Introduction Part 1 - Eye of the Beholder

From Video Game Music Preservation Foundation Wiki
Jump to: navigation, search
Introduction Part 1
Composer Paul Mudra
Released 1990-??-??
Title Origin Game Location
Loops No

Introduction Part 1 is the song that plays during the first part of the opening sequence to some ports of Eye of the Beholder.

Games

Note: The Sega CD and NEC PC-9801 versions of the game do not use this song.

Eye of the Beholder (DOS)

Platform - DOS.png
Eye of the Beholder (DOS)
Output - OPL2.svg
Output - Tandy.svg
Output - PC Speaker.svg
Eye of the Beholder - DOS - Introduction Part 1.png
Arranger Paul Mudra
Released 1990-??-??
Length 1:29
Format ROL

As stated above, the song plays during the first part of the opening cutscene to the game. Like Westwood Associates Logo, the DOS version also plays a PC Speaker and Tandy 3 Voice version of the song. The Tandy 3 Voice version seems to suffer a glitch in which the low G note at the beginning is changed to an A. This may be because of the Tandy's pitch limitations. Paul Mudra composed the music in AdLib Visual Composer using his own custom BNK file.

Eye of the Beholder (AMI)

Platform - AMI.png
Eye of the Beholder (AMI)
Eye of the Beholder - AMI - Introduction Part 1.png
Arranger Paul Mudra
Released 1991-??-??
Format UNK

The song plays as soon as the game starts up at the Westwood Associates Logo. However, it does not have its own song for it like the DOS version. Also, the song plays throughout the entire intro and does not have Introduction Part 2.

Eye of the Beholder (SNES)

Platform - SNES.png
Eye of the Beholder (SNES)
Output - SNES.svg
Eye of the Beholder - SNES - Introduction Part 1.png
Arranger Tatsuya Nishimura
Released 1994-03-18
Length 1:40
Format SPC
Loops No

The song plays during the first part of the opening cutscene, though it doesn't show the game's title beforehand. However, unlike the DOS version, both parts of the intro music are logged in a single SPC file whilst the DOS version plays two separate files. Also unlike the other versions, Paul Mudra didn't work on the game himself. Instead, Tatsuya Nishimura arranged Paul's compositions. It is unknown of Tatsuya had to learn the music by ear or if Paul gave him the ROL files for Visual Composer.

The SPC name is called "The Prophecy".

Links