In-Game - Super Trolley

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In-Game
Composer Unknown
Released 1988-0?-??
Title Origin Game Location

In-Game is an overly jolly song in half all versions of Super Trolley.

None of the ports has audio credits, but all drivers are by Jason Brooke, the co-director of the developer's sister company Musicon Design. CPC-POWER therefore already claims he scored the CPC version, HVSC guesses the same for the C64 version (hence the question mark behind his name in the SID rip), and both songs match his style. It still should be confirmed with Jason Brooke himself, and also whether it has an official title.

Composition

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Games

Super Trolley (C64)

Platform - C64.png
Super Trolley (C64)
Output - SID.svg
Super Trolley - C64 - Title.png
Arranger Unknown
Programmer Jason Brooke
Released 1988-05-2?
Length 1:14.06
BPM 188
Format SID
Loops Yes

Every time the C64 title screen comes up, In-Game starts and loops with no sound effects or other interruptions.

Judging from binary comparisons, this arrangement was ported from the CPC one and in fact uses the same waveforms. The vibrato sounds softer, and the softer percussion has gone. Like all other songs in Jason Brooke's C64 driver, it is erroneously tuned at 424 Hz (thus one semitone down) and sounds the same on every SID chip.

To record two loops plus 10 seconds, the game was run on a real C64C PAL with an 8580 R5 4091. In the rip labeled Super Trolley, it is track 1.

Super Trolley (ZXS)

Platform - ZXS.png
Super Trolley (ZXS)
Output - AY.svg
Super Trolley - ZXS - Warehouse.png
Arranger Unknown
Programmer Jason Brooke
Released 1988-0?-??
Length 1:14.21
BPM 94
Format AY
Loops Yes

Initially, the Spectrum game was released without in-game music. Later, it came with an AY-3-8912 arrangement that plays when 128 KB of RAM are available.

Judging from binary comparisons, it was ported from the CPC one. It starts and ends together with the get-ready and game-over screens, respectively.

To record two loops plus 10 seconds, the game was started in Fuse 1.6.0 with Select Machine Spectrum 128K. In the rip, it is track 2.

Super Trolley (CPC)

Platform - CPC.png
Super Trolley (CPC)
Output - AY.svg
Arranger Unknown
Programmer Jason Brooke
Released 1988-??-??
Length 1:14.12
BPM 94
Format AY
Loops Yes

For some reason, In-Game is not used in the CPC game, but it is hidden on the original tape and in fact loaded. Unlike the above platforms, the CPC is in stereo.

To record two loops plus 10 seconds, the game was modified to play In-Game instead of the choppy Menu in WinAPE Version 2.0 Beta 2. In the rip, it is track 1.

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