Ishida Yoshio Tsumego Paradise (GB)
Ishida Yoshio Tsumego Paradise | ||||||
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Ishida Yoshio Tsumego Paradise (Yoshio Ishida Tsumego Paradise) is a Japanese-exclusive Game Boy title, featuring the Go player, Yoshio Ishida. Because the game is Tsumego as opposed to Go, the game is not a full-fledged Go game. Instead, the player must solve problems. There are 100 stages, all of which can be accessed at any time in the game. There will be a situation laid out on the board, and the player, playing as the black stones, must place the stones onto the correct coordinates to win.
The game advertises a hint function by pressing the B button, but it never seems to work, despite the manual saying it only won't work in the last ten levels. The game also has an option to turn off the in-game music by selecting the coordinate A-8. However, besides Yoshio's digitized face on the title screen, he doesn't make any other appearance in the game.
Like a lot of Pony Canyon games at the time, the game was developed by an unknown developer. However, it is possible that either Systec or the company responsible for the Tanigawa Kouji no Shougi Shinan games is responsible for the game's development.
Also, though many sites list the game as Ishida Masao no Tsumego Paradise, this is an incorrect spelling of the title. Ishida's first name is actually Yoshio, and the symbol for no (の) is not present in the game's title, neither on the box or in the game.
Contents
Screenshots
Music
The game contains only two songs in the entire game, both being public domain pieces by Johann Strauss. Annen-Polka plays at the title screen, and The Blue Danube serves as the main in-game tune. However, both songs have been slowed down to 112 BPM. Even though the arrangement of the in-game tune is lengthy, it can get bothersome after hours of play. Even though it is nice the game has a feature to turn off the music, one can simply turn down the volume on their Game Boy. The arrangements, for what they are, are decent enough, though one with a good ear can spot a few wrong notes in both songs.
The music was most likely written in Z80 assembly. It is possible the game could have been developed by one programmer, who was tasked with the audio, as was common with games back in the early days of game development. This could explain why there's no original music, and instead, arrangements of classical pieces.
Recording
# | Title | Composer | Arranger | Length | Listen | Download |
---|---|---|---|---|---|---|
01 | Annen-Polka | Johann Strauss II | Unknown | 1:06 | Download | |
02 | The Blue Danube | Johann Strauss II | Unknown | 3:39 | Download |
Credits
- Ripper: Doommaster1994
- Recorder: Doommaster1994
- Game Credits:
- Uncredited Composer: Johann Strauss II
- Unknown Arranger: Unknown
(No source; Game lacks credits.)
Neither the game nor the manual have credits. Upon completion of the 100th stage, it simply sends you back to the first stage.
Game Rip
Audio Devices
The game uses the DMG-CPU B of the Game Boy. It may use the sound driver used in Shougi (GB).
Releases
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