J.League Winning Goal (GB)
J.League Winning Goal | ||||||
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- This page is for the Game Boy version. For the Famicom version, see J.League Winning Goal (FC).
J.League Winning Goal is a soccer simulator game based on the popular J.League soccer tournaments in Japan. It was developed by Graphic Research and published by Electronic Arts Victor. The player can choose from 12 teams and players from the J.League rosters.
The game was never released outside of Japan, presumably due to J.League not being well-known outside of Japan, but a majority of the game is in English, so players who can't understand Japanese shouldn't have too much of a problem playing the game.
Graphic Research also ported the game to the Famicom. Expectedly, the Famicom version has a jump in graphics, especially with the improved screen resolution, but the graphics and sound are about on par with the Game Boy version. It is the second J.League Game Boy game by the company, as they had also developed J.League Fighting Soccer: The King of Ace Strikers (GB), and subsequently released J.League Live 95 (GB).
Contents
Screenshots
Music
J.League Winning Goal has a very nice assortment of tracks. There are fifteen fast-paced rock-tunes in the game that are sure to get the player in action. There are three in-game tunes; one plays during the first part of the match, the second one plays during the second half of the match, and the third plays during extra innings. Interestingly, there's an unused song in the game's ROM. It is used in the Famicom version during the goal kick, but in the Game Boy version, Game Theme 2 plays during the goal kick instead. While not involved with the game, with the amount of power Fumito Tamayama added to Graphic Research's sound driver, the music sounds even better; similar to the Follins' Game Boy music, the Graphic Research sound driver now takes advantage of the triangle channel for drums, making them sound more authentic.
According to Masuko and Kawashima, they wrote the music in a custom Music Macro Language in the sound driver.
The soundtrack was scored by two of Graphic Research's newest sound team members, Shigenori Masuko and Yoko Kawashima. Both composers went on to compose the Famicom version as well, which shares all the same songs, except the Team Data music, which, oddly enough, is different, despite playing at the same tempo and looping at the same length. It is unknown why the song was changed.
Recording
# | Title | Composer | Length | Listen | Download |
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01 | Title Screen | Shigenori Masuko, Yoko Kawashima | 1:14 | Download | |
02 | Team Select | Shigenori Masuko, Yoko Kawashima | 0:44 | Download | |
03 | Team Data | Shigenori Masuko, Yoko Kawashima | 0:36 | Download | |
04 | Game Start | Shigenori Masuko, Yoko Kawashima | 0:05 | Download | |
05 | Game Theme 1 | Shigenori Masuko, Yoko Kawashima | 1:27 | Download | |
06 | Half Time | Shigenori Masuko, Yoko Kawashima | 0:49 | Download | |
07 | Game Theme 2 | Shigenori Masuko, Yoko Kawashima | 1:42 | Download | |
08 | Game Theme 3 | Shigenori Masuko, Yoko Kawashima | 0:49 | Download | |
09 | Goal | Shigenori Masuko, Yoko Kawashima | 0:03 | Download | |
10 | Lost | Shigenori Masuko, Yoko Kawashima | 0:03 | Download | |
11 | Lost Tournament | Shigenori Masuko, Yoko Kawashima | 0:05 | Download | |
12 | Win | Shigenori Masuko, Yoko Kawashima | 0:05 | Download | |
13 | Ending | Shigenori Masuko, Yoko Kawashima | 0:08 | Download | |
14 | Staff Roll | Shigenori Masuko, Yoko Kawashima | 1:53 | Download | |
15 | Unused | Shigenori Masuko, Yoko Kawashima | 1:03 | Download |
Credits
- Ripper:
- Recorder: Doommaster1994
- Game Credits
- Music Composer: Shigenori Masuko credited as Shige Cyan
- Music Composer: Yoko Kawashima credited as Yoko Cyan
- Special Thanks: Hiroto Kanno credited as Team Hyakumangoku
- Special Thanks: Yasuyuki Hamada credited as Team Hyakumangoku
- Special Thanks: Fumito Tamayama credited as Team Hyakumangoku
(Sources: Music, Special Thanks)
The credits can be viewed upon after seeing the game's ending, after beating the league. Shigenori Masuko and Yoko Kawashima have both identified themselves as composing the game's soundtrack. The word Cyan (an alternate spelling for Chan) is a term of endearment, mainly for young people.
In the Special Thanks list, there is a credit to Team Hyakumangoku, the in-house sound team at Graphic Research. According to Fumito Tamayama, Yasuyuki programmed the first version of the sound driver, and he (Tamayama) reprogrammed its second version, so the credit most likely refers to both. Hamada has been credited as Hyakumangoku in other games, and the word Team suggests more than one person was involved. The word Hyakumangoku means One Thousand Stones.
The credits for Xerd no Densetsu list Hiroto Kanno, Yasuyuki Hamada, and Fumito Tamayama for the sound driver.
Game Rip
Audio Devices
The game uses the DMG-CPU B of the Game Boy. It uses the second version of Graphic Research sound driver by Fumito Tamayama.
Releases
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Links
- Nintendo Entertainment System Games
- Games Released In 1994
- Games Developed By Graphic Research
- No Amazon
- Games
- J.League Winning Goal (GB)
- Games By Shigenori Masuko
- Games By Yoko Kawashima
- Games By Hiroto Kanno
- Games By Yasuyuki Hamada
- Games By Fumito Tamayama
- Games That Use GBS
- Games Released In Japan
- Games Published By Electronic Arts