Home Alone 2: Lost in New York (NES)
Home Alone 2: Lost in New York | ||||||||
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- For other games in the series, see Home Alone.
Home Alone 2: Lost in New York is an action-platformer developed by Imagineering and published by T*HQ in 1992. It is based on the John Hughes film of the same name.
In this game, Kevin uses his father's credit card to make purchases at the Plaza Hotel, and the hotel concierge suspects Kevin to be using a stolen credit card. Then, deviating from the film, the concierge calls the Wet Bandits Harry and Marv, fresh out of prison. Harry makes calls to "Lefty Louie" and his associates to catch Kevin. It is up to Kevin to escape the hotel and the Wet Bandits' evil clutches.
The game is broken up into only four stages, each of which containing several segments based on locations from the movie.
Stage 1: Plaza Hotel: Kevin must escape the Plaza Hotel. He does this simply by running to the right of the screen and taking the elevator on each floor. However, there are many obstacles in his way (unsurprisingly, not from the movie). These include old ladies jumping around swinging umbrellas, anthropomorphic mops, and even runaway luggage! Kevin can enter some of the hotel rooms for secret items (one of which features an Easter egg from the game's programmer), but must avoid the maids throwing pillows at him. Eventually, McAllister makes his way to the basement and must defeat the head chef of the hotel to escape through the back doors.
Stage 2: Central Park: Kevin must make his way through the (in)famous Central Park. Here, he must avoid thugs, rats, bats, and birds that drop sticks on him. In the middle of the level, Kevin must make his way up a giant brick wall and then make a leap of faith into the sewers. Here, he must avoid the aforementioned birds. There's not much to this level, but a lot of enemies are present, so it takes a lot of trial and error to beat.
Stage 3: Uncle's House: This level is a sort of maze in which Kevin must traverse through the house avoiding pitfalls and falling debris, not to mention Harry and Marv who are waiting for Kevin inside. Kevin can outsmart the bandits with the various traps set inside. He must also find a key in each section to advance to the next part of the level. The pitfalls cost Kevin one of his lives, so this is usually the endpoint for most players.
Stage 4: The Chase: Kevin must run away from the Wet Bandits and make it to the Rockefeller Center Christmas Tree. During the chase, besides the Wet Bandits, there are several objects in Kevin's way including flying trash can lids, falling flower vases and TVs, and rats. After making it to the Christmas Tree, the game deviates from the film with Kevin going inside the tree for the final battle. Here, to defeat the Wet Bandits for good, Kevin must call for the Bird Lady to drop bird seed, in an attempt to hit Harry and Marv. Covering the two in enough bird seed causes the birds to attack the Wet Bandits and the game is then beaten.
The game received mostly negative reviews from critics, though most agree the game is much better than the prequel. They cited the game deviating from the film, as well as the dull graphics (Kevin McAllister is the size of an adult, looking like he has a bicycle helmet on his head), the slippery controls, the miniscule supply of items and weapons McAllister can use, and also the fact that there are no continues in the game. Most players never get to see the final stage due to the pitfalls in stage 3 which are hard to jump across.
The game was in memory of Tom D. Heidt, a programmer who died shortly before it was released.
Contents
Screenshots
This page needs more screenshots. |
Music
The music of the game is all done by Mark van Hecke of A Boy and His Blob fame. He wrote the music in MIDI files, using Dr. T's KCS on Atari ST, which was converted to Stuart E. Ross' sound driver.
Recording
There are issues with the timing of this recording. |
Credits
- Ripper: Zophar's Domain
- Recorder: DucNguyen0131
- Game Credits:
- Music by: Mark Van Hecke
- Not Credited Composer: John Williams
- Not Credited Programmer: Stuart E. Ross
(Source)
The source code verifies that Stuart E. Ross programmed the sound driver.
Game Rip
This rip is missing songs. |
Ripping NES music is a very arduous process that is beyond the scope of this site.
Audio Devices
This game uses the console's built-in RP2A03 or RP2A07 chip.
Releases
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Links
- Games Released In 1992
- Games Developed By Imagineering
- Games
- Home Alone 2: Lost in New York (NES)
- Missing Screenshots
- Recordings With Improper Timing
- Games By Mark Van Hecke
- Games By John Williams
- Games By Stuart E. Ross
- Games That Use NSF
- Incomplete Rips
- Games Released In USA
- Nintendo Entertainment System Games
- Games Published By THQ
- Games Released In EU
- Needed Song Descriptions