HES
From Video Game Music Preservation Foundation Wiki
HES-PSG | |||||
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Developer: | Takashi Mamiya | ||||
Header: | Custom | ||||
Content: | Programmatic | ||||
Instruments: | Combined | ||||
Target Output
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Released: | 1999-??-?? | ||||
First Game: | N/A | ||||
Extensions |
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The Home Entertainment System PSG format is similar to NSF in that it stores machine code ripped from NEC Home Entertainment System (aka. PC Engine/TurboGrafx) game ROMs. Takashi Mamiya created the format in 1999. Playback requires the emulation of several PC Engine components including the main CPU and the audio chip. The format also marginally supports the NEC PC-FX.
Players
(Category)
- Audio Overload - Linux, Macintosh, Windows
- Game Emu Player - foobar2000
- NEZ Plug - Winamp
Converters
(Category)
HES to ?
- Audio Overload - Linux, Macintosh, Windows - WAV
- Game Emu Player - foobar2000 - WAV
- NEZ Plug - Winamp - WAV
? to HES
Games
(Category)
All games released for the PC Engine can be ripped to HES.
How to Obtain
Ripping HES files requires an intimate knowledge of the HuC6280 processor and APU, but luckily, many PC Engine games already have their sound ripped to HES format and can be downloaded from the following sites:
- hes.joshw.info - Josh W (individually 7Z archived).
- zophar.net/music/hes.html - Zophar's HES archive.