rights to the company. Some of the staff members went on to create 5pb where they eventually obtained most of the rights for their bishojo games. The company had a relatively small development staff, consisting of around 50 employees.


Music Development

Game Boy

The composers used a sound driver by Kunihito Hiramatsu. Music was entered in assembly macros, similar to the way the composers did on the NES. Nobuyushi Shioda was the primary composer for the company's Game Boy titles.


The music was originally written in MML on a PC-9801 computer and then compiled into the sound driver. However, KID's first audio driver was licensed from Chunsoft, since code comparisons reveals that the pitch table and the bootstrap code are exactly the same in the games Dragon Quest III and Burai Figther.

Later, the company used a sound driver by Kunihito Hiramatsu (per Nakagata), in which music was entered in a similar fashion to KID's original sound driver. This driver allowed the use of DPCM samples, and the composers used it mostly for percussion, but occasionally other instrumentation as well.


The music was typed in Music Macro Language on the PC98. The SNES PCM data was converted from Mac to PC98. The instruments were taken from a KORG 01/W keyboard. In Battle Grand Prix, the composers used the instruments from Yusuke Takahama's Roland U-220.

Battle Grand Prix uses System Sacom/Naxat's variant of Nintendo's Kankichi-kun.

Audio Personnel