In the Hall of the Mountain King

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In The Hall of The Mountain King
Composer Edvard Grieg
Released 1875
Title Origin Official

In the Hall of the Mountain King (Norwegian: I Dovregubbens hall, lit. 'In the Dovre man's hall') is a piece of orchestral music composed by Edvard Grieg in 1875 as incidental music for the sixth scene of act 2 in Henrik Ibsen's 1867 play Peer Gynt. It was originally part of Opus 23 but was later extracted as the final piece of Peer Gynt, Suite No. 1, Op. 46.

Games

Manic Miner (ZXS)

Platform - ZXS.png
Manic Miner (ZXS)
Output - AY.svg
Manic Miner - ZSX - Central Cavern.png
Arranger Unknown
Released 1983-0?-??
Length 0:41
Format AY
Loops Yes

Used as main BGM.

Mountain King (A26)

Platform - A26.png
Mountain King (A26)
Output - TIA.svg
Arranger Unknown
Released 1983-??-??
Format TIA


Mountain King (A52)

Platform - A52.png
Mountain King (A52)
Output - POKEY.svg
Arranger Unknown
Released 1983-??-??


Mountain King (A8)

Platform - A8.png
Mountain King (A8)
Output - POKEY.svg
Arranger Unknown
Released 1983-??-??


Mountain King (C64)

Platform - C64.png
Mountain King (C64)
Output - SID.svg
Arranger Unknown
Released 1983-??-??
Format SID


Mountain King (CV)

Platform - CV.png
Mountain King (CV)
Arranger Unknown
Released 1983-??-??


Mountain King (VIC)

Platform - VIC.png
Mountain King (VIC)
Arranger Unknown
Released 1983-??-??


Manic Miner (BBC)

Platform - BBC.png
Manic Miner (BBC)
Arranger Unknown
Released 1984-0?-??
Loops Yes

Used as main BGM.

Manic Miner (C64)

Platform - C64.png
Manic Miner (C64)
Arranger Chris Lancaster
Released 1984-0?-??
Format SID
Loops Yes

Used as main BGM. The song is track 2 in the SID file.

Manic Miner (MSX)

Platform - MSX.png
Manic Miner (MSX)
Arranger Unknown
Released 1984-0?-??
Loops Yes

Used as main BGM.

Snake Pit (ARC)

Platform - ARC.png
Snake Pit (ARC)
Snake Pit - ARC - Skull Room.png
Arranger Gary Levenberg
Released 1984-??-??
Loops Yes

Played in Skull Room.

The Crystals of Carus (C64)

Platform - C64.png
The Crystals of Carus (C64)
Arranger Tim Gibson
Released 1985-??-??
Format SID


Midnight Rescue! (DOS)

Platform - DOS.png
Midnight Rescue! (DOS)
Output - PC Speaker.svg
Midnight Rescue - DOS - Empty Room.jpg
Arranger Paul Webb
Released 1989-??-??
Loops Yes

Played in empty room.

Parodius Da! Shinwa kara Owarai E (ARC)

Platform - ARC.png
Parodius Da! Shinwa kara Owarai E (ARC)
Output - OPM.svg
Arranger Kazuki Muraoka
Released 1990-02-??
Length 1:56
Format VGM
Loops Yes


SD Gundam Gaiden: Knight Gundam Monogatari 2 - Hikari no Kishi (FC)

Platform - FC.png
SD Gundam Gaiden: Knight Gundam Monogatari 2 - Hikari no Kishi (FC)
Output - NES.svg
Arranger Unknown
Released 1991-10-12
Length 3:00
Format NSF
Loops Yes


Gremlins 2: The New Batch: RSP (DOS)

Platform - DOS.png
Gremlins 2: The New Batch: RSP (DOS)
Output - PC Speaker.svg
Gremlins 2 - The New Batch - DOS - Title Screen.jpg
Arranger Keith Weiner
Released 1991-0?-??

Played in intro.

Manic Miner (SAM)

Platform - SAM.png
Manic Miner (SAM)
Output - Philips.svg
Manic Miner - SAM - Central Cavern.png
Arranger Frantisek Fuka
Released 1992-??-??
Length 2:44
Loops Yes

Used as main BGM.

The Ren & Stimpy Show: Fire Dogs (SNES)

Platform - SNES.png
The Ren & Stimpy Show: Fire Dogs (SNES)
Output - SNES.svg
The Ren & Stimpy Show - Fire Dogs - SNES - Game Over.png
Arranger Martin Simpson
Released 1994-04-??
Length 0:30
Format SPC
Loops Yes

Played in game over screen.

Gahan Wilson's The Ultimate Haunted House (W16)

Platform - W16.png
Gahan Wilson's The Ultimate Haunted House (W16)
Output - PCM.svg
Arranger Chris Burke
Released 1994-??-??


Windows 95 (W32)

Platform - W32.png
Windows 95 (W32)
Arranger Midisoft
Released 1995-08-24
Format RMI
Loops No

The file In the Hall of the Mountain King.rmi is placed in the \Windows\Media directory. The music file does not utilize DLS technology and is being a pure MIDI file with RMI header.

Return Fire (3DO)

Platform - 3DO.png
Return Fire (3DO)
Output - PCM.svg
Released 1995-??-??
Length 2:36
Format CD

Used for Armored Support Vehicle theme.

Return Fire (PS1)

Platform - PS1.png
Return Fire (PS1)
Output - PCM.svg
Released 1996-04-12
Length 2:36
Format CD

Used for Armored Support Vehicle theme.

Return Fire (W16)

Platform - W16.png
Return Fire (W16)
Output - PCM.svg
Released 1996-08-17
Length 2:36
Format CD

Used for Armored Support Vehicle theme.

ToonStruck (DOS)

Platform - DOS.png
ToonStruck (DOS)
Released 1996-10-30


Manic Miner (DOS)

Platform - DOS.png
Manic Miner (DOS)
Output - PCM.svg
Arranger Matthew Simmonds
Released 1997-08-??
Length 1:09
Format AMF
Loops Yes

Used as main BGM.

Return Fire 2 (W32)

Platform - W32.png
Return Fire 2 (W32)
Output - PCM.svg
Released 1998-09-21
Length 2:36
Format CD

Used for Armored Support Vehicle theme.

Mortadelo y Filemón: Dos Vaqueros Chapuceros (W32)

Platform - W32.png
Mortadelo y Filemón: Dos Vaqueros Chapuceros (W32)
Output - PCM.svg
Arranger Emilio de Paz
Released 2000-??-??
Length 1:01
Format CD

Used for gold mine theme.

Manic Miner (GBA)

Platform - GBA.png
Manic Miner (GBA)
Output - GBA.svg
Manic Miner - GBA - Central Cavern.png
Arranger Paul Tonge?
Released 2002-08-09
Length 0:12
Format RAW

Used as main BGM.

Mortadelo y Filemón: Una Aventura de Cine (W32)

Platform - W32.png
Mortadelo y Filemón: Una Aventura de Cine (W32)
Output - PCM.svg
Mortadelo y Filemón Una Aventura de Cine - W32 - Gold Mine.jpg
Arranger Emilio de Paz
Released 2003-11-??
Length 0:59
Format WAV

Used for gold mine theme.

Barbie and The Magic of Pegasus (GBA)

Platform - GBA.png
Barbie and The Magic of Pegasus (GBA)
Output - GBA.svg
Barbie and The Magic of Pegasus - GBA - Final Boss.png
Arranger Martin Schioeler
Programmer Bernhard Wodok
Released 2005-09-05
Length 1:59
Format GSF
Loops Yes

Loosely based on. Played during dress room minigame and final battle against Wenlock.

Valiant Hearts: Coming Home (IOS)

Platform - IOS.png
Valiant Hearts: Coming Home (IOS)
Released 2023-01-31


Links