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Instrument Bank
Developer: Creative Labs
Header: Custom
Content: Instrument
Instruments: Intrinsic
Target Output
Output - Digital Audio - No.png Output - MIDI - No.png Output - FM Synthesis.png Output - PSG - No.png
Released: 1990-??-??
First Game: ?
  • *.ibk

The Instrument Bank (IBK) format was created by Creative Labs to store multiple instrument definitions in a single file. The file doesn't store music, but rather an instrument definitions that can be imported into a CMF song or exported into an individual SBI file. The format can store both melodic and percussion instruments, but doesn't distinguish between the two, so it's up to the player to know which mode to use.







IBK to ?

? to IBK



Since IBK files do not store music, there are no samples.

Released Title
1993-??-?? Simon the Sorcerer (DOS)
1994-05-17 Nitemare 3D (DOS)
1995-??-?? 3D Cyberpuck (DOS)
1995-??-?? Action Soccer (DOS)
1996-??-?? Star Quest I: In the 27th Century (DOS)

How to Obtain

IBK files usually need to be extracted from game resource files, a process that is different for nearly every game that uses the format.


IBK files all begin with "IBK 0x1A" and can contain a max of 128 instrument definitions.