Jon Wells
Jonathan Wells | ||||||||||||
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Jonathan Wells is a British composer and programmer. He joined the software industry in the late 1980s, developing 8-bit software for various companies including Cult & D+H Games, and Atlantis. As well as writing articles for magazines such as ZZAP! 64, Commodore Force, Commodore Format and PC Action, he later started his own mail order company and released several well-received commercial titles.
In 2000 he teamed up with Andy Roberts of Thalamus Interactive and worked exclusively on the Game Boy, producing his own music player and audio systems within just a few weeks; this led to further development contracts on titles such as Space Invasion, Zidane Football Generation, and International Karate 2000, for which he handled all programming and audio responsibilities. He has also contributed code and audio to several Game Boy Color and Game Boy Advance titles. During this time he has worked on titles for the following companies: Cryo Interactive, Datel, Destination Software Inc, Infogrames, Metro3D, Studio 3 and more.
Wells' favourite musician is Rob Hubbard.
Contents
Audio Development
Commodore 64
Wells used Music-Assembler.
Game Boy Color
At Thalamus Interactive, Wells developed UGB Player in Z80 assembly.
Game Boy Advance
At Thalamus Interactive, Wells developed UGBA Player, a modified version of his GBC sound driver.
For rest of his works, he used ProTracker and converted his MOD files to GBAModPlay sound driver by Logik State.
Gameography
Picture Gallery
DeepSID, 2018-09-23.
Links
- mobygames.com/person/70929/jon-wells/ - MobyGames.